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#Post#: 143--------------------------------------------------
SA-MP Map editor: Tutorial (All SA-MP Versions Supported)
DIR By: Fritz
Date: August 30, 2013, 1:01 am
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Here's an alternative to MTA's basic map editor to one that's
more sophisticated and compatible with sa-mp's custom 0.3c
objects through 0.3e release. Originally posted for Cessil's
community and copied around several other samp forums as well.
Notice this just covers the basics if you have any questions
feel free to ask here or by pm.
Well I'm receiving many questions from the CS community on how
just to get started and where to download the tools need for
sa-mp mapping. Here I'll talk about some of the uses of the
editor and it's installation as well. Make sure you have WinRAR
to open the download pack found here: WinRAR Download
HTML http://www.filehippo.com/download_winrar
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|[color=black]Download + Q&A
�Thread for Map Editor and Questions you may have
--- Code ---
HTML http://forum.sa-mp.com/showthread.php?t=282801
--- End Code ---
�JernejL's Map Editor Link
--- Code ---
HTML http://www.mathpudding.com/topsecretsamp/editor.rar
--- End Code ---
[center]Open this link ^ in a new Tab & click Open with
[glow=grey,2,300]WinRAR (default)?[/glow] then press
[glow=gray,2,300]OK[/glow].[/center]
HTML http://i44.tinypic.com/10xx184.jpg
|[color=black]Installation
�Extracting
[center]When WinRAR opens, click the contents inside & hold CTRL
and click A to select all files & press [glow=grey,2,300]Extract
To[/glow][/center]
HTML http://i42.tinypic.com/v41bfd.jpg
[center]This should pop up. Select
[glow=grey,2,300]Computer/Windows(C:)/Program Files/Rockstar
Games/GTA San Andreas[/glow], then press
[glow=grey,2,300]OK[/glow](it must be installed in the location
where gta_sa.exe is installed!).[/center]
HTML http://i40.tinypic.com/1431hs9.jpg
|[color=black]Running editor.exe
[center]Locate the files you've extracted by following
Computer/Windows(C:)/Program Files/Rockstar Games/GTA San
Andreas. Once you're at your GTA San Andreas Directory, locate
and open [glow=grey,2,300]editor.exe[/glow](has an orange and
black icon). [/center]
HTML http://i42.tinypic.com/ztt45w.jpg
�Loading objects into [glow=grey,2,300]editor.exe[/glow]
[center]Make sure you don't have gta_sa.exe running! (playing
sa:mp, mta, or Single player as it is using gta3.img). Click
[glow=grey,2,300]LOAD[/glow](after everything is loaded you can
run gta_sa.exe). If you are mapping invisible objects through
0.3e, you should [glow=grey,2,300]LOAD with COLLs[/glow]
instead.[/center]
HTML http://i40.tinypic.com/2u5gvow.jpg
|[color=black]Getting Started on editor.exe
[center]Ok heres when you're on your own to discover for the
most part. You can open maps in two ways:
[glow=lime,2,300]�Import .pwn[/glow] to import a .pwn
extention file or [glow=lime,2,300]? Import Paste
[/glow]anything you copied (you pressed copy on a map
conversion, a text file, content on the internet). Now for
saving you can press [glow=lime,2,300]? Show Code[/glow] and
press [glow=lime,2,300]?Export .pwn[/glow] or copy everything
there (be sure you've pasted the content safely somewhere
because the editor will give no warnings to save your file when
you exit). Click [glow=lime,2,300]? HELP ME[/glow] to show the
instructions for using the map editor. Click
[glow=lime,2,300]Objects[/glow]/[glow=lime,2,300]+add[/glow]then
use the "Search for. . . " search bar to find an object by name
or use "IDE Number" to search for an object by it's ID. Once
you're done click[glow=lime,2,300]? add[/glow] and click the
object picture under Object Collection to insert it into map by
pressing [glow=lime,2,300]+Insert Object[/glow].
[shadow=lime,left]Movement[/shadow] changes object location and
rotation. [shadow=lime,left]Views [/shadow] just changes how you
view the objects ONLY in the Map Editor.[/center]
HTML http://i39.tinypic.com/2ex3ih2.jpg
[center]0.3e OBJECTS[/center]
[center][glow=lime,3,300]mapping invisible objects through
collisions[/glow][/center]
�Selecting invisible objects after you've ran
[glow=grey,2,300]editor.exe[/glow] and chose
[glow=grey,2,300]LOAD with COLLs[/glow]
[center]If you want to map invisible barriers, rotating a road
to it's opposite side isn't an efficient method of mapping since
the road's texture is visible when you get close to the object,
blocking the whole screen with textures. What you want to do is
add cessil's two invisible wall objects created in 0.3e listed
below:[/center]
- IDE 19382
wall030 (larger wall)
- IDE 19374
wall022 (smaller wall)
[center]These objects have only collision data, no textures so
when finding them, there will be nothing displayed or the last
picture that was there will remain present. After you have added
them, your editor should have the two objects to the right of
your editor with no pictures attached to them.[/center]
HTML http://i49.tinypic.com/29zbdli.jpg
�Enabling collisions to show
[center]Now under the [glow=grey,2,300]Views[/glow] tab (next to
the [glow=grey,2,300]Object[/glow] tab) located to the right of
the editor, go all the way down until you find [glow=red,2,300]?
[/glow]Show colls check box in red[glow=red,2,300]?[/glow]. Your
editor should remove all of the objects textures and assign
every object one specific color showing the collision shape of
an object model. [/center]
HTML http://i47.tinypic.com/3010sqa.jpg
�Invisible wall objects in
[glow=grey,2,300]Collision[/glow] mode
[center]The right object is IDE 19382|wall030. The left is IDE
19374|wall022.[/center]
HTML http://i48.tinypic.com/2ak9tgo.png
�Enabling Wireframe collisions to show[center]Also you
can map objects in a different collision mode, [glow=red,2,300]?
[/glow]WireFrame colls, by checking the box in
red[glow=red,2,300]?[/glow]. It is what ever suits your
tastes.[/center]
HTML http://i47.tinypic.com/122yuk2.jpg
�Invisible wall objects in [glow=grey,2,300]WireFrame
Collision[/glow] mode
[center]The right object is IDE 19382|wall030. The left is IDE
19374|wall022.[/center]
HTML http://i49.tinypic.com/35n7es2.jpg
[center]To return to the normal mapping mode, just uncheck all
the boxes you checked for collision. Also by unchecking
[glow=red,2,300]?[/glow]Show colls, you disable both collision
modes. [/center]
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Any Questions or suggestions to improve this thread starter -
add a response beloooow?
#Post#: 147--------------------------------------------------
Re: SA-MP Map editor: Tutorial (All SA-MP Versions Supported)
DIR By: [WTF]Goku
Date: August 30, 2013, 3:12 am
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:O :P nice man nice tutorial
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