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#Post#: 100--------------------------------------------------
Idea From Your One And Only Scarecrow_King
DIR By: Scarecrow_King
Date: June 5, 2012, 4:13 pm
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(3-June-2012)
Idea: (I would gladly lend my support on helping with these)
- Professions: For example Fisherman, Hunter, Farmer, Bounty
Hunter etc. after you get to Freeman
With each their according speaking colour so you never have to
worry about that
Items for each professions with the command of /kit [profession]
Quests for professions (with wich I would love to help with)
Guild Leaders, Headquarters and Random NPC's
This is one of many crazy and brilliant ideas I Can come up with
if you would please leave your feedback in the comments and i
will be sure to read them
(4-June -2012)
Myself together with cian came up with 7 professions:
- Fisherman
- Farmer
- Assasin
- Chef
- Woodcutter
- Blacksmith
- and Merchant (although we are not sure about this one)
Leave feedback please It does help me a lot
#Post#: 101--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: cian_09
Date: June 5, 2012, 4:29 pm
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Was talking to you in game about this and think its a great
idea!
Fisherman = Blue Text
Farmer = Green Text
Hunter/Assassin = Red Text
Blacksmith =
Etc...
Each of the above would have a warp in which they can sell their
items for a higher price then usual.
Eg.: Fisherman fish/cooked fish and inksacks, fishing rods could
be sold for more then in the shop in prison.
#Post#: 105--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: EpicXXCrushor
Date: June 5, 2012, 9:57 pm
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Blacksmiths could like have a ability to repair stuff but use a
material to repair it (Sorta like the elders scroll skyrim you
can make a weapon or armour better by crafting a material with
it. Like using diamonds on a diamond sword to repair it)
Fisherman could have chance for more fish or we get a pluggin
with multiple fish types
Farmer could have different crops maybe like corn and stuff
(another pluggin needed)
Hunter could maybe have more animals to hunt maybe? (pluggin
needed)
#Post#: 107--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: CasJ
Date: June 6, 2012, 2:19 am
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Classes like the Hunger games :) Nice!
And would you be able to change them during the game?
Post stickied!!
#Post#: 110--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: Megapillar
Date: June 6, 2012, 5:09 am
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--- Quote from: EpicXXCrushor link ---
>
> Blacksmiths could like have a ability to repair stuff but use
a material to repair it (Sorta like the elders scroll skyrim you
can make a weapon or armour better by crafting a material with
it. Like using diamonds on a diamond sword to repair it)
>
--- End Quote ---
That has already been implemented via mcmmo, my thoughts are,
along with new warps and kits, certain classes get higher exp
gain to certain skill, like fishermen fishing, blacksmiths
repair and assassins swords or whatever
HTML http://mcmmo.wikia.com/wiki/McMMO_Wiki
HTML http://mcmmo.wikia.com/wiki/McMMO_Wiki
thats the wiki if you
want to look more into it :)
#Post#: 119--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: Scarecrow_King
Date: June 6, 2012, 12:04 pm
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Myself together with cian came up with 7 professions:
- Fisherman
- Farmer
- Assasin
- Chef
- Woodcutter
- Blacksmith
- and Merchant (although we are not sure about this one)
Leave feedback please It does help me a lot
#Post#: 120--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: ryan_09
Date: June 6, 2012, 12:29 pm
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Hm i'll look into it!
Give me a few hours or so and i shall make my mind up!
Regards Yo main nigguh Ryan
#Post#: 128--------------------------------------------------
Re: Idea From Your One And Only Scarecrow_King
DIR By: timhav
Date: June 6, 2012, 3:59 pm
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As the professions are getting shops to sell and buy from, these
are what i think need to be in each shop but feel free to
improve this list:
- Fisherman
to sell: fish and, from mcmmo treasure, low tools (ei wood and
stone) and low amour (ei leather)
to buy: fishing rods, string (used when repairing rods)
- Farmer
to sell: wheat, melons, pumpkins, sugar cane, cacti, maybe even
vines as they can be farmed, cocoa beans for in version 1.3 they
can be farmed
to buy: hoes, seeds of all types
- Assasin
to sell: mob drops- rotten flest, bones, arrows, spider eyes,
string, gunpowder, ender pearls
to buy: amour and swords
- Chef
to sell: bread, cake, cookies, cooked pork, steak, cooked
chicken, cooked fish.
to buy: coal
either the food would sell for lots as the chef will have to
farm and then produce them or you could sell ingredients.
- Woodcutter
to sell: logs ( all four types ), saplings, apples, leaves?
to buy: saplings, bonemeal, axes
- Blacksmith (from what i can understand this is a miner
basically but i think they should have to smelt everything)
to sell: smooth stone, iron ore, gold ore, possibly add iron
swords or tools
to buy: coal, pickaxes, torches?
- Archaeologist
to sell: dirt, sand, grass, mycellium and, from mcmmo, glowstone
dust, apples and eggs
to buy: shovels
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