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#Post#: 3573--------------------------------------------------
Multiverse
By: Bla Date: July 19, 2015, 4:07 pm
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I found this plugin they used on another server, Multiverse,
which lets you have more worlds like the overworld/nether/end,
so we could have e.g. a creative world and an amplified world
and so on.
HTML https://www.spigotmc.org/resources/multiverse-core.390/
HTML http://dev.bukkit.org/bukkit-plugins/multiverse-core/
I was going to test install it to see how it works. Any opinions
on whether we should use it and how the extra worlds should be?
If installed, it was my idea to have portals to the extra worlds
be in special locations like Desertopia, Aahrus etc. to put some
special features and incentives to go around the world.
It won't be installed if it appears to cause problems with how
worlds are saved (in a way that could ruin them if the plugin
becomes outdated or is removed again).
#Post#: 3575--------------------------------------------------
Re: Multiverse
By: Komrage Date: July 19, 2015, 9:05 pm
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can we have one of these worlds
HTML https://www.youtube.com/watch?v=9DxAwgn8W6Y
#Post#: 3577--------------------------------------------------
Re: Multiverse
By: oobeinfo Date: July 20, 2015, 9:13 am
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[quote author=Komrage link=topic=326.msg3575#msg3575
date=1437357950]
can we have one of these worlds
[/quote]
#Post#: 3579--------------------------------------------------
Re: Multiverse
By: Bla Date: July 24, 2015, 12:12 pm
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Spawntown Testing Lab announces a breakthrough in research
Scientists in the testing lab have successfully created a portal
to a new kind of world. They have named the world "Creative" as
it seems to be super-abundant with materials of all kinds.
However, it appears that only people can travel through the
portal - items and experience cannot pass through.
The new portal is located in Spawntown Testing Lab, just across
the ancient Spawntown Monster Factory a bit north of Redgate and
Spawntown Village in the Southbridge district.
[img width=1400]
HTML http://i.imgur.com/TSj6pfQ.png[/img]
And yes you can have a Kolghast world. If Komrage manages it :P
#Post#: 3580--------------------------------------------------
Re: Multiverse
By: oobeinfo Date: July 24, 2015, 12:28 pm
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kkkkkkkkkkkkkkkkkinky
#Post#: 3581--------------------------------------------------
Re: Multiverse
By: Bla Date: July 24, 2015, 2:58 pm
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What kind of creative worlds do people want?
One with superflat terrain? With x=4-ish surface (current) or
x=64 or maybe x=32?
Or one with overworld-style terrain?
IRC: Most people appear to prefer overworld-style terrain.
[code](19:24:35)<Tuto>tbh overworld is better but flatlands i
can accept that.
(19:24:36)<Darvince>it's not loading anything for me
(19:24:50)<Tuto>nonetheless i appreciate it :)
(19:24:56)<Stowaway>So where's the portal
(19:25:06)<rodvenio>in the testing blab
(19:25:10)<rodvenio>spawntown
(19:25:18)<BlaBla44>Most of all it was a test world to see how
the plugins worked. If most people prefer an overworld style
creative world I can make it that way too. We could have both
technically (although I prefer to limit the number of different
worlds)
(19:25:24)<Stowaway>kol
(19:25:25)<rodvenio>also i bet bla intentionally included seb in
the picture
(19:25:28)<rodvenio>i know u bla
(19:25:39)<BlaBla44>Kol
(19:25:49)<BlaBla44>Yes that was intentional because I just
noticed him peek cutely above the wall
(19:25:54)<rodvenio>kol
(19:25:56)<Stowaway>flatland overworld?
(19:26:26)<BlaBla44>The creative world is a flatland but if
people prefer an overworld style creative, post on the forum
(19:26:36)<Tuto>o
(19:26:43)<Tuto>yeh can it be overworld kol
(19:26:57)<Darvince>i'd prefer overworld for building different
stuff and testing styles that incorporate terrain
(19:27:05)<rodvenio>that's why he said post on the forum u
little shits
(19:27:16)<Darvince>but flatlands is better for building test
builds
(19:27:30)<Darvince>without feeling like i'm taking away from
blacraft activity by playing sinmgpleplayer
(19:27:49)<Stowaway>you can have flatland with overworld biomes
(19:27:54)<Tuto>^
(19:28:37)<rodvenio>or we could make our own terrain by hand
ooOoOooOooooOOOOoo
(19:28:38)<Stowaway>does the inventory change between them?
(19:28:48)<rodvenio>yes[/code]
#Post#: 3582--------------------------------------------------
Re: Multiverse
By: AeriOwl Date: July 24, 2015, 3:28 pm
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I'm more interested in a overworld-style or amplified style
terrain creative world, however if we have a superflat terrain
map I'd prefer x 64 (but 32 is ok).
#Post#: 3584--------------------------------------------------
Re: Multiverse
By: Bla Date: July 25, 2015, 6:12 am
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Remember that griefing in the creative world is not allowed.
Play in a way that assumes the world will stay permanent - not
being sure whether the world is permanent isn't a valid reason
to break the rules. Most likely the important parts of it could
be moved to a new creative world using MCEdit. Don't use TNT in
stuff other people built without their consent, this is breaking
the number one server rule on griefing and may be punished.
The reason I wasn't sure what to do with the world was because
only really Fiah posted on here about what kind of creative
world he wanted and there wasn't any real discussion on it.
But most people said they prefer an overworld-style world so
I've changed the creative world to use overworld terrain and
moved what we've created so far to a plains area.
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