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#Post#: 3303--------------------------------------------------
Re: Omnipotencia [Voting]
By: oobeinfo Date: November 15, 2014, 10:12 pm
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yes
#Post#: 3310--------------------------------------------------
Re: Omnipotencia [Voting]
By: Taraiph Date: November 17, 2014, 9:38 am
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yes
#Post#: 3722--------------------------------------------------
Re: Omnipotencia [Voting]
By: Lord DC Date: December 31, 2015, 4:03 pm
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Same proposal as before, but with the connected forest included.
HTML http://i.imgur.com/lBOILr7.png
#Post#: 3724--------------------------------------------------
Re: Omnipotencia [Voting]
By: b-ong Date: January 1, 2016, 11:37 am
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edit: oh have we already started the voting phase oops
[s]hmm, who owns the green again? also, imagine the chunk error
going horizontal was extended. i would like to have my desert
region increased to there since 1. i have an outpost there and
2. with my new mob factory i'm going to need a lot more sand for
my gunpowder, you can see i've already finished nearly 1/3 of
the yellow area. of course, if Lord_DC runs out of sand he can
always talk to me and mine there.
as for the jungle i guess we could both own there was Lord_DC
and I currently don't techinically own a jungle yet and jungle
wood is ez.pz[/s]
#Post#: 3726--------------------------------------------------
Re: Omnipotencia [Voting]
By: Bla Date: January 1, 2016, 12:44 pm
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We've begun building the PvP area Trenchland south of the
forest.
HTML http://blacraft.createaforum.com/blacraft-general/possible-future-battleground/msg3567/#msg3567
I guess it should be ok, but if you don't need all of the
forest, maybe it'd be better to not claim it all, so there's
some left for Trenchland.
Also Blotz, you don't need to claim a desert to gather sand from
it. You could also set up a portal in a far away desert and
gather sand there with donkey and enderchest. Ofc it's easier to
do closer to your base but it also leaves an ugly environment,
but it's your choice.
#Post#: 3738--------------------------------------------------
Re: Omnipotencia [Voting]
By: Lord DC Date: January 5, 2016, 5:02 pm
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if ypu need some of the forest just outline which section you
need
#Post#: 3740--------------------------------------------------
Re: Omnipotencia [Voting]
By: Komrage Date: January 5, 2016, 5:46 pm
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[quote author=Komrage link=topic=295.msg3301#msg3301
date=1416093304]
i'd like to add an additional clause (does this need a seperate
poll) that i control the mining decentral building and a 5m
margin around it from bedrock to sky.
[/quote]
let's add this to the proposal
#Post#: 3741--------------------------------------------------
Re: Omnipotencia [Voting]
By: Lord DC Date: January 5, 2016, 6:24 pm
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go ahead, i wont touch that building anyway. however any of the
old caves i run into i wall off with cobbled.
#Post#: 3743--------------------------------------------------
Re: Omnipotencia [Voting]
By: Bla Date: January 6, 2016, 12:34 am
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I suggest the cyan borders, what do you say?
HTML http://i.imgur.com/UNoyfa3.png
#Post#: 3750--------------------------------------------------
Re: Omnipotencia [Voting]
By: b-ong Date: January 6, 2016, 5:20 pm
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wowowow why does it go down into bongatarian desert area
or does that part not mean anything
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