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       #Post#: 2725--------------------------------------------------
       Ampluterra
       By: Bla Date: June 1, 2014, 9:47 am
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       This topic is for the region Ampluterra, currently inactive,
       originally established by Matty.
       I request permission for these three projects affecting the
       lands of Ampluterra:
       1 (yellow): Moving the rail line between Kaktoland and
       Ampluterra slightly so that it follows the UBSR rail coordinate
       laws and the route is shortened slightly, and moving the
       Ampluterra station slightly as well, possibly including the
       surface entrance where I'd like permission to build a small
       building.
       2 (cyan): Extension of the 4m wide road from Kaktoland that now
       goes to the border. The plan is for it to roughly follow the
       cyan route and in the end, link to the old 2m wide road leading
       to Desertopia through Azecliffs, where it might be extended in a
       future project another time. Some of the old 2m wide road that
       would go closely along the wider road will be removed in the
       process.
       3 (green): Permission to build a fort/gate structure embedded
       into the tunnel/border mountains, exact design and size isn't
       planned, but the top of the mountain will be preserved, the
       structure will just carve into the sides on both sides of the
       border and have an interior accessible through the tunnel.
  HTML http://i.imgur.com/klDnOlG.png
       #Post#: 2726--------------------------------------------------
       Re: Ampluterra [Approved]
       By: AeriOwl Date: June 1, 2014, 9:52 am
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       Everything is fine except I'd prefer if you would build on top
       of the current road for the portion that goes near the
       chunkborder cliffs but if you wouldn't it's ok.
       #Post#: 2727--------------------------------------------------
       Re: Ampluterra [Approved]
       By: Bla Date: June 1, 2014, 10:05 am
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       I can do that by making the tunnel curved if you want, even
       though it makes the road longer. Otherwise I can landscape the
       area around the chunkyborder near the road so it's smooth around
       the road.
       If the tunnel goes due north/south as it does atm it'll be hard
       to make a 4m wide road curve so sharply around the chunkyborder
       I think.
       #Post#: 3401--------------------------------------------------
       Re: Ampluterra [Inactive]
       By: Bla Date: January 9, 2015, 2:37 pm
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       Fiah has abandoned his regions, so Ampluterra is inactive now.
       I'm considering taking over Ampluterra but I'd like to know if
       other people are interested in it.
       #Post#: 3402--------------------------------------------------
       Re: Ampluterra [Inactive]
       By: b-ong Date: January 9, 2015, 6:31 pm
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       no problem
       #Post#: 3409--------------------------------------------------
       Re: Ampluterra [Inactive]
       By: AeriOwl Date: January 11, 2015, 9:12 am
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       I'd like to claim Ampluterra if that's ok with Fiah.
       EDIT: Fiah gave me permission. Bla can suggest what he wants to
       do in the region though and if it seems reasonable then he can
       do it.
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