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#Post#: 2047--------------------------------------------------
Re: World Map and Land Division Thread
By: smjjames Date: October 23, 2013, 8:49 am
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The 1.7 full release is coming up pretty fast and while I know
we have to wait for the bukkit update, here is my cropping
proposal for my area.
I think we should keep the part of the peninsula area with the
village up to the river, but Fiah may differ on the specifics. I
don't know what he wants to do with the area further east
though.
Edit: Yqt said that he and Bla have tons of school stuff this
week, so there won't be any cropping for now.
[img]
HTML http://universesandbox.com/forum/index.php?action=dlattach;topic=2724.0;attach=23670;image[/img]
#Post#: 2049--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: Bla Date: October 23, 2013, 1:30 pm
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Remember that cropping can only be done chunkwise, so it will be
impossible to follow a river like that. Anyway, here is my
cropping proposal for the entire overworld. I tried to follow
your plan around your regions.
HTML http://i.imgur.com/iie8gXp.png
Given that I think everyone is very excited about the new
terrain, I have tried to be a bit stalinent?? (the opposite of
leninent?) with the cropping, in other words, I have even
cropped out some parts that I left there in previous cropping,
such as northern Vatallus. I have marked some areas that I am
unsure about in yellow, and feedback from people active in those
areas would be useful.
1: Here I saw some circles on the map that were clearly
player-made, I think in stone material. I guess stuffhappens
might be the one responsible for them. I judged that they
weren't important enough to preserve, so I plan to crop them,
but I may be wrong, I could tp there I guess. If someone could
inform/ask stuffhappens, that'd be useful, I don't really know
any way I can contact him and he's rarely online.
2: This island had a ravine that I think Ventus, Mudkipz,
possibly Darvince, Atomic and maybe Yqt explored long ago, and a
camp in the ravine, but besides from that I don't think the
island has anything special and that it has been abandoned for a
long time, so I suggest that we just get rid of it now. If those
who explored it want it to be preserved, say so.
3: Northern Vatallus. The decision of whether to preserve this
area which includes a town is up to Mudkipz.
4: This area has the UBSR resource station I used as base for
digging desert and stuff in October and the area includes the
skyrail segments outside the red. Yqt wanted the skyrail
demolished and my plan is to get on sometime soon and remove it
so that we can just crop the area.
5: This desert, I built a road through it to the old Rossjungles
and it had a village that I think is now dead... I liked the
road a bit but it's not a big deal. It doesn't seem like anyone
cares about the area anymore, anyway it's closest to Fiah so he
should complain if he wants it to stay.
6: Quontex's settlement on the new quontinent he discovered long
ago, this time I plan to just preserve the settlement and move
it to near Quontia, since when he comes online I guess he'll be
more excited about exploring post-1.7 terrain anyway. He
probably won't have access to com to respond to this but if he
really wants the entire island preserved I guess I could paste
it back from a backup later.
7: Mystic Marsh I suggest be moved to the swamp near UYP and
Mount Olympus, that Mudkipz built a road through. It seems like
the most natural place to put it because of the biomes rather
than having it spawn in the middle of whatever terrain will
generate there after the crop.
8: Quontex's mushroom island I plan to move near Quontia, again
because there probably will not even be an ocean around it after
the crop.
So discuss. And I don't know how much time I'll have to crop it
in the weekend, but I think I might have time. The math for next
week is pretty easy and already mostly done, but on Saturday I
have promised to help our local Unity List with putting up some
election posters and spreading some election flyers around where
I live, so Idk yet. The sooner people comment and agree, the
earlier I can start working on the cropping.
Edit: Decided to shave some more land off Swamphold Swamp, down
to the orange area instead. I think even more of it can be
cropped actually, the ocean there is big, but I would have to be
careful with the stronghold.
#Post#: 2052--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: b-ong Date: October 23, 2013, 2:16 pm
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1. (black) I think kipz build some kind of ice area or something
like that
2. (red) is it possible to keep some of the ocean? when the
update comes all ocean is going to be gone and i want to keep
some of it. also i like the islands
HTML http://i.imgur.com/XZzgbCD.png
#Post#: 2054--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: smjjames Date: October 23, 2013, 2:22 pm
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[quote author=Bla link=topic=32.msg2049#msg2049 date=1382553026]
2: This island had a ravine that I think Ventus, Mudkipz,
possibly Darvince, Atomic and maybe Yqt explored long ago, and a
camp in the ravine, but besides from that I don't think the
island has anything special and that it has been abandoned for a
long time, so I suggest that we just get rid of it now. If those
who explored it want it to be preserved, say so. [/quote]
I also visited that island at the same time as the others, and I
think that was before yqt joined. It was ages ago, way back to
last year.
Edit in response to b_ong: Yeah, kipz has a mining center in
that area somewhere.
#Post#: 2055--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: AeriOwl Date: October 23, 2013, 2:25 pm
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this is what i want
give it to me or there will be revolutions
HTML http://i.imgur.com/iBWFXWg.png
#Post#: 2056--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: b-ong Date: October 23, 2013, 2:27 pm
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@smjjames: it's b-ong to you!!! /sarcasm
@fiah: wow that took me like a minute to understand. so i guess
you don't need 5
#Post#: 2061--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: smjjames Date: October 23, 2013, 2:41 pm
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No idea about the area in box 1, however the ice island doesn't
have anything important as far as I know. We did make an outpost
up there, but I don't think anybody has used that or been over
there since, not recently anyway.
#Post#: 2062--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: Mudkipz Date: October 23, 2013, 2:42 pm
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the iceplains around 140 degrees from east going ccw and as
distant as forssa using spawntown as the origin are developed by
a mining decenter and a bunch of well...mines
i guess you can move it closer if it's necessary but that'd
screw up the ice tunnel and portal system
#Post#: 2063--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: Bla Date: October 23, 2013, 2:53 pm
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To Blotz 2: There is still plenty of ocean, look around
Mudkipz's farms, the area east of Azecliffs, a lot of ocean
around smjjames' settlements and Fiah too, and Matolony. I don't
think it's worth preserving.
To Fiah, ok the new map is here, another time it'd be nice if
you didn't rotate the map and spent more than 20 seconds editing
so it would be easier to understand. :l
To Mudkipz, I assume that means you want it preserved, that'll
be a lot easier than moving it, so the new cropping plan
includes it in preserving region below.
HTML http://i.imgur.com/iv6fIfY.png
I inspected the stone circles to the north and this is how they
look. I plan to crop them and if someone is missing them I'll
just refund the materials. I also just mined the rails from UBSR
resource post (and looted chests there etc.) to Kaministiquia's
jungle border.
HTML http://i.imgur.com/sOOnAxu.jpg
#Post#: 2064--------------------------------------------------
Re: Re: World Map and Land Division Thread
By: smjjames Date: October 23, 2013, 2:57 pm
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Also, when me and Fiah tried to look for the third stronghold,
the eyes of ender kept centering roughly along the northern
shoreline of the lake north of that desert ghost town, so might
want to bump the red line a chunk or two north there to be sure
that the end portal does spawn. You (or Yqt) can check on that
in single player or something.
Of course though, that IS technically Quontexes land, which is
co-owned by Bla I believe.
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