URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Blockedup
  HTML https://blockedup.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Suggestions & Feedback
       *****************************************************
       #Post#: 59--------------------------------------------------
       [FIXED/ADDED]Feedback: New Mines
   DIR By: Megapillar
       Date: June 4, 2012, 1:26 pm
       ---------------------------------------------------------
       I like the idea of mines for people but I think the murderer
       mine is better than the serial killer mine :P
       M mine contains Lapis(500 per 16), Redstone(160 per 16) and
       Diamonds(500 for 1)
       SK mine contains Glowstone(not sellable atm), Gold(250 for 5),
       Coal(450 for 8 ) and Sponges(10000 for 1)
       Lapis and Redstone are a bit skewed as they drop more than one
       per ore so according to the minecraft wiki
       "It drops 4-8 Lapis Lazuli shards"
       "Redstone ore drops 4 - 5 piles of Redstone Dust"
       so if we take 4 for each ore that means lapis is 500 per 4 ores,
       gold is 200 per 4, redstone is 160 per 4 and coal is 225 per 4.
       I'm pretty sure that means the murderer mine is actually better
       for making money (and diamond is more useful than sponge+gold)
       I know that is ignoring glowstone, diamond and sponge but as you
       can't sell glowstone and diamond and sponge are different rarity
       values and not really comparable.
       This is also ignoring fortune but that just means the murderer
       mine gets even more unfair as all the blocks are effected by
       fortune whereas only 2 are affected in the serial killers mine.
       I cannot think of any good solutions for this but i think any
       solutions will have to be done taking rarity values and selling
       price into account (codebreaker, we need your help ;) )
       Thanks for looking and i hope you agree with me :)
       #Post#: 60--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: timhav
       Date: June 4, 2012, 2:18 pm
       ---------------------------------------------------------
       Agreed, Sponge occurs only once or twice per mine reset so
       ignore its value. Even if glowstone had a value the serial mine
       is still poor but I think just switching the mines would be bad
       as they do kindof have materials in order of rareness.
       I would say we could do with diamonds in the serial mine instead
       of coal or something like that. Coal is less and less useful
       when you progress as farming becomes more common so i dont see
       why it dissapears in the murderer mine then comes back in the
       serial mine.
       If glowstone goes on sale for about 160 per 16 it will roughly
       equal the redstone.
       Gold needs to be more valuable whatever, iron sells at 200 for
       one sword (2 ingots and one stick) while gold would sell at 120
       for 2 ingots, and so i suggest tripling its value. This would
       put it above both iron and lapis per block.
       Presuming gold is as common or more common than lapis and the
       same with glowstone and redstone, these changes would, i think,
       put the serial killer above the murderer mine.
       Also on a related point, as there are two shops for clay, one
       could be set at say a stack per sale instead of 5 for people
       wanting to sell lots of it at once.
       hope this helps :)
       #Post#: 61--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: Megapillar
       Date: June 4, 2012, 2:54 pm
       ---------------------------------------------------------
       Thanks codebreaker tim
       Yeah if an admin sees and agrees can we get this implemented :)
       thankss
       #Post#: 62--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: timhav
       Date: June 4, 2012, 2:57 pm
       ---------------------------------------------------------
       no problem shady megapillar :) glad to be useful
       #Post#: 63--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: CasJ
       Date: June 4, 2012, 3:14 pm
       ---------------------------------------------------------
       --- Quote from: timhav link ---
       >
       > Agreed, Sponge occurs only once or twice per mine reset so
       ignore its value. Even if glowstone had a value the serial mine
       is still poor but I think just switching the mines would be bad
       as they do kindof have materials in order of rareness.
       > I would say we could do with diamonds in the serial mine
       instead of coal or something like that. Coal is less and less
       useful when you progress as farming becomes more common so i
       dont see why it dissapears in the murderer mine then comes back
       in the serial mine.
       > If glowstone goes on sale for about 160 per 16 it will roughly
       equal the redstone.
       > Gold needs to be more valuable whatever, iron sells at 200 for
       one sword (2 ingots and one stick) while gold would sell at 120
       for 2 ingots, and so i suggest tripling its value. This would
       put it above both iron and lapis per block.
       > Presuming gold is as common or more common than lapis and the
       same with glowstone and redstone, these changes would, i think,
       put the serial killer above the murderer mine.
       > Also on a related point, as there are two shops for clay, one
       could be set at say a stack per sale instead of 5 for people
       wanting to sell lots of it at once.
       >
       > hope this helps :)
       >
       --- End Quote ---
       uhmmm... How would you know that it appears only 1 or 2 times
       per mine reset? I haven't seen the mine completely empty?
       #Post#: 64--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: timhav
       Date: June 4, 2012, 3:18 pm
       ---------------------------------------------------------
       cian told me the percentage chance and my maths is pretty
       amazing, i acctually worked it out
       #Post#: 65--------------------------------------------------
       Re: Feedback: New Mines
   DIR By: CasJ
       Date: June 4, 2012, 3:40 pm
       ---------------------------------------------------------
       --- Quote from: timhav link ---
       >
       > cian told me the percentage chance and my maths is pretty
       amazing, i acctually worked it out
       >
       --- End Quote ---
       Okay :D
       #Post#: 83--------------------------------------------------
       Re: [FIXED-REDSTONE/LAPIS PRICES]Feedback: New Mines
   DIR By: cian_09
       Date: June 5, 2012, 6:44 am
       ---------------------------------------------------------
       Okay i changed the prices of redstone and lapis. 16 redstone for
       400 / 16 lapis for 280.
       I haven't locked this topic though as I am unsure if people are
       satisfied with the currnet state of the mines atm.
       Please continue to add your feedback.
       #Post#: 84--------------------------------------------------
       Re: [FIXED-REDSTONE/LAPIS PRICES]Feedback: New Mines[*NEED MORE
       FEEDBACK*]
   DIR By: Megapillar
       Date: June 5, 2012, 7:09 am
       ---------------------------------------------------------
       gold's price still needs increasing as in tim's post tripling
       its value would be effective, it is still easier to make money
       in M mine and you've only decreased the value of the M mine, you
       need to make the SK mine better aswell, perhaps swap redstone
       and coal between the two mines and make glowstone powder
       sellable.
       *****************************************************
       Page 1 of 1