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#Post#: 1818--------------------------------------------------
Re: 1.7 Terrain Update
By: yqt1001 Date: August 29, 2013, 1:42 pm
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Bla originally didn't approve of the way I worded this other
option, so trying again. :P
Another idea I have is to explore the continent and just crop
the outside of it, allowing for the chunk boundaries to be into
the ocean. The continent is pretty big though and it would cause
some logistic issues, so it's probably better to just do the
radius to just crop as close as possible. We could also crop a
specific radius around developed areas.
#Post#: 1819--------------------------------------------------
Re: 1.7 Terrain Update
By: b-ong Date: August 29, 2013, 9:23 pm
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Inb4 official cropping standards
#Post#: 1820--------------------------------------------------
Re: 1.7 Terrain Update
By: Bla Date: August 30, 2013, 12:08 am
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I would say let's just crop the same way we've done in the past.
Try to crop at the existing edges if we can, and remember to try
minimizing the length of the line we're cropping so there's
fewer edges to repair. We would make a cropping proposal map to
see if people are ok with the cropping plan like in the past.
#Post#: 1835--------------------------------------------------
Re: 1.7 Terrain Update
By: oobeinfo Date: August 31, 2013, 12:55 pm
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but with 1.7's new biomes and almost no oceans, we should just
crop, say, 300 meters from claimed land.
#Post#: 1836--------------------------------------------------
Re: 1.7 Terrain Update
By: Bla Date: August 31, 2013, 12:58 pm
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If we add 300 meters the edge will be longer and harder to
repair. I would say at most 200 meters, you can only see around
160 meters anyway, but I would make that a general rule and not
follow it very strictly, so that the cropping edge will be as
short as possible.
#Post#: 1838--------------------------------------------------
Re: 1.7 Terrain Update
By: yqt1001 Date: August 31, 2013, 1:41 pm
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Bla probably won't approve of this, but during what will likely
be a 1.7 temp server, I'll go into amidst and look at the 1.7
blacraft map and maybe we could use this to crop. ie, if there
is an ocean directly to the east, we could crop as close as
possible and make fake beaches, where as if there is a continent
directly to the west, we'll crop 200 blocks out.
#Post#: 1862--------------------------------------------------
Re: 1.7 Terrain Update
By: AeriOwl Date: September 4, 2013, 10:51 am
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i agree
also I want all of the land south of revolutea and the jungle
cropped pl0x
#Post#: 1974--------------------------------------------------
Re: 1.7 Terrain Update
By: b-ong Date: October 1, 2013, 4:57 pm
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one month and it still isn't out -.-
was there a rough estimate oh when it was going to be out?
#Post#: 1982--------------------------------------------------
Re: 1.7 Terrain Update
By: yqt1001 Date: October 8, 2013, 10:07 pm
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With the update going to come out within a month or so we should
probably start getting ready.
A new map is probably required to start off with, and determine
where we will be cropping well beforehand so we can explore the
developed areas in 1.6.4 so we save the things.
#Post#: 1983--------------------------------------------------
Re: 1.7 Terrain Update
By: b-ong Date: October 9, 2013, 2:04 pm
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i suggest we get a new world map if we're going to crop
edit: is this suppose to come out in 1 month but will come out
in 3, or will this really come out in 1 month?
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