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       #Post#: 886--------------------------------------------------
       Re: Projects
       By: smjjames Date: January 23, 2013, 9:04 am
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       I thought he told me it was also so that it wouldn't get counted
       in the collective storage, but he has a point with the corrupted
       chunks problem.
       #Post#: 887--------------------------------------------------
       Re: Projects
       By: Mudkipz Date: January 23, 2013, 1:47 pm
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       [quote]Did you include the resources in the spreadsheet
       calculations or?[/quote]
       no it wasn't in the collective and as you can see from the
       spreadsheet there hasn't been ore imported to the desertopia
       collective for a while or nowhere near the amount in the
       screenshot i posted before
       #Post#: 888--------------------------------------------------
       Re: Projects
       By: Mudkipz Date: January 23, 2013, 1:47 pm
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       [quote]I thought he told me it was also so that it wouldn't get
       counted in the collective storage, but he has a point with the
       corrupted chunks problem.
       [/quote]
       if that was the case my enderchest would be a better solution as
       a house is kind of visible and i showed it off to everyone.
       #Post#: 1019--------------------------------------------------
       Re: Projects
       By: Mudkipz Date: February 6, 2013, 4:43 pm
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       well this is what i've been doing for the past two days.
       a staircase / soon-to-be-minerail path up to portal, as well as
       a ladders up to the roof (and to the bedrock) although the
       look-out point is just at y = 81 or so.
       [img]
  HTML http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=20877;image[/img]
       an indoor lavapool and furnace building (empty until 1.5)
       [img]
  HTML http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=20873;image[/img]
       #Post#: 1020--------------------------------------------------
       Re: Projects
       By: b-ong Date: February 6, 2013, 5:22 pm
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       it better not be outside the 1.6k border, cause that's were
       we're cropping
       #Post#: 1021--------------------------------------------------
       Re: Projects
       By: Mudkipz Date: February 6, 2013, 8:25 pm
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       no i placed it at 1.7 k deal with it.
       #Post#: 1061--------------------------------------------------
       Re: Projects
       By: Mudkipz Date: February 16, 2013, 3:56 pm
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       i just finished a road from desertopia to matolony in the nether
       with yqtportal along the way. so yeah i can travel from
       desertopia to matolony in just a minute and 7 seconds.
       #Post#: 1062--------------------------------------------------
       Re: Projects
       By: b-ong Date: February 16, 2013, 7:41 pm
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       can you pleeeease explain how you find portals so accurately.
       like, you connected the rails station portal and your house
       portal and your quarry portal and your bunker portal and you
       found ALL of them in the nether. I can't even find 1 portal
       (B-ongatar's portal) in the nether.
       #Post#: 1064--------------------------------------------------
       Re: Projects
       By: Bla Date: February 17, 2013, 5:11 am
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       If you enter the portals from the overworld and write down their
       coordinates it shouldn't be too hard. Alternatively you could
       also write down their x/z coords in the overworld and divide
       them by 8 to get approximate coords in the nether.
       #Post#: 1065--------------------------------------------------
       Re: Projects
       By: b-ong Date: February 17, 2013, 6:20 am
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       Well, Bongatar is linked to the Desertopian portal, so i
       couldn't do that.
       As for writting them down and dividing them by 8, i went there
       and found it was underground, and there was nothing but
       netherrack.
       So i was wondering how mudkipz does it with that accuracy, since
       all his portals are linked too.
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