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       #Post#: 1629--------------------------------------------------
       Re: Projekts
       By: b-ong Date: July 20, 2013, 11:23 pm
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       i spy sandstone with torches! but where the heck is that
       #Post#: 1634--------------------------------------------------
       Re: Projekts
       By: oobeinfo Date: July 21, 2013, 6:57 pm
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       that's in ampluterra
       #Post#: 1755--------------------------------------------------
       Re: Projekts
       By: b-ong Date: August 15, 2013, 7:15 am
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       Operation Cactus: remove all the cactus in Ijky/Soviet
       Islands/Japan
       Stages:
  HTML http://i.imgur.com/VdnolII.png
       any help would be wanted, please mine 1 layer under the cactus
       so we can remove cactus and make it look good.
       there are iron shovels at the work building.
       how to get there: go to -1100,-2000
       or
       Go to Guodisia by rail and take the "water rail" to cactus land
       or
       nether, slightly harder. Go to kip'z portal and keep going. Then
       when you see two other portals, turn (right) outside. There's a
       sky road. Either follow below it or on it. Then, find a sign
       says "guodisia" and go into the tunnel. At the messy
       intersection, turn left.
       Coords should be AROUND 130,250
       #Post#: 1756--------------------------------------------------
       Re: Projekts
       By: b-ong Date: August 15, 2013, 7:17 am
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       part 1: 90% complete.
       people: me and shadowlordko
       shovel: mostly iron
       time: bout maybe like 30-45 minutes
       picture
  HTML http://i.imgur.com/wtOZZkt.png
       album
  HTML http://imgur.com/a/E3Pdu
       moving on tho part 2
       #Post#: 1775--------------------------------------------------
       Re: Projekts
       By: yqt1001 Date: August 20, 2013, 10:54 pm
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       Finally got around to commencing to build the mob farm under
       Capital ala Spawntown Monster Factory.
       Dug a hole from y=60 down to my branch mine transportation
       tunnels. Beginning of underground Capital farm complex (also
       planning slime farms and other things under it).
  HTML https://dl.dropbox.com/s/odsv4rm1z8tgl85/big%20hole.png
       Going to use a piston pusher set up and fall damage. Very
       efficient and never fails, just fairly expensive.
       #Post#: 1776--------------------------------------------------
       Re: Projekts
       By: Mudkipz Date: August 21, 2013, 1:47 am
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       huh. i was planning do a mob farm above an ocean at at 170+ that
       way there are no mobs in a radius of 128 since the oceans go
       down to about 40 and possibly even deeper. plus then there's no
       need for quarrying.
       i guess that's an impressive big hole though
       #Post#: 1778--------------------------------------------------
       Re: Projekts
       By: yqt1001 Date: August 21, 2013, 11:15 am
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       [quote author=Mudkipz link=topic=95.msg1776#msg1776
       date=1377067651]
       huh. i was planning do a mob farm above an ocean at at 170+ that
       way there are no mobs in a radius of 128 since the oceans go
       down to about 40 and possibly even deeper. plus then there's no
       need for quarrying.
       i guess that's an impressive big hole though
       [/quote]
       While that is a much better design, I don't have any oceans and
       the reason I built this in this location was so that it'd be
       running whenever I do anything in Capital. While there is some
       unlit caves, I got most of them through a lot of tunneling I
       have done. The lack of efficiency should be compensated by not
       having to sit there and afk for it to work.
       #Post#: 1780--------------------------------------------------
       Re: Projekts
       By: Bla Date: August 21, 2013, 2:38 pm
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       Cool. From my experience with Spawntown's factory, the pistons
       tend to glitch if the server restarts/chunks unload (Idk), which
       seems to break the hopper clocks with pistons and the crunchers,
       so that the piston arm becomes invisible and has to be destroyed
       in creative mode. If you make a big factory with pistons, you
       might want to check whether this bug still exists.
       #Post#: 1781--------------------------------------------------
       Re: Projekts
       By: b-ong Date: August 21, 2013, 2:54 pm
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       how do you even test" if it only glitches in multiplayer? kol
       #Post#: 1786--------------------------------------------------
       Re: Projekts
       By: AeriOwl Date: August 21, 2013, 3:23 pm
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       The proper way to do it is to make a skyscraper for your mob
       farm
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