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       #Post#: 3303--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: oobeinfo
       Date: November 15, 2014, 10:12 pm
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       yes
       #Post#: 3310--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Taraiph
       Date: November 17, 2014, 9:38 am
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       yes
       #Post#: 3722--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Lord DC
       Date: December 31, 2015, 4:03 pm
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       Same proposal as before, but with the connected forest included.
  HTML http://i.imgur.com/lBOILr7.png
       #Post#: 3724--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: b-ong
       Date: January 1, 2016, 11:37 am
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       edit: oh have we already started the voting phase oops
       hmm, who owns the green again? also, imagine the chunk error
       going horizontal was extended. i would like to have my desert
       region increased to there since 1. i have an outpost there and
       2. with my new mob factory i'm going to need a lot more sand for
       my gunpowder, you can see i've already finished nearly 1/3 of
       the yellow area. of course, if Lord_DC runs out of sand he can
       always talk to me and mine there.
       as for the jungle i guess we could both own there was Lord_DC
       and I currently don't techinically own a jungle yet and jungle
       wood is ez.pz
       #Post#: 3726--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Bla
       Date: January 1, 2016, 12:44 pm
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       We've begun building the PvP area Trenchland south of the
       forest.
  HTML http://blacraft.createaforum.com/blacraft-general/possible-future-battleground/msg3567/#msg3567
       I guess it should be ok, but if you don't need all of the
       forest, maybe it'd be better to not claim it all, so there's
       some left for Trenchland.
       Also Blotz, you don't need to claim a desert to gather sand from
       it. You could also set up a portal in a far away desert and
       gather sand there with donkey and enderchest. Ofc it's easier to
       do closer to your base but it also leaves an ugly environment,
       but it's your choice.
       #Post#: 3738--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Lord DC
       Date: January 5, 2016, 5:02 pm
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       if ypu need some of the forest just outline which section you
       need
       #Post#: 3740--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Komrage
       Date: January 5, 2016, 5:46 pm
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       --- Quote from: Komrage link ---
       >
       > i'd like to add an additional clause (does this need a
       seperate poll) that i control the mining decentral building and
       a 5m margin around it from bedrock to sky.
       >
       --- End Quote ---
       let's add this to the proposal
       #Post#: 3741--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Lord DC
       Date: January 5, 2016, 6:24 pm
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       go ahead, i wont touch that building anyway. however any of the
       old caves i run into i wall off with cobbled.
       #Post#: 3743--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: Bla
       Date: January 6, 2016, 12:34 am
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       I suggest the cyan borders, what do you say?
  HTML http://i.imgur.com/UNoyfa3.png
       #Post#: 3750--------------------------------------------------
       Re: Omnipotencia [Voting]
   DIR By: b-ong
       Date: January 6, 2016, 5:20 pm
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       wowowow why does it go down into bongatarian desert area
       or does that part not mean anything
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