URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Beacons of Hope
  HTML https://boh.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Beacon DnD 
       *****************************************************
       #Post#: 10990--------------------------------------------------
       Beacon Westmarch: Character Creation
       By: Starflame Date: April 2, 2018, 11:12 pm
       ---------------------------------------------------------
       Character Creation Rules:
       [list]
       [li]You are limited to 3 active characters at a time.[/li]
       [li]You can retire a character permanently at any point.[/li]
       [li]When creating a second or third character, their level must
       be equal to or below the lowest level of the rank beneath your
       current lowest-level character.[/li]
       [li]Character stats are determined by point buy (link/calculator
       below). This is a method where everyone starts with low stats,
       and can spend a set number of points to increase specific stats
       in order to specialize their character build.[/li]
       [/list]
       Character Creation Resources:
       [list]
       [li]Point Buy Calculator
  HTML http://chicken-dinner.com/5e/5e-point-buy.html[/li]
       [li]Players Handbook
  HTML https://drive.google.com/open?id=1YSW6Ois2-EgP9T9Zq-_uAnygte0tto-b<br
       />(5E) [/li]
       [li]Compilation of other Manuals
  HTML https://drive.google.com/open?id=1TpBddzGPjUUPbB6pVGqVgYkEELI20iZW.<br
       />Includes Elemental Evil, Xanathar's Guide, Sword Coast Guide,
       and Homebrew/UA sources.[/li]
       [/list]
       While you can use multiple sources for character creation, the
       page numbers in the template found below are from the 5th
       Edition Players Handbook (PHB). You are responsible for keeping
       your character sheet in this thread up to date, as DM's may pull
       the information from here to import character sheets into Roll20
       or other formats.
       Feel free to ask any DM for help in creating your first
       character if you are unfamiliar with the process.
       Character Sheet Template:
       General Character Info: Classes found in PHB pg. 45-112.
       Name:
       Class:
       Subclass (Domain/Archetype/Circle/Oath/etc.):
       Current Level:
       Current Experience:
       Physical Info: Races found in PHB pg. 17-42. Physical
       Characteristics/Alignment found on pg. 121-122).
       Race:
       Size:
       Height:
       Weight:
       Gender:
       Age:
       Alignment:
       Physical Description (short paragraph):
       Abilities and Skills:  Use the point buy link above (including
       your selected race) to decide on your stats for level 1.
       Information on HP, proficiencies, languages, etc. come from your
       specific Class, Race, and Background. Feats are found in PHB pg.
       165.
       Stats: Str /; Dex /; Con /; Int /; Wis /; Cha /;
       HP:
       AC:
       Speed:
       Saving Throw Proficiencies:
       List of Proficient Skills:
       Armour/Weapon Proficiencies:
       Feats:
       Languages:
       Other (Features/Traits):
       Spells (As Applicable):
       Equipment: Starting equipment can be found from your
       Class/Background info. Equipment stats are on PHB pg 144 - 159.
       Weapons:
       Tools:
       Clothes/Armour:
       Gold:
       Other:
       Backstory: Backgrounds found on PHB pg 125.
       Background:
       Personality/History (short paragraph):
       Active Players/Characters:
       Starflame13 - Aur Flamebearer (Paladin)
       Apoc - Apoc (Fighter)
       Deathlord - Melzideck (Rogue)
       Retired/Deceased Characters:
       Mort Alexander (Wizard). Died by falling down a mountain.
       #Post#: 11002--------------------------------------------------
       Re: Beacon Westmarch: Character Creation
       By: Starflame Date: May 2, 2018, 8:49 pm
       ---------------------------------------------------------
       My first character is a go!
       General Character Info:
       Name: Aur, Flame Bearer
       Class: Paladin
       Subclass (Domain/Archetype/Circle/Oath/etc.): Oath of Vengeance
       Current Level: 1
       Current Experience: 0
       Physical Info:
       Race: Wood Elf
       Size: Medium
       Height: 5’10”
       Weight: 160 lbs
       Gender: N
       Age: ~170
       Alignment: NG
       Physical Description (short paragraph): Copper colored eyes with
       surprisingly pale skin, wiry muscles, long flaming red hair.
       Abilities and Skills:
       Str/14; Dex/12; Con/14; Int/11; Wis/10; Cha/14;
       HP: 12
       AC: 18
       Speed: 35
       Saving Throw Advantages/Disadvantages: Advantage: Wis, Cha
       List of Proficient Skills: Athletics, Insight, Intimidation,
       Perception, Survival
       Armour/Weapon Proficiencies: Light/Medium/Heavy Armour, Shields,
       Simple/Martial Weapons
       Feats: None
       Languages: Common, Orchis, Elvish
       Other (Features/Traits): Flute Proficiency
       Spells (As Applicable):
       Equipment:
       Weapons: Battle Axe, Javelin (5)
       Tools: Flute, Amulet Holy Symbol, Circlet of Blasting
       Clothes/Armour: Chainmail, Shield
       Gold: 10 GP
       Other: Backpack(Bedroll, mess kit, tinderbox, torches(10),
       rations(10), waterskin, hempen rope (50 ft).
       Personality/Backstory (short paragraph):
       Background: Wanderer
       Personality/History (short paragraph): Orphaned young due to a
       war, Aur has made it a personal goal to stop any war in order to
       protect the greater good. Slow to trust, and very informal.
       #Post#: 11003--------------------------------------------------
       Re: Beacon Westmarch: Character Creation
       By: Apoc Date: May 2, 2018, 9:50 pm
       ---------------------------------------------------------
       Name: Apoc
       Class: Fighter
       Subclass (Domain/Archetype/Circle/Oath/etc.): Eldritch Knight
       Current Level: 1
       Current Experience: 0
       Physical Info:
       Race: Half-orc
       Size: Medium
       Height: 6'2"
       Weight: 210 lbs
       Gender: Male
       Age: 25
       Alignment: Neutral Good
       Physical Description (short paragraph): Tall, muscled, but
       surprisingly soft features for a half-orc.  Actually pretty
       disarming, really. He has short, sandy-colored hair atop his
       head and green eyes that are really brought out by his
       viridescent skin.  The most alarming feature are his two lower
       tusks which, while sharp, almost look a little goofy with the
       smile that is that is usually on his face.
       Abilities and Skills:
       Stats: Str /16; Dex /10; Con /16; Int /14; Wis /8; Cha /10;
       HP: 13
       AC: 18
       Speed: 30
       Saving Throw Proficiencies: Strength, Constitution
       List of Proficient Skills: Athletics, Acrobatics, History,
       Intimidation, Performance
       Armour/Weapon Proficiencies: All armor, shields, Simple and
       Martial Weapons
       Feats: N/A
       Languages: Common, Orc
       Other (Features/Traits):
       Feature - By Popular Demand
       You can always find a place to perform, usually in an inn or
       tavern but possibly with a circus, at a theater, or even in a
       noble’s court. At such a place, you receive free lodging and
       food of a modest or comfortable standard (depending on the
       quality of the establishment), as long as you perform each
       night. In addition, your performance makes you something of a
       local figure. When strangers recognize you in a town where you
       have performed, they typically take a liking to you.
       Tool/Musical Instrument Proficiencies
       Disguise Kit, Horn
       Darkvision
       Thanks to your orc blood, you have superior vision in dark and
       dim Conditions. You can see in dim light within 60 feet of you
       as if it were bright light, and in Darkness as if it were dim
       light. You can’t discern color in Darkness, only shades of gray.
       Menacing
       You gain proficiency in the Intimidation skill.
       Relentless Endurance
       When you are reduced to 0 hit points but not killed outright,
       you can drop to 1 hit point instead. You can’t use this feature
       again until you finish a Long Rest.
       Savage Attacks
       When you score a critical hit with a melee weapon Attack, you
       can roll one of the weapon’s damage dice one additional time and
       add it to the extra damage of the critical hit.
       Dueling
       When you are wielding a melee weapon in one hand and no other
       weapons, you gain a +2 bonus to damage rolls with that weapon.
       Second Wind
       At first level, on your turn, you can use a bonus action to
       regain hit points equal to 1d10 + your fighter level. Once you
       use this feature, you must finish a short or long rest before
       you can use it again.
       Equipment:
       Weapons: Battleaxe, 2 handaxes
       Tools: Disguise Kit
       Clothes/Armour: Chain Mail, Shield, theater costume of a valiant
       blue warrior
       Gold: 15 gold
       Other: A small silver locket, a horn, Dungeoneer's Pack
       (Backpack, crowbar, hammer, 10 pitons, 10 torches, 10 rations,
       tinderbox, waterskin, 50 feet of hempen rope)
       Backstory:
       Background: Entertainer
       Personality/History (short paragraph): As a child, he always
       wanted to an actor - someone with all the eyes on him.  He
       worked hard, but in the end decided it wasn't him - not enough
       natural charm. Now Apoc spends his days finding his place,
       working where he can in bars and the like where his smiles and
       quick jokes are appreciated.  Looking for something more, but
       not quite sure what.
       #Post#: 11004--------------------------------------------------
       Re: Beacon Westmarch: Character Creation
       By: Mortiana Date: May 3, 2018, 3:04 pm
       ---------------------------------------------------------
       Name: Mort Alexander
       Class: Wizard
       Subclass (Domain/Archetype/Circle/Oath/etc.): War Wizard
       Current Level: 1
       Current Experience:
       Physical Info:
       Race: Human (Variant)
       Size: Medium
       Height: 5'4
       Weight:126
       Gender: M
       Age: 21
       Alignment: Lawful Neutral
       Physical Description: With semi-long silver hair and pale skin,
       it is obvious that Mort himself is not well physically, perhaps
       suffering from albinoism. Stoic, his right eye is an
       unflinching, unnatural purple hue, whereas his left is a natural
       ice blue.
       Abilities and Skills:
       Stats: Str /8; Dex /14; Con /8; Int /16; Wis /16; Cha /12;
       HP:5
       AC:12
       Speed:30
       Saving Throw Proficiencies: INT, WIS
       List of Proficient Skills: Insight, Investigation, History,
       Medicine, Persuasion
       Armour/Weapon Proficiencies: Daggers, Darts, Quarterstaffs,
       Slings,  Light Crossbows
       Feats: Observant
       Languages: Common, Draconic, Giant, Goblin
       Other (Features/Traits):
       Arcane Recovery
       Watcher's Eye: Your experience in enforcing the law, and dealing
       with lawbreakers, gives you a feel for local laws and criminals.
       You can easily find the local outpost of the watch or a similar
       organization, and just as easily pick out the dens of criminal
       activity in a community, although you're more likely to be
       welcome in the former locations rather than the latter.
       As Applicable:  Cantrips: Chill Touch, Message, Ray of Frost,
       1st Level Spells: Color Spray, Expeditious Retreat, Ice Knife,
       Identify, Magic Missile, Tasha's Hideous Laughter
       Equipment: Starting equipment can be found from your
       Class/Background info. Equipment stats are on PHB pg 144 - 159.
       Weapons: Dagger,
       Tools: Component Pouch, Spellbook, Horn, Manacles,
       Clothes/Armour: Dark-ish coat with a silver trim, a medallion
       pinned depicting a darting wolf.
       Gold: 10
       Other:Explorer's Pack(Including normal contents)
       Backstory:
       Background: Investigator
       Personality/History (short paragraph):With a burnt down home,
       Mort was first taken in by a nomadic group at the age of 12
       before setting out to the city nearby. There, he was able to
       climb up the ranks of a hunting group that sets out to defeat
       criminals and other problems in the wild. For now, he is their
       new leader, ready to bring justice to the lands that surround
       him. Straight to the point, cold, and hyper-focused on his
       objective.
       #Post#: 11006--------------------------------------------------
       Re: Beacon Westmarch: Character Creation
       By: Deathlord45 Date: May 3, 2018, 9:14 pm
       ---------------------------------------------------------
       Name: Melzideck
       Class: Rogue
       Subclass (Domain/Archetype/Circle/Oath/etc.):
       Current Level: 2
       Current Experience: 0
       Physical Info:
       Race: Feral Tiefling(from the Sword Coast Adventure's Guide)
       Size: Medium
       Height: 5'4"
       Weight: 145 lbs
       Gender: Male
       Age: 25
       Alignment: Chaotic Good
       Physical Description (short paragraph): Slightly shorter than
       average Melzideck, has skin of a dark midnight blue and vibrant
       cat like eyes. Small horns curl out of his head not quite
       reaching his ears. His hair is a dark red almost rust colored in
       nature is kept short never going past his shoulders. Fond of
       wearing darker colors to blend in better with the shadows.
       Abilities and Skills:
       Stats: Str /8; Dex /16; Con /13; Int /16; Wis /12; Cha /10;
       HP: 16
       AC: 14
       Speed: 30
       Saving Throw Proficiencies: Dexterity, Intelligence
       List of Proficient Skills: Deception, Slight of Hand(doubled),
       Stealth(doubled), Acrobatics, Investigation, Insight
       Armour/Weapon Proficiencies: light armor, simple weapons, hand
       crossbows, longswords, rapiers, shortswords
       Feats:
       Languages: Common, Infernal, Thieves Cant
       Other (Features/Traits):
       Darkvision:
       Thanks to your infernal heritage, you have superior vision in
       the dark and dim conditions. You can see in dim light within 60
       feet of you as if it were bright light, and in darkness as if it
       was dimlight. You can't discern color in darkness, only shade of
       grey
       Hellish Resistance:
       You have resistance to fire damage
       Infernal Legacy:
       You know the thaumaturgy cantrip. Once you reach 3rd level, you
       can cast the hellish rebuke spell as a 2nd-level spell; you must
       finish a long rest in order to cast the spell again using this
       trait. Once you reach 5th level, you can also cast the darkness
       spell; you must finish a long rest in order to cast the spell
       again using this trait. Charisma is your spellcasting ability
       for these spells.
       False Identity
       You have created a second identity that includes documentation,
       established acquaintances, and disguises that allow you to
       assume that persona. Additionally, you can forge documents
       including official papers and personal letters, as long as you
       have seen an example of the kind of document or the handwriting
       you are trying to copy.
       Rogue: Sneak Attack
       Beginning at 1st level, you know how to strike subtly and
       exploit a foe's distraction. Once per turn, you can deal an
       extra 1d6 damage to one creature you hit with an attack if you
       have advantage on the attack roll. The attack must use a finesse
       or a ranged weapon.
       You don't need advantage on the attack roll if another enemy of
       the target is within 5 feet of it, that enemy isn't
       incapacitated, and you don't have disadvantage on the attack
       roll.
       Rogue: Expertise
       At 1st level, choose two of your skill proficiencies, or one of
       your skill proficiencies and your proficiency with thieves'
       tools. Your proficiency bonus is doubled for any ability check
       you make that uses either of the chosen proficiencies.
       At 6th level, you can choose two more of your proficiencies (in
       skills or with thieves' tools) to gain this benefit.
       Rogue: Thieves' Cant
       During your rogue training you learned thieves' cant, a secret
       mix of dialect, jargon, and code that allows you to hide
       messages in seemingly normal conversation. Only another creature
       that knows thieves' cant understands such messages. It takes
       four times longer to convey such a message than it does to speak
       the same idea plainly.
       In addition, you understand a set of secret signs and symbols
       used to convey short, simple messages, such as whether an area
       is dangerous or the territory of a thieves' guild, whether loot
       is nearby, or whether the people in an area are easy marks or
       will provide a safe house for thieves on the run.
       Rogue: Cunning Action
       You can use a bonus action to take the dash, disengage or hide
       action.
       Tool Proficiencies:
       Thieves' Tools, Disguise Kit, Forgery Kit
       Equipment:
       Weapons: Rapier, Shortbow(20 arrows), 2 Daggers
       Tools: Thieves' Tools, Disguise Kit
       Clothes/Armour: Fine Clothes/Leather Armor
       Gold: 15
       Other: Burglar's pack(a backpack, a bag of 1,000 ball bearings,
       10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10
       pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a
       tinderbox, a waterskin, 50 feet of hempen rope), a deck of
       marked cards
       Backstory:
       Background: Charlatan
       Personality/History (short paragraph): Growing up with a knack
       for sneaking and general misdirection though his actions. Mel
       spent most of his life a traveling conman running simple card
       and shell games to gain money. After a while he became too bored
       with the life of a con and decided to enlist and become a
       treasure hunting adventurer
       *****************************************************