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#Post#: 4401--------------------------------------------------
Overworld Ice Boat Roads
By: Bla Date: December 31, 2020, 8:50 am
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Are people interested in building ice boat roads in the
overworld?
They could be used for travel and turned into boat racing
segments occationally.
If so, how should they be standardized?
Elevated, e.g. y = 80, would take a lot of construction
materials and more time to build but less time for mining, and
might look nice if designed properly, but could also be eyesores
Near water level e.g. one block below water, would make cuts
into the terrain in a lot of places but could be covered, and
could allow easily transferring from the ice road to sea.
Tunnels e.g. y = 40, would take a lot of time digging out the
tunnels but spare us from looking at them
Right now I'm thinking it could be interesting to have ice roads
near the water level
Discuss
#Post#: 4402--------------------------------------------------
Re: Overworld Ice Boat Roads
By: atomic7732 Date: December 31, 2020, 4:16 pm
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agree wif water level
#Post#: 4403--------------------------------------------------
Re: Overworld Ice Boat Roads
By: NovaCrystallis Date: December 31, 2020, 8:47 pm
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Should it be at least four blocks wide?
#Post#: 4404--------------------------------------------------
Re: Overworld Ice Boat Roads
By: AeriOwl Date: December 31, 2020, 10:34 pm
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transferring is not a big deal using simple soulsand elevators
(see the original ice boat track at 2020 new years, northeast of
Leikigo). In fact change of elevation isn't too big of a deal.
Change of direction is more of a problem, I recommend making
tracks as straight as possible.
I'm interested in this though. Sounds like fun.
#Post#: 4405--------------------------------------------------
Re: Overworld Ice Boat Roads
By: Bla Date: January 1, 2021, 1:43 pm
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The wider the better, I was imagining you could start with
something like 4 blocks but expand it to ~10 if you have enough
ice and time.
Part of the idea was to have them not just for transportation
(Nether/elytra is already very fast) but also with the
possibility to turn them into racing segments, and for
decoration, so my idea was they would have some curvatures
though less than regular cobble roads. But that could vary from
place to place.
#Post#: 4406--------------------------------------------------
Re: Overworld Ice Boat Roads
By: NovaCrystallis Date: January 2, 2021, 12:25 am
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I think it should be slightly higher than water level, so boats
and mobs can pass underneath it.
#Post#: 4412--------------------------------------------------
Re: Overworld Ice Boat Roads
By: Bla Date: January 2, 2021, 5:17 pm
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I haven't tested it but I imagine if you have the ice roads one
level below sea, the water will just flow onto the ice an you
can easily transfer between ice and sea, so you could easily
make parts where boats can cross the roads and transfer.
#Post#: 4414--------------------------------------------------
Re: Overworld Ice Boat Roads
By: NovaCrystallis Date: January 3, 2021, 1:18 am
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The problem is there isn't much of an advantage when the boat is
over water, which travels at normal speed.
#Post#: 4416--------------------------------------------------
Re: Overworld Ice Boat Roads
By: Bla Date: January 3, 2021, 8:10 am
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These are some of the solutions I imagined, cyan is ice road and
blue is ocean, white arrows are flowing water, so you could have
like the upper one where there's just a small segment of ocean
that flows down onto the ice road, allowing boats to cross and
transfer, which would slow down the ice boat but not a lot as
long as you don't have a lot of those segments.
Alternatively you could have something like the bottom where you
need to move out of the actual ice road to get to a segment
where the water flows down and transfer to the sea. Then sea
boats would have to cross the ice segment but ice boats wouldn't
have to slow down.
HTML https://i.ibb.co/4F5pt5C/image.png
I also imagine that for this to look nice there would need to be
some nice support infrastructure built around the ice roads in
the ocean as well that separates them from the water. I'm a bit
worried if the ice roads would become massive eyesores.
If people prefer elevated ice roads I think we should go for
something quite a bit higher than 2 blocks above sea, maybe
something like 10. I think that would look nicer, especially for
long bridges, that it's not that close to the water, and it
wouldn't have to cut as deeply into the land terrain. But I
don't know how the boat elevators work or how they depend on the
altitude change and that would also be important.
#Post#: 4417--------------------------------------------------
Re: Overworld Ice Boat Roads
By: NovaCrystallis Date: January 3, 2021, 5:21 pm
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I'm building one at y=73, and I plan on using some type of
connector road to connect it to horse roads or some other areas.
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