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#Post#: 1763--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 17, 2013, 10:23 am
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oh ok. prob. going to make a new team or something
but the hard thing is, i can't really tell the difference from
each team and stuff like that
#Post#: 1764--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 17, 2013, 10:35 am
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Each team has its own flag and name which shows up on the
battleground map like municipalities (red borders).
#Post#: 1765--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 17, 2013, 2:34 pm
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i outlined the red lines
so the Red Front is really that big?
HTML http://i.imgur.com/lC9OjCV.png
#Post#: 1766--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 17, 2013, 3:23 pm
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You outlined it on an outdated map. Use this one.
HTML http://zoom.it/PkPv
And the map is correct.
#Post#: 1767--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 18, 2013, 4:02 pm
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Oh. Then the wiki is outdated as that's the last picture I think
Edit : the flag that's yellow yellow yellow and white doesn't
have a name
Also, do I have to leave the über if I have to make me own team?
Like with the collective storage a and everything
#Post#: 1768--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 19, 2013, 1:29 pm
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The wiki is very outdated yes, nobody has the responsibility to
keep it up to date. That would take a lot of devotion.
If the flag doesn't have a name I think it's because I didn't
know the name of the team with the flag. I think it's Fiah who
made the team, but I don't remember if he named it.
You can make your own team and stay in UBSR.
Edit: I think Fiah's team is Ahere Front.
#Post#: 1769--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 19, 2013, 1:39 pm
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Actually, this speak about capital zones gave me a fun idea:
Every team should have a zone designated as base. It has speial
properties:
- 2 weeks instead of 1 week chance to find a fighting date if
attacked.
- If it is conquered, the enemy gains control of all the team's
territories. (Or should the team just relocate the base?)
- All zones must be connected to the base zone. So if another
team takes control of a zone in a way that makes some zones
disconnected from the attacked team's capital, the enemy
automatically gains control of all of those zones as well.
(This makes the map look better and also makes fighting more
strategic. If we could build a beacon in The Battleground around
the center, that would help a lot to bring more strategic PvP
options to the zone as well. Therefore I propose that the UBSR
devotes its first beacon materials to The Battleground, the
beacon would then be conquerable property but not allowed to be
destroyed.)
Do people understand what I'm proposing? Do people like the
idea? If you've played Empire Attack, the system is supposed to
work a bit like how your outer zones decay when your supply
lines are cut, here the enemy just takes everything that depends
on the point (zone) where the supply line was cut (zone was
conquered).
#Post#: 1770--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 19, 2013, 4:20 pm
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yeah empire attack on the battle ground
edit: kol i didn't read the last paragraph didn't realize you
compared it already
problrems
1. For the get the capital get all, that's overpowered because
for new people they have to have their capital exposed and for
Red Front, it's almost impossible to get to the capital
2. if we start working up the battle ground up again and a lot
of people play we might need to make it a big bigger, or do you
think it's okay the way it is? the hard part would be that it's
in the middle of developed area so it doesn't have anywhere to
expand to
3. yeah i get your idea it's a good one, but need to think about
the beacon
#Post#: 1771--------------------------------------------------
Re: Battleground Information
By: Bla Date: August 20, 2013, 12:23 am
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1: But the new players have nothing to lose if their capital is
one zone. Red Front on the other hand would lose a gigantic
amount of zones if you took the capital. This should make up for
the fact that it's harder to get to.
2: I really don't think we will ever need to make it bigger, if
anything it's too big, it has been inactive for more than a
year.
#Post#: 1772--------------------------------------------------
Re: Battleground Information
By: b-ong Date: August 20, 2013, 4:23 pm
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i like how everyone has 1 or 2 zones while the red front has 30
stats:
Front: 29, 64%
Sequoia Front: 2, 4.4%
Ahere Front: 1, 2.2%
Neutral: 12, 26.6%
Misc: 1, 2.2%
Total: 45, 100%
nearest 10th percent
HTML http://i.imgur.com/H5OGOrA.jpg
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