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#Post#: 4242--------------------------------------------------
Re: Alt Account and AFK Discussion
By: b-ong Date: January 29, 2018, 11:03 am
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"First of all I think it's not a very good solution using alts
to increase spawn rates"
I'm using them for existence of rates, not for increasing them
which has diminishing returns.
"this gives an advantage to people with alts and alts cost
money. I think people who have one Minecraft account should have
the same advantage as people who have the money to buy 10."
Luckily i got mine for free
"This is an expensive way to play the game and we could save
some money that we could enjoy on e.g. better performance
instead. "
I think performance is pretty stable at 20 now that i moved all
my villagers away; but yes server cost might be an issue.
However i don't have a way to help pay :O
"Additionally accounts near some big farms bring down the whole
server tps significantly, so someone putting an alt near
industry and going to sleep may negatively affect the
enjoyability of people who log on to play actively."
Moved all my laggy shit outta the way so we shouldn't have that
problem anymore
"I think it might be better if there was maybe a 30 minute kick
after going AFK, people could stay at mob farms, get some items
but not just go to sleep."
I feel like a punishment for using server time should not be
waste your own time.
#Post#: 4243--------------------------------------------------
Re: Alt Account and AFK Discussion
By: Bla Date: January 29, 2018, 4:10 pm
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I don't get why you guys see it as punishment if you can't put
an account to gather items for you for days without doing
anything.
Was it punishment when you had to strip mine to get diamonds for
your first diamond picks? Kill the first mobs?
Now you've made extremely efficient farms that can gather items
far faster. See it as a reward you have that instead of
punishment? It's a luxury problem really.
[quote]I think the issue of alts and afking are orthogonal to
each other. alts just allow for more afking to take place in the
same amount of time, and arguably gives an unfair advantage to
people with alts. whether we should allow afking is a completely
separate issue (and imo, the more important issue here).[/quote]
It's somewhat separate but it seems alts have been mainly used
recently for pretty much perma-afking, and brought to my
attention this thing because we used to have policies against
afk'ing that I just started to ignore after we moved server,
Essentials got deleted, there was no kick and stuff.
[quote]Most if not all of the new farms that have been built
recently have taken great pains to be extremely lag efficient,
for example, explicitly avoiding *redstone dust*, which is an
extremely laggy block. Sitting in the middle of desertopia with
no farms in range causes far more lag than any of my farms.
I disagree about the need to be playing actively to gather
items, because no one likes to grind forever for large amounts
of items.[/quote]
It's nice people have been building for performance. From what I
had seen recently it seemed like we were having performance
problems partially because of alts.
I don't think it's true you need to spend a long time to get a
lot of items. Monster farms are extremely efficient, iron farms,
chicken farms, I'm sure many types of farms can produce way more
items in a short while than you could ever have time to use.
Gold farms I haven't yet figured out a very fast design for, and
some other items are slow, ok. But still a huge advantage
compared to going out in caves or fighting mobs to get them, and
I think that's enough.
[quote]Here's a theoretical situation which will hopefully make
it intuitively clear why I think this is legitimate. Suppose
there's this very useful new item you can craft, except due to
some bugs in the game, crafting it causes extreme lag to the
server for the next 15 minutes, which is annoying. To get around
this until the bug is fixed in the next update, we allow players
to throw away the crafting ingredients and spawn in the item,
which is a no lag replacement for crafting. To me, this seems
very legit. I don't know about you.[/quote]
I don't think you can compare it to a bug. The basic gameplay of
Minecraft is mining, gathering, killing mobs and stuff. People
are too lazy for that so they build giant farms and stuff, ok
that's pretty cool. But that doesn't entitle them to a constant
theoretical output from their farms because they feel it's too
boring to wait for the way faster farms to produce. I guess
we'll just have to disagree on how we view it.
To Blotz: Nice you got yours for free, but it's risky, few
people give accounts away for fun without expecting something
shady in return. Paying for alts or going to risky, shady sites
to get them for free isn't a good thing to reward in the game
imo.
[hr]
I think we should ban alts, but maybe we could make some
compromise:
1: We leave a month where people can still use alts freely, and
everyone have the opportunity according to syule's calculations
to be compensated if they don't have alts, so people can get
more out of their new farms they expected to use with alts
2: We set the kick time on afk'ing very high, to maybe 8-12
hours, to compensate people for losing their alts. This may be
lowered in the future, but that'll be a later discussion not for
the next 3 months.
3: The alts may only be used during this period (until March 1)
in existing infrastructure or something that's in progress that
several hours has been spent on, not infrastructure we begin to
make after this post.
I think by the end of February we should have alts phased out of
the server for anything else than testing.
Discussion thread:
HTML http://blacraft.createaforum.com/blacraft-general/alt-account-and-afk-discussion/
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