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#Post#: 2820--------------------------------------------------
more bg ideas
By: Mudkipz Date: June 13, 2014, 10:08 pm
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two way battles:
just like normal battles, except both zones are simultaneously
attacking and defending. this probably requires at least 4v4. if
when either zone is seized, the battle in that zone ceases, but
the battle continues in the other zone until time is up or that
zone's flag is seized.
progressive battles:
instead of a flag, each province has a 'pillar' which is
obsidian stacked over a chest stacked over an obsidian stacked
over a chest ... about 3 to 5 times. an enchanted stick with a
special code is placed in the chests. during each battle,
attackers may break obsidian and take the stick, but defenders
may not rebuild the obsidian and chests. at the end of each
battle, defenders may repair one level of chest/obsidian up to
the maximum value. if attackers wear down the defense until they
seize all the sticks, they conquer the zone.
using this method, it probably takes multiple battles to take a
zone. perhaps to compensate for how slow it is, progressive
battles can operate over several zones instead of a single one.
#Post#: 2823--------------------------------------------------
Re: more bg ideas
By: Bla Date: June 14, 2014, 8:32 am
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Interesting ideas.
The first one I think should just end when either of the zones
is taken over. When you've taken over the enemy zone they're
attacking from, I don't think they should continue to attack the
other zone from it. Also, on the map, if the two zones swap
owners, it's likely they'd become detached from their fronts,
and that'd trigger the mechanism saying you lose the zones
detached from your front. I think it'd become a bit messy.
However, it's an interesting idea to let two zones try to take
each other's flags instead of playing just the roles of attacker
and defender. As it is now the attackers don't have much to
lose, only the defenders, so that seems more fair. Maybe we
should try and see how that works, timed like regular battles.
Progressive battles:
I don't think I'm completely sure about this, but I think that'd
be better to have in another war region, having both flags and
that would make stuff more complicated and I think the flag
concept seems more intuitive and probably more fun.
#Post#: 2837--------------------------------------------------
Re: more bg ideas
By: atomic7732 Date: June 14, 2014, 11:44 pm
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I was thinking maybe they should be like... the last 20% or so
of a battle's scheduled time, the defenders may attack the
attacker's base if the attackers have not completed their own
objective.
#Post#: 2846--------------------------------------------------
Re: more bg ideas
By: Bla Date: June 15, 2014, 5:18 am
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Why? :P Sounds unneccesarily complicated, and then we need to
announce that moment, I'll need to keep a lot of attention to
the clock. Would be simpler to just say during the entire
battle.
#Post#: 2849--------------------------------------------------
Re: more bg ideas
By: oobeinfo Date: June 15, 2014, 7:05 am
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there should be no unlegit reward for completely finishing off
the battleground, it should just be "refreshed" if anyone
manages to claim the entire thing. like, bases removed, damage
repaired, and all zones are without an owner.
#Post#: 2853--------------------------------------------------
Re: more bg ideas
By: Mudkipz Date: June 15, 2014, 8:01 am
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then why would anyone bother finishing off the battleground just
to lose the land and everything they've built up?
#Post#: 2855--------------------------------------------------
Re: more bg ideas
By: Mudkipz Date: June 15, 2014, 8:07 am
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i came up with this one:
only fists and snowballs allowed, and armor is unrestricted.
weapons like lava or tnt are restricted.
BUT.
there is no respawn on death. when you die, you are out of the
battle.
this ruleset can be applied to most battle "types". we could use
it with a (it would have to be looong) timer, or just have
people fight until all the people on one side are dead
#Post#: 2857--------------------------------------------------
Re: more bg ideas
By: Bla Date: June 15, 2014, 12:18 pm
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[quote author=oobeinfo link=topic=255.msg2849#msg2849
date=1402833923]
there should be no unlegit reward for completely finishing off
the battleground, it should just be "refreshed" if anyone
manages to claim the entire thing. like, bases removed, damage
repaired, and all zones are without an owner.
[/quote]
There aren't any unlegit rewards currently either. But I agree
with Kip, there's no point in punishing anyone who manages to
take over the entire BG by simply removing all their progress.
The rules still describe how other teams can form and conquer
zones.
As for the fist-snowball idea, it doesn't sound that interesting
to me, not in the BG, maybe for another pvp region. I don't see
a point in making completely new combat rules from scratch, the
current ones are plenty of fun even though they can probably be
improved.
I think when death means no more participation in the battle,
you have a tendency to avoid combat, which makes the battles
less intense and exciting.
#Post#: 2858--------------------------------------------------
Re: more bg ideas
By: b-ong Date: June 15, 2014, 4:15 pm
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I was just thinking this thing where the kills/deaths decides
the winner, for another battleground obv. And maybe no terrain
damage so people can't pillar 20 blocks up and stay there.
#Post#: 2864--------------------------------------------------
Re: more bg ideas
By: oobeinfo Date: June 16, 2014, 1:53 am
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ok then how will the current bg work when red front takes over
the whole thing?
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