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#Post#: 2579--------------------------------------------------
Blacraft Rail
By: oobeinfo Date: May 18, 2014, 8:29 pm
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I just realized that we could connect the ring rail being built
in Darvincia with the already existing one built between Kaeshar
and Revolutea.
HTML http://i.imgdiode.com/HToiAq.jpg
#Post#: 2587--------------------------------------------------
Re: Blacraft Rail
By: Bla Date: May 19, 2014, 5:59 am
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We could do that if Smj and Fiah want it, although Oasis City is
very far south.
#Post#: 2999--------------------------------------------------
Re: Blacraft Rail
By: Bla Date: June 25, 2014, 3:00 pm
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I and Jorster have discussed a rail line to Jorsterton, and he'd
like a station close to (1500 , -20) where the rails run along
parallel to the x axis.
Since I've also thought about extending the rails from Blue Bay
to Swamphold, I'll write the current plan down here.
The length extension is 1450 meters.
It should require approximately 1248 iron, 144 gold and 144
redstone torches.
Spawntown will gladly provide the iron and redstone torches, but
I'd like to start a poll for the 144 gold to be supplied by all
UBSR regions. This is 6% of every member's collectively stored
gold. Unless people have complaints, I will start a poll for
this plan tomorrow.
The rail line: From Blue Bay it runs from (-230 , -120) west
until (-880 , -120) north of Swamphold. Then it turns south to
(-880 , 20), with Swamphold Station along this segment. Then it
turns west until (-1440 , 20), from there north to (-1440 ,
-20), and then west until -1500 , -20). The route is illustrated
below (coords are not exact):
[IMG]
HTML http://i.imgur.com/v2NePeS.png[/img]
#Post#: 3000--------------------------------------------------
Re: Blacraft Rail
By: Jorster Date: June 25, 2014, 3:03 pm
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I approve of this
#Post#: 3065--------------------------------------------------
Re: Blacraft Rail
By: Bla Date: June 30, 2014, 4:07 pm
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The poll was approved with 5 voting for and 0 against, so the
line will be constructed.
#Post#: 3070--------------------------------------------------
Re: Blacraft Rail
By: Bla Date: July 1, 2014, 5:41 pm
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There's a problem: At the very end of the tunnel, there's an
underground wheat farm at the altitude of the rails. Idk what to
do about it or what Jorster wants, but I guess we can just
construct the rails to there, and then redirect them slightly or
something when he comes back.
Also, would people be interested in changing the rail standards
from:
- Boosters at coordinate multiples of 20, and therefore boosters
the block before a turn appears to turn left, and a dilemma at
the coordinates 0 and -0 (which has been solved by treating -0
as not a multiple of 20 so far)
to
- Boosters at coordinate multiples in the series 10, 30, 50...
and -10, -30, -50...
Which would be utilized in future designs, but where the old
design may continue to exist (but it would be a goal to convert
the older rails to the new standards over time, this could be
done maybe by giving prizes to people who help convert the old
rails or something).
I like the 10, 30, 50... better because it will make the turns
look symmetrical and nicer.
#Post#: 3085--------------------------------------------------
Re: Blacraft Rail
By: AeriOwl Date: July 4, 2014, 2:52 pm
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sure
#Post#: 3086--------------------------------------------------
Re: Blacraft Rail
By: oobeinfo Date: July 5, 2014, 1:24 am
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я, this is what I proposed so of course I should vote for
it :P
#Post#: 3090--------------------------------------------------
Re: Blacraft Rail
By: Bla Date: July 5, 2014, 5:57 pm
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The rail law has been changed:
HTML http://blacraft.wikia.com/wiki/Rules/Law_of_the_Union_of_Blacraft_Socialist_Regions#.C2.A72.1.1_Passenger_Transport_Rails
And construction of the line to Jorsterton is complete (see
Dynmap).
#Post#: 3093--------------------------------------------------
Re: Blacraft Rail
By: b-ong Date: July 5, 2014, 9:14 pm
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wow you're good at mining
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