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#Post#: 1816--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 29, 2013, 9:07 am
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Oh and two more things, will you disable /whois, and we just
break the deathchest before battle i guess
#Post#: 1817--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 29, 2013, 1:10 pm
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[quote author=b-ong link=topic=48.msg1815#msg1815
date=1377784934]
wait so that means that someone can mine, like mine, another
zone with tnt and when someone claims it just explode t???
[/quote]
[quote author=Bla link=topic=48.msg1814#msg1814 date=1377753547]
You are not allowed to build or mine any blocks in buildings and
the environment of zones which other teams have claimed.
[/quote]
So no.
[quote author=b-ong link=topic=48.msg1816#msg1816
date=1377785266]
Oh and two more things, will you disable /whois, and we just
break the deathchest before battle i guess
[/quote]
I don't think I would disable whois, it would be easier to tell
people not to use it and checking the logs afterwards to see if
they used it. DeathChest should be broken before battle yes.
#Post#: 1821--------------------------------------------------
Re: Battleground Information
By: yqt1001 Date: August 30, 2013, 12:09 am
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Can we name battleground zones? Would make any possible war
reporting much easier. Or at least number them, so that battles
can have clear names (ie, Battle for Zone #1 on 20130102).
Anyways if something big happens in the battleground soon, I
plan on logging any battleground actions taken, including
belligerents, activity during battles (eyewitnesses) and
fatalities based on log reports. The logs get so detailed that
we could even determined how much damage was done by a front to
another one.
#Post#: 1822--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 30, 2013, 8:42 am
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Or you could just ask kipz to make a filtering program or
something like that, but he needs a sample of the logs
#Post#: 1823--------------------------------------------------
Re: Battleground Information
By: Mudkipz Date: August 30, 2013, 8:47 am
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how do flags work.
can the defending team repair their flag/try to destroy the flag
the enemy is putting up?
would it be legit to have a flag different by one block, so the
attacking team only has to change one? (But then They'll have a
hard time defending too so it's a weakness)
#Post#: 1824--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 30, 2013, 8:50 am
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About the color flag things, Bla would Ceci the logs to make
sure that all he blocks were changed
#Post#: 1826--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 30, 2013, 2:56 pm
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[quote author=yqt1001 link=topic=48.msg1821#msg1821
date=1377839397]
Can we name battleground zones? Would make any possible war
reporting much easier. Or at least number them, so that battles
can have clear names (ie, Battle for Zone #1 on 20130102).
Anyways if something big happens in the battleground soon, I
plan on logging any battleground actions taken, including
belligerents, activity during battles (eyewitnesses) and
fatalities based on log reports. The logs get so detailed that
we could even determined how much damage was done by a front to
another one.
[/quote]
Good idea with the zone numbering. Are you editing the world map
atm? Otherwise I'll name/number the zones.
[quote author=Mudkipz link=topic=48.msg1823#msg1823
date=1377870450]
how do flags work.
can the defending team repair their flag/try to destroy the flag
the enemy is putting up?
would it be legit to have a flag different by one block, so the
attacking team only has to change one? (But then They'll have a
hard time defending too so it's a weakness)
[/quote]
The current rules say that you take over the zone if you manage
to replace the flag within a timeframe of 30 minutes. There is
no repair option.
You would simply try getting to the enemy flag, like by
pillaring, destroy it, and place your own wool blocks. If you
manage to do it, you win the zone.
No matter your flag, you should have to replace all the blocks,
so all teams are equal in that sense.
#Post#: 1827--------------------------------------------------
Re: Battleground Information
By: yqt1001 Date: August 30, 2013, 3:51 pm
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[quote author=Bla link=topic=48.msg1826#msg1826 date=1377892563]
Good idea with the zone numbering. Are you editing the world map
atm? Otherwise I'll name/number the zones.
[/quote]
Go ahead, I changed my mind about what I was going to do with
the map anyways. :P
#Post#: 1828--------------------------------------------------
Re: Battleground Information
By: Mudkipz Date: August 30, 2013, 5:01 pm
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yes the wiki doesnt say there is a repair option, but to
clarify, if the attacker only manages to destroy 1 block of the
defending flag each time before dying, the defenders cant repair
it?
#Post#: 1829--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 31, 2013, 2:28 am
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I haven't considered that. I would say yes they can repair it
then, but it depends on what people want.
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