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#Post#: 8--------------------------------------------------
Zombie Mod 2 + Ranks
By: Abanob Date: August 3, 2013, 2:55 pm
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>This is zombie-mod 2 not version 2 but it contiunes i was
working on this but i stopped developing it because i'm really
busy with work and school so i want to release this for others
who like zombie mod but this is unfinshed does not have maps
this is like starting a zombie-mod fresh but this includes lot
of features + admin system
FEATURES
>Admin system
>Teams
Zombies:
1. Regular Zombie
2. Hunter ( Features high point jump )
3. Charger ( dunt added powers to this zombie )
Humans:
1. Regular Human ( aka civilian )
2. Medic ( power is that he can heal people )
3 . Army ( dunt added powers to this human )
> Weapons:
pawn Code:
// Weapons
#define AK 30 // ak47
#define DEAGLE 24 // Deagle
#define TEC9 32 // TEC9
#define M4 31 // M4
#define SMG 28 // MICRO SMG
#define NOWEAPON 0 // UNARMED
#define KNIFE 4 // KNIFE
#define CHAINSAW 9 // CHAINSAW
#define SMG2 29 // SMG 2
#define PISTOL 22 // 9mm
#define SPISTOL 23 // silence 9MM
#define SHOTGUN 25 // SHOTGUN
#define SSHOTGUN 26 // Sawnoff SHOTGUN
> Rank system
> the rank system has 21 levels the ranks go up by kills you get
you can take a look in the mode
This shows how much kills u need for to rank up
you can change the numbers if u want
pawn Code:
if(PlayerInfo[playerid][Kills] == 25) return
PlayerInfo[playerid][pRank] = 2;
if(PlayerInfo[playerid][Kills] == 75) return
PlayerInfo[playerid][pRank] = 3;
if(PlayerInfo[playerid][Kills] == 150) return
PlayerInfo[playerid][pRank] = 4;
if(PlayerInfo[playerid][Kills] == 250) return
PlayerInfo[playerid][pRank] = 5;
if(PlayerInfo[playerid][Kills] == 400) return
PlayerInfo[playerid][pRank] = 6;
if(PlayerInfo[playerid][Kills] == 600) return
PlayerInfo[playerid][pRank] = 7;
if(PlayerInfo[playerid][Kills] == 750) return
PlayerInfo[playerid][pRank] = 8;
if(PlayerInfo[playerid][Kills] == 1000) return
PlayerInfo[playerid][pRank] = 9;
if(PlayerInfo[playerid][Kills] == 1300) return
PlayerInfo[playerid][pRank] = 10;
if(PlayerInfo[playerid][Kills] == 1650) return
PlayerInfo[playerid][pRank] = 11;
if(PlayerInfo[playerid][Kills] == 2050) return
PlayerInfo[playerid][pRank] = 12;
if(PlayerInfo[playerid][Kills] == 2500) return
PlayerInfo[playerid][pRank] = 13;
if(PlayerInfo[playerid][Kills] == 3000) return
PlayerInfo[playerid][pRank] = 14;
if(PlayerInfo[playerid][Kills] == 3550) return
PlayerInfo[playerid][pRank] = 15;
if(PlayerInfo[playerid][Kills] == 4200) return
PlayerInfo[playerid][pRank] = 16;
if(PlayerInfo[playerid][Kills] == 4950) return
PlayerInfo[playerid][pRank] = 17;
if(PlayerInfo[playerid][Kills] == 5700) return
PlayerInfo[playerid][pRank] = 18;
if(PlayerInfo[playerid][Kills] == 6500) return
PlayerInfo[playerid][pRank] = 19;
if(PlayerInfo[playerid][Kills] == 7550) return
PlayerInfo[playerid][pRank] = 20;
if(PlayerInfo[playerid][Kills] == 9000) return
PlayerInfo[playerid][pRank] = 21;
>There are max admin levels of 10
Thats all i guess i think im missing some stuff but once i
figure out ill edit the post
WARNING: You must have theses include for the gamemode
pawn Code:
#include
#include
#include
#include
Credits:
Kitten for gamemode
Willsuckformoney For admin system and gamemode
Y_Less for Foreach
Y_Less for sscanf2
DarcoBlue for dini
Zeex For zcmd
Download:
HTML http://solidfiles.com/d/0788/
HTML http://solidfiles.com/d/0788/
or
HTML http://pastebin.com/hcviqUfZ
HTML http://pastebin.com/hcviqUfZ
or
HTML http://pastebay.com/113378
HTML http://pastebay.com/113378
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