DIR Return Create A Forum - Home
---------------------------------------------------------
Blacraft
HTML https://blacraft.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Land Division
*****************************************************
#Post#: 4374--------------------------------------------------
Nova Chrysalia [Approved]
By: NovaCrystallis Date: May 9, 2020, 3:47 am
---------------------------------------------------------
Hello, this is a claim for the region of Nova Chrysalia. I am
the only user of the regional government. The closest nearby
regions are Ventopia and Yqt's Savannah Region, and the closest
mainland regions are Alteus and Lumiose. The border does not
physically touch any of the previously-listed regions. The red
circle marks the previous preliminary region border drawn by
susxy (shimao).
HTML https://i.imgur.com/USySbmb.png
#Post#: 4375--------------------------------------------------
Re: Nova Chrysalia
By: AeriOwl Date: May 9, 2020, 3:48 am
---------------------------------------------------------
make the borders smoother
#Post#: 4376--------------------------------------------------
Re: Nova Chrysalia
By: NovaCrystallis Date: May 9, 2020, 3:52 am
---------------------------------------------------------
[quote author=AeriOwl link=topic=395.msg4375#msg4375
date=1589014104]
make the borders smoother
[/quote]
Modified.
#Post#: 4377--------------------------------------------------
Re: Nova Chrysalia [Voting]
By: Bla Date: May 10, 2020, 5:27 am
---------------------------------------------------------
This is a rather big region, though much of it is water, so the
land size is ok. Do you have plans for the islands surrounding
the main island?
The borders shouldn't be simple polygons unless it's due to
terrain/infrastructure, here it could make sense to aim for
borders that maintain an approximately equal distance from
coasts or follow ocean biomes/heightlines. If the borders are
just approximate you don't have to change it, we can make them
formal later since ocean borders aren't very important to a
region's land development.
#Post#: 4378--------------------------------------------------
Re: Nova Chrysalia [Voting]
By: NovaCrystallis Date: May 10, 2020, 2:33 pm
---------------------------------------------------------
[quote author=Bla link=topic=395.msg4377#msg4377
date=1589106440]
This is a rather big region, though much of it is water, so the
land size is ok. Do you have plans for the islands surrounding
the main island?
The borders shouldn't be simple polygons unless it's due to
terrain/infrastructure, here it could make sense to aim for
borders that maintain an approximately equal distance from
coasts or follow ocean biomes/heightlines. If the borders are
just approximate you don't have to change it, we can make them
formal later since ocean borders aren't very important to a
region's land development.
[/quote]
I do plan on making some checkpoints on those islands. They're
basically stops with beds and shelters for the night, since the
proposed region is very far from other regions. I do plan on
making some villages with villagers (for trading purposes) on
the islands to the northeast, which it would be safe against
pillagers if/when they attack, and most importantly, the
pillagers won't raid the bigger island/where I actually live.
I made the border a bit more complex and more equidistant
between the landmasses, except to the northeast, where new
chunks still need to be rendered.
#Post#: 4379--------------------------------------------------
Re: Nova Chrysalia [Voting]
By: AeriOwl Date: May 10, 2020, 11:34 pm
---------------------------------------------------------
ivote yes
#Post#: 4383--------------------------------------------------
Re: Nova Chrysalia [Voting]
By: yqt1001 Date: June 23, 2020, 12:25 am
---------------------------------------------------------
yes
*****************************************************