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       #Post#: 10994--------------------------------------------------
       Beacon Westmarch: Rules for the DM and Quest Submissions
       By: Apoc Date: April 9, 2018, 10:09 pm
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       Overworld DM Rules
       Usually the DM has the final say in what happens. Well, we’re
       about to have a basket and a half of DMs, not to mention any
       people who come to try their hand at running a one-shot. So here
       are some things that DMs will have to follow (DMs? Restrained by
       rules? Ghastly, I know).
       1.) Obey the Overseer
       -The Overseer likely won’t be needed in the initial stages, but
       later on when things get tricky, there may be certain
       disagreements or perspectives that may involve a final ruling.
       As such, this “DM of DMs” or “Overseer” will exist to such
       instances.
       I, Apoc, shall be the first Overseer. Every six months, I will
       offer the position to any candidate that would like to take the
       position. In case of multiple candidates, a vote will be taken
       from DMs who have run one-shot for the West Marches. (The
       previous Overseer shall be the tie-breaker unless Overseer is
       also a candidate).
       2.) Beacon City is Safe
       There are to be NO adventures/quests/one shots within the city.
       The quest giver can alert the party within the city about an
       event/location happening outside of the city, or the party can
       begin by talking within a tavern in the city, etc., but the
       adventure takes place outside of the city.
       
       3.) Beacon City is Large
       Rather than DMs rotating/taking over for the same NPCs, every
       DM is encouraged to have their specialty tavern/blacksmith/magic
       shop/etc.  This will give you - the DM - a nice base to fall
       back onto for when your players need to buy or rest.  Avoid
       using the same tavern or what-not of another DM unless you
       specifically ask permission.
       4.) Ranked One-Shots
       One-shots will be sorted into a series of ranks (coming
       forthwith). Rank F will be levels 1-3, Rank D will be levels
       4-6, etc. All players should fit into that rank. Later ranks
       will mostly avoid these issues, but low ranks should be  ready
       to adjust the difficulty in accordance to their players: four
       level 1s are an entirely different ballgame than four level 3s.
       5.) Leveling Up
       All experience shall be given to the party after the one-shot
       has concluded.  A determined range of experience will be listed
       next to each Rank of one-shot (ex: Rank F gifts the party
       900-1800 experience). It is up to you to decide how much
       experience to give for your one-shot.  A dungeon of easy battles
       finished  within a ‘short’ three hours should be darn close to
       900.  A slog of gruesome slaughters with players constantly
       getting knocked unconscious that takes six hours should be much
       closer to the 1800 range.  The experience range provided will be
       what is given to each party.
       6.) Magic Items and Gold
       Each rank will list the amount of magical items and gold that
       may be granted during/at the end of the one-shot.  The amount of
       gold should be split evenly between the party, and the party
       should decide who gets the magic item(s) as there won’t be
       enough for everyone depending on the rank and number. In the
       case that you have a couple players with a few items and a
       player with no items, go out of your way to offer the magic
       items to the latter first.
       7.) Buying Magic Items and the Like
       Before/after one shots, players may want to do some shopping
       with their sweet, sweet gold. Players can buy anything they can
       afford, but the price of the items should meet the DMG standard.
       In certain cases, a player may get a discount by buying a few
       healing potions at once and such, but don’t go breaking the
       economy. Magic items are expensive.
       8.) One-Shot Ownership
       Any one-shot ran by a DM belongs to that DM. Don’t go taking
       another DM’s one-shot and reworking it without their permission.
       If your players really want to play that one-shot...then they
       should go ask that DM to run it for them.  (You yourself could
       always get the permission for that DM yourself, but it’s not up
       to you to run around asking every DM permission to run
       everything).
       9.) One-Shot Zones
       Every one-shot zone will take place in a direction (north,
       northeast, east, etc.) and so many days of travel by foot. For
       example, the Rank F quest “the Mysterious Village” shall take
       place three days travel to the northeast. No other one-shot
       should take place travel three days’ travel to the northeast. If
       you think this is could be an issue where there would be
       overlap, every Rank F quest is to take place within a week’s
       travel of Beacon City. Six days times eight directions means
       there are 48 potential zones for Rank F one-shots. There’s
       plenty of room.
       -Additionally, each rank will have a determined amount of
       travel time. Rank F is listed as within a week. Rank D is
       (tentatively) within a month. Rank C within two months, etc.
       Follow these guidelines. Stronger parties are able to brave the
       wilds and travel much farther to see things.
       10.) Interconnected One-shots?
       As a DM, you may connect your one-shots in some fashion. For
       example, perhaps a Rank F quest involves your players routing a
       nearby cult. A Rank D quest could be the cult remnants gathering
       in a new location to perform a ritual.  However, to do so, you
       must:
       A.) Be the DM who made each one-shot
       OR
       B.) Obtain permission from the other DM’s whose one-shot you
       wish to use
       11.) Affecting the World
       The realm of influence for your one-shot is limited to your
       zone. For flavor, you may that the necromancer is raising an
       army of undead to attack Beacon City, but should the heroes
       fail, the invasion does not happen.  It is to be assumed that
       another ragtag group of adventurers put a stop to it (perhaps
       the next time you run this one-shot, the necromancer will have
       more guards on alert and even comment on the foolish adventurers
       who challenged him before). Or perhaps this inspires you to
       create a one-shot of the next rank up where the necromancer has
       a stronger force under his control, or is now a lich.
       (Hint: Also, those super far-away high ranked quests? Ample
       opportunity to unveil another kingdom out there that you stumble
       upon that is about to be stomped by a Primordial. The heroes can
       save that city)
       12.) Re-running One-shots
       Chances are, more than one group will want to run the same
       one-shot. You can, of course, run it again just as it was,
       almost as if the area had been “reset”.  Of course, you can also
       alter it between runs to keep it fresh. Perhaps the goblin cave
       has been taken over by kobold after the former were kicked out
       (or the goblins are just a lot more paranoid). Other options
       include:
       -Having secret areas or puzzles that may not be
       discovered/solved the first time around.
       -Having multiple paths, but only one that can be explored each
       runthrough.
       Be creative, have fun with it.
       13.) Homebrew
       Just...be careful with it. Use some common sense, and ask your
       fellow DMs for balancing help if you’re unsure of something.
       Because while you may allow the local edgelord to be a
       half-demon/half-vampire prince of the nine hells with an
       uber-sword of +3 to strength and angst at level 4 doesn’t mean
       that the other DMs will put up with that nonsense. And we don’t
       want any players to have a character that are regulated to only
       your one-shots.
       And other DMs...try to be a little open to homebrews. Maybe you
       haven’t ever heard of the class before, or that certain race is
       fundamentally broken at a particular level/instance, but maybe
       things will turn out okay.  You certainly don’t have to allow
       that character (or modify if for your particular one-shot), but
       sometimes from the insanity comes the fun.
       Potential Quests
       To hold a one-shot/quest, simply submit it using the following
       format below. It shall be added the list assuming it does not
       break any rules.  If you need help creating/finding a one-shot,
       be sure to ask any of the seasoned DM veterans on this board.
       Quest Name
       Quest Rank (Quest Level)
       Quest Giver
       Travel time, area details.
       Quick quest explanation.
       Mysterious Village
       F-Rank Quest (Levels 1-3)
       Rosa, Escaped Villager
       3 days travel, North-East. The surrounding area is heavily
       wooded, with mountains looming up far in the distance.
       Horror has swept over the small village of Whitwick. Men, women
       and children have gone missing in alarming quantities in the
       past few months. The cause? No one knows. Will you be able to
       find and defeat the menace and bring relief to the people of
       Whitwick?
       Ascension of Madness (In Progress)
       D Rank Quest (Levels 1-3)
       Your dreams
       4 days travel east. A small woods where a tower as dark as night
       stands. The color is so deep it seems to absorb light.
       A strange tower has been haunting your dreams for some days now.
       Recently you ran into a few others who have been experiencing
       the same phenomenon. You gather your courage and wits to venture
       out to where you are drawn, to discover the secrets of the
       tower.
       The Dragons Trial (In Progress)
       D Rank Quest (Levels 4-6)
       Galanoth, the Dragon Slayer
       1 Week travel South.
       Galanoth, in his travels, has learned the location of a vast
       cavern where the fabled Dragon Slayer blade is said to be
       hidden. Unfortunately, it is also said to be guarded by six
       ferocious dragons. He asks you to go and retrieve the blade for
       him while he focuses on protecting the town of Dravesguard.
       Scion of Dundee (In-Progress)
       C Rank Quest (Levels 7-10)
       Angus McFife XIII
       About a month and half’s travel west.  A large plain with a
       small set of mountains at the western end of it.
       A man in mysterious armor has come to the city, recruiting
       warriors to help him obtain the three powerful artifacts of his
       homeland.  Time is of the essence, as he claims the powerful
       sorcerer Zargothrax has also arrived in this world.
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