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       #Post#: 100--------------------------------------------------
       Idea From Your One And Only Scarecrow_King
   DIR By: Scarecrow_King
       Date: June 5, 2012, 4:13 pm
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       (3-June-2012)
       Idea: (I would gladly lend my support on helping with these)
       - Professions: For example Fisherman, Hunter, Farmer, Bounty
       Hunter etc. after you get to Freeman
       With each their according speaking colour so you never have to
       worry about that
       Items for each professions with the command of /kit [profession]
       Quests for professions (with wich I would love to help with)
       Guild Leaders, Headquarters and Random NPC's
       This is one of many crazy and brilliant ideas I Can come up with
       if you would please leave your feedback in the comments and i
       will be sure to read them
       (4-June -2012)
       Myself together with cian came up with 7 professions:
       - Fisherman
       - Farmer
       - Assasin
       - Chef
       - Woodcutter
       - Blacksmith
       - and Merchant (although we are not sure about this one)
       Leave feedback please It does help me a lot
       #Post#: 101--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: cian_09
       Date: June 5, 2012, 4:29 pm
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       Was talking to you in game about this and think its a great
       idea!
       Fisherman = Blue Text
       Farmer = Green Text
       Hunter/Assassin = Red Text
       Blacksmith =
       Etc...
       Each of the above would have a warp in which they can sell their
       items for a higher price then usual.
       Eg.: Fisherman fish/cooked fish and inksacks, fishing rods could
       be sold for more then in the shop in prison.
       #Post#: 105--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: EpicXXCrushor
       Date: June 5, 2012, 9:57 pm
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       Blacksmiths could like have a ability to repair stuff but use a
       material to repair it (Sorta like the elders scroll skyrim you
       can make a weapon or armour better by crafting a material with
       it. Like using diamonds on a diamond sword to repair it)
       Fisherman could have chance for more fish or we get a pluggin
       with multiple fish types
       Farmer could have different crops maybe like corn and stuff
       (another pluggin needed)
       Hunter could maybe have more animals to hunt maybe? (pluggin
       needed)
       #Post#: 107--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: CasJ
       Date: June 6, 2012, 2:19 am
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       Classes like the Hunger games :) Nice!
       And would you be able to change them during the game?
       Post stickied!!
       #Post#: 110--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: Megapillar
       Date: June 6, 2012, 5:09 am
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       --- Quote from: EpicXXCrushor link ---
       >
       > Blacksmiths could like have a ability to repair stuff but use
       a material to repair it (Sorta like the elders scroll skyrim you
       can make a weapon or armour better by crafting a material with
       it. Like using diamonds on a diamond sword to repair it)
       >
       --- End Quote ---
       That has already been implemented via mcmmo, my thoughts are,
       along with new warps and kits, certain classes get higher exp
       gain to certain skill, like fishermen fishing, blacksmiths
       repair and assassins swords or whatever
  HTML http://mcmmo.wikia.com/wiki/McMMO_Wiki
  HTML http://mcmmo.wikia.com/wiki/McMMO_Wiki
       thats the wiki if you
       want to look more into it :)
       #Post#: 119--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: Scarecrow_King
       Date: June 6, 2012, 12:04 pm
       ---------------------------------------------------------
       Myself together with cian came up with 7 professions:
       - Fisherman
       - Farmer
       - Assasin
       - Chef
       - Woodcutter
       - Blacksmith
       - and Merchant (although we are not sure about this one)
       Leave feedback please It does help me a lot
       #Post#: 120--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: ryan_09
       Date: June 6, 2012, 12:29 pm
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       Hm i'll look into it!
       Give me a few hours or so and i shall make my mind up!
       Regards Yo main nigguh Ryan
       #Post#: 128--------------------------------------------------
       Re: Idea From Your One And Only Scarecrow_King
   DIR By: timhav
       Date: June 6, 2012, 3:59 pm
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       As the professions are getting shops to sell and buy from, these
       are what i think need to be in each shop but feel free to
       improve this list:
       - Fisherman
       to sell: fish and, from mcmmo treasure, low tools (ei wood and
       stone) and low amour (ei leather)
       to buy: fishing rods, string (used when repairing rods)
       - Farmer
       to sell: wheat, melons, pumpkins, sugar cane, cacti, maybe even
       vines as they can be farmed, cocoa beans for in version 1.3 they
       can be farmed
       to buy: hoes, seeds of all types
       - Assasin
       to sell: mob drops- rotten flest, bones, arrows, spider eyes,
       string, gunpowder, ender pearls
       to buy: amour and swords
       - Chef
       to sell: bread, cake, cookies, cooked pork, steak, cooked
       chicken, cooked fish.
       to buy: coal
       either the food would sell for lots as the chef will have to
       farm and then produce them or you could sell ingredients.
       - Woodcutter
       to sell: logs ( all four types ), saplings, apples, leaves?
       to buy: saplings, bonemeal, axes
       - Blacksmith (from what i can understand this is a miner
       basically but i think they should have to smelt everything)
       to sell: smooth stone, iron ore, gold ore, possibly add iron
       swords or tools
       to buy: coal, pickaxes, torches?
       - Archaeologist
       to sell: dirt, sand, grass, mycellium and, from mcmmo, glowstone
       dust, apples and eggs
       to buy: shovels
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