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       #Post#: 737--------------------------------------------------
       1.5 "Redstone Update"
       By: yqt1001 Date: January 4, 2013, 1:23 pm
       ---------------------------------------------------------
       We should get a thread up for changes that will be necessary
       server wide.
       Only the first snapshot is out and most redstone contraptions
       will still work, however a lot of changes can be made to improve
       the designs of some of them. (mostly replacing the old BUD
       daylight detectors with actual daylight detectors)
       Nether quartz is a big change though. It's a new nether ore that
       is pretty common in newly generated chunks, that is the problem
       though. Do we crop the nether like the overworld or do we just
       make people walk out pretty far to new chunks? Another very
       Blacraft problem, would this ore be an ore to store in
       collective storages?
       Link:
  HTML http://www.minecraftwiki.net/wiki/Redstone_Update
       #Post#: 738--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: smjjames Date: January 4, 2013, 2:06 pm
       ---------------------------------------------------------
       There may also be some changes in torch strength (in the
       snapshot), but I'm not sure if that's because of a bug or
       something.
       [quote author=yqt1001 link=topic=77.msg737#msg737
       date=1357327405]
       We should get a thread up for changes that will be necessary
       server wide.
       Only the first snapshot is out and most redstone contraptions
       will still work, however a lot of changes can be made to improve
       the designs of some of them. (mostly replacing the old BUD
       daylight detectors with actual daylight detectors)
       Nether quartz is a big change though. It's a new nether ore that
       is pretty common in newly generated chunks, that is the problem
       though. Do we crop the nether like the overworld or do we just
       make people walk out pretty far to new chunks? Another very
       Blacraft problem, would this ore be an ore to store in
       collective storages?
       [/quote]
       It seemed to be about as common as iron (or maybe somewhere
       between iron and coal in abundance) and it appears in large
       clusters like coal does. With a fortune 3 pick, I got 26 or so
       out of a cluster of 8 or 10, which is pretty good.
       For the cropping the nether, I'd be all for cropping it. Without
       a map of the nether, it's hard to know for sure whether a chunk
       is newly generated unless we go like 500+ blocks from spawntown
       portal.
       As far as the rail system goes, it's going to be a major project
       to 'industrialize' our rail systems and our mines. The main
       passenger rail system will be the priority though.
       Also, there are these new redstone blocks which can act as an
       alternative to redstone torches, but mainly it'll double as
       compact storage. We all know how much redstone public storage
       has and heck, I've got a large chest full of it myself.
       #Post#: 739--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: yqt1001 Date: January 4, 2013, 2:07 pm
       ---------------------------------------------------------
       [quote author=smjjames link=topic=77.msg738#msg738
       date=1357329971]
       There may also be some changes in torch strength (in the
       snapshot), but I'm not sure if that's because of a bug or
       something.
       It seemed to be about as common as iron (or maybe somewhere
       between iron and coal in abundance) and it appears in large
       clusters like coal does.
       For the cropping the nether, I'd be all for cropping it. Without
       a map of the nether, it's hard to know for sure whether a chunk
       is newly generated unless we go like 500+ blocks from spawntown
       portal.
       As far as the rail system goes, it's going to be a major project
       to 'industrialize' our rail systems and our mines. The main
       passenger rail system will be the priority though.
       [/quote]
       The rail changes are unknown right now so I don't feel like
       planning for it right now is much of a priority. :P
       #Post#: 740--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: Mudkipz Date: January 4, 2013, 2:15 pm
       ---------------------------------------------------------
       about the ore: which storage it is left in should be up to the
       members of the UBSR as it is with all other materials.
       about the nether: map before cropping at all
       redstone: good.
       rail system: if high speed rails are a thing i would find it
       wasteful to spend it on tens of kilometers of aboveground track
       when it could have its speed increased 8-fold and use 8 times
       less material in the nether, so i think we should develop a
       netherrail in anycase (although for now, netherwalking is fine
       because 5.6km/s isn't much slower than 8 km/s
       #Post#: 741--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: smjjames Date: January 4, 2013, 2:17 pm
       ---------------------------------------------------------
       Yeah, I know they're unknown, but the passenger rails are likely
       the first thing we'd want to re-engineer (outside of our own
       local minecart systems.
       The spawntown cargo rail system at the depots though is going to
       have to be completely uprooted and redesigned.
       #Post#: 742--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: smjjames Date: January 4, 2013, 2:20 pm
       ---------------------------------------------------------
       [quote author=Mudkipz link=topic=77.msg740#msg740
       date=1357330517]
       about the nether: map before cropping at all
       rail system: if high speed rails are a thing i would find it
       wasteful to spend it on tens of kilometers of aboveground track
       when it could have its speed increased 8-fold and use 8 times
       less material in the nether, so i think we should develop a
       netherrail in anycase (although for now, netherwalking is fine
       because 5.6km/s isn't much slower than 8 km/s
       [/quote]
       I agree with mapping since without a map, we don't know where to
       crop.
       As for the rails, lets just see what else is released for the
       rail system revamp, it's too early to really make any decisions
       about it.
       #Post#: 743--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: yqt1001 Date: January 4, 2013, 2:28 pm
       ---------------------------------------------------------
       Netherrail will have to wait until 1.5 is out (to see the full
       changes of the update), and then once it is out I'll create a
       thread for it (pending Bla's approval).
       Also I'll do some mapping today I guess.
       #Post#: 744--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: bong Date: January 4, 2013, 3:05 pm
       ---------------------------------------------------------
       Fyi mapping the nether is hard as there is netherrack at sky
       level, so you might have to change the settings.
       Anyways, crytelline caves will be epic!
       #Post#: 745--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: smjjames Date: January 4, 2013, 3:19 pm
       ---------------------------------------------------------
       Crystalline caves, wait, where did you get that idea? You mean
       the quartz? It doesn't look all that awesome in-game, but can be
       fixed by a texture pack.
       #Post#: 746--------------------------------------------------
       Re: 1.5 "Redstone Update"
       By: yqt1001 Date: January 4, 2013, 5:21 pm
       ---------------------------------------------------------
       Bla went to bed like 2 minutes before I got this question.
       As far as mapping the nether goes, we have 2 options, have
       netherrack, bedrock and flowing&still lava not shown. Or just
       render the 50-75 y coordinates which encompasses a decent
       percentage of what has actually been built in the nether. Which
       is preferred?
       Without bedrock, netherrack and lava:
  HTML http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/nether1_zps35ef6f62.png
       Layers 50-75 (maybe change them a bit?)
  HTML http://i291.photobucket.com/albums/ll316/un1_2008/Minecraft/nether2_zps652c6067.png
       They are both centered on the blaze farm nether fortress.
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