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#Post#: 1457--------------------------------------------------
Re: World Editing
By: yqt1001 Date: June 8, 2013, 10:09 pm
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[quote author=Darvince link=topic=50.msg1454#msg1454
date=1370699311]
i swear to god if we crop for 1.6 i am going to flip my shit
[/quote]
Bla will do it if it happens, I won't. :P
#Post#: 1459--------------------------------------------------
Re: World Editing
By: Bla Date: June 9, 2013, 2:48 am
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The most recent map is, uhh, I have no idea what has even been
explored kol. No way to judge whether the world needs cropping.
#Post#: 1460--------------------------------------------------
Re: World Editing
By: smjjames Date: June 9, 2013, 11:36 am
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There was that attempt by me to go more than 8km away (until you
swiftly applied the admin authority bat, or rather it was yqt
that applied it), but I don't know if that was cropped already.
Fiah may have done a bit of explorinig, but other than that, I
don't think there has been.
There may have to be some cropping of already explored but
unused lands to get horses to spawn though.
[quote author=Darvince link=topic=50.msg1454#msg1454
date=1370699311]
i swear to god if we crop for 1.6 i am going to flip my shit
[/quote]
Why? We might have to crop somewhat in order to get horses to
spawn.
#Post#: 1473--------------------------------------------------
Re: World Editing
By: b-ong Date: June 14, 2013, 5:39 pm
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there should be a thing where you can keep the physical things
but change the spawning stuff accordingly to the updates
#Post#: 1474--------------------------------------------------
Re: World Editing
By: smjjames Date: June 14, 2013, 5:50 pm
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Someone did develop a plugin to get quartz into previously
explored areas, so, someone might be able to find a way to reset
the plains so that the horses can spawn.
Alternatively, we can crop out portions of plains that are
explored but undeveloped.
Also, we have no idea if the terrain generation would change for
all unexplored areas since they made small tweaks to the desert
generation. Or it may just be isolated to deserts without
affecting anything else.
#Post#: 1475--------------------------------------------------
Re: World Editing
By: b-ong Date: June 14, 2013, 6:30 pm
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but then we'd have to go father and farther out to get new stuff
as time goes on, and that would be anoying
#Post#: 1497--------------------------------------------------
Re: World Editing
By: b-ong Date: July 6, 2013, 12:40 pm
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cropcropcropcropcropcropcropcropcropcropcropcropcropcropcropcrop
cropcropcropcropcropcropcropcropcropcropcropcropcropcropcropcrop
cropcropcropcropcropcropcropcropcropcropcropcropcropcropcropcrop
crop
1.6 is out
#Post#: 1514--------------------------------------------------
Re: World Editing
By: smjjames Date: July 10, 2013, 11:56 am
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Where did Yqt get that horse that we saw in a screenshot
though????
#Post#: 1807--------------------------------------------------
1.7 Terrain Update
By: yqt1001 Date: August 28, 2013, 12:24 pm
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The only real concern about this update is the terrain changes.
How do we want to approach this?
Do we want to continue to just crop as close to development as
possible, or do we want to try and crop a certain radius and
have terrain after that as 1.7 land, allowing for the ugly chunk
borders away from development? (ie only crop 2,500 blocks from
0,0 unless there is development out past there already)
#Post#: 1808--------------------------------------------------
Re: 1.7 Terrain Update
By: AeriOwl Date: August 28, 2013, 1:46 pm
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radius would be interesting
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