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       #Post#: 4401--------------------------------------------------
       Overworld Ice Boat Roads
       By: Bla Date: December 31, 2020, 8:50 am
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       Are people interested in building ice boat roads in the
       overworld?
       They could be used for travel and turned into boat racing
       segments occationally.
       If so, how should they be standardized?
       Elevated, e.g. y = 80, would take a lot of construction
       materials and more time to build but less time for mining, and
       might look nice if designed properly, but could also be eyesores
       Near water level e.g. one block below water, would make cuts
       into the terrain in a lot of places but could be covered, and
       could allow easily transferring from the ice road to sea.
       Tunnels e.g. y = 40, would take a lot of time digging out the
       tunnels but spare us from looking at them
       Right now I'm thinking it could be interesting to have ice roads
       near the water level
       Discuss
       #Post#: 4402--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: atomic7732 Date: December 31, 2020, 4:16 pm
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       agree wif water level
       #Post#: 4403--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: NovaCrystallis Date: December 31, 2020, 8:47 pm
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       Should it be at least four blocks wide?
       #Post#: 4404--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: AeriOwl Date: December 31, 2020, 10:34 pm
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       transferring is not a big deal using simple soulsand elevators
       (see the original ice boat track at 2020 new years, northeast of
       Leikigo). In fact change of elevation isn't too big of a deal.
       Change of direction is more of a problem, I recommend making
       tracks as straight as possible.
       I'm interested in this though. Sounds like fun.
       #Post#: 4405--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: Bla Date: January 1, 2021, 1:43 pm
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       The wider the better, I was imagining you could start with
       something like 4 blocks but expand it to ~10 if you have enough
       ice and time.
       Part of the idea was to have them not just for transportation
       (Nether/elytra is already very fast) but also with the
       possibility to turn them into racing segments, and for
       decoration, so my idea was they would have some curvatures
       though less than regular cobble roads. But that could vary from
       place to place.
       #Post#: 4406--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: NovaCrystallis Date: January 2, 2021, 12:25 am
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       I think it should be slightly higher than water level, so boats
       and mobs can pass underneath it.
       #Post#: 4412--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: Bla Date: January 2, 2021, 5:17 pm
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       I haven't tested it but I imagine if you have the ice roads one
       level below sea, the water will just flow onto the ice an you
       can easily transfer between ice and sea, so you could easily
       make parts where boats can cross the roads and transfer.
       #Post#: 4414--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: NovaCrystallis Date: January 3, 2021, 1:18 am
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       The problem is there isn't much of an advantage when the boat is
       over water, which travels at normal speed.
       #Post#: 4416--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: Bla Date: January 3, 2021, 8:10 am
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       These are some of the solutions I imagined, cyan is ice road and
       blue is ocean, white arrows are flowing water, so you could have
       like the upper one where there's just a small segment of ocean
       that flows down onto the ice road, allowing boats to cross and
       transfer, which would slow down the ice boat but not a lot as
       long as you don't have a lot of those segments.
       Alternatively you could have something like the bottom where you
       need to move out of the actual ice road to get to a segment
       where the water flows down and transfer to the sea. Then sea
       boats would have to cross the ice segment but ice boats wouldn't
       have to slow down.
  HTML https://i.ibb.co/4F5pt5C/image.png
       I also imagine that for this to look nice there would need to be
       some nice support infrastructure built around the ice roads in
       the ocean as well that separates them from the water. I'm a bit
       worried if the ice roads would become massive eyesores.
       If people prefer elevated ice roads I think we should go for
       something quite a bit higher than 2 blocks above sea, maybe
       something like 10. I think that would look nicer, especially for
       long bridges, that it's not that close to the water, and it
       wouldn't have to cut as deeply into the land terrain. But I
       don't know how the boat elevators work or how they depend on the
       altitude change and that would also be important.
       #Post#: 4417--------------------------------------------------
       Re: Overworld Ice Boat Roads
       By: NovaCrystallis Date: January 3, 2021, 5:21 pm
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       I'm building one at y=73, and I plan on using some type of
       connector road to connect it to horse roads or some other areas.
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