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       #Post#: 2410--------------------------------------------------
       Kaktolake Monster Factory
       By: Bla Date: April 3, 2014, 12:24 pm
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       Did some science at the factory:
       The water takes approx 20 seconds from flow start to reach the
       end of the farm by the hoppers.
       I have let mobs spawn in the farm four times, and then recorded
       the mobs fall and graphed the number of mobs fallen at intervals
       of 1 second, and summed them to get cumulative graphs.
       I also summed the number of mobs fallen in all four cases to the
       bottom graph.
       Based on this it should be possible to determine the ideal time
       that the flow should be running, if we know the mob spawn rate.
       Determining that would be tricky though, because you can't watch
       much of the spawning area at the same time, and it also depends
       on how many mobs there already are. But it appears that the
       water certainly shouldn't run for more than 80 seconds, and
       certainly not for less than 20 seconds, and that the proper
       amount of time would probably be between 40 and 70 seconds.
       I guess setting the flush time to 50 seconds at 5 minute
       intervals should be a reasonable start. If the water takes 20s
       to reach the end, that should grab the mobs up to 70 seconds on
       the graphs.
       As for how to set up a 5 minute hopper timer, Idk yet
  HTML http://i.imgdiode.com/ITufjl.png
  HTML http://i.imgdiode.com/aAdUcA.png
       #Post#: 2412--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: b-ong Date: April 3, 2014, 1:50 pm
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  HTML http://www.minecraftforum.net/topic/1122799-how-to-make-a-1-or-2-minute-timer/
       " I know you can do the 5 minute timer by using a dispenser
       spitting an item on a pressure plate,"
       that was an year ago
       #Post#: 2413--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: Bla Date: April 3, 2014, 2:14 pm
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       True, I'm not very fond of a design that wastes items like that
       though, although nobody really needs rotten flesh. I'd prefer a
       fully automatic system. :P
       #Post#: 2427--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: Bla Date: April 5, 2014, 10:34 pm
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       And a video of the project:
  HTML https://www.youtube.com/watch?v=squxil0fMvA
       #Post#: 2446--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: Bla Date: April 11, 2014, 8:53 am
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       There are some serious problems with the factory that I've found
       while working on the intro center, which means the factory
       probably on the edge of where the chunks are loaded around me.
       The dispensers tend to get out of sync, because every redstone
       signal just swaps the water flow on or off.
       So far I found a rather easy solution, I set up a ladder to the
       lowest redstone level and if you destroy the redstone and place
       it again, it swaps the state of all dispensers after that
       redstone. But now I've seen that it also gets out of sync
       vertically, so even if the bottom floor is synced, the top
       floors probably aren't. This is getting a pain to maintain.
       The solution would probably have to be a centralized water flow,
       like in the Border Hill farms, so just one redstone pulse pours
       water into a network that makes it fill all the floors. I should
       consider if such a design could be made. I think the factory is
       starting to get a bit unproductive in its current state.
       Other ideas are welcome.
       #Post#: 2447--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: b-ong Date: April 11, 2014, 1:48 pm
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       ooh so that was the problem. or you could just raise/lower view
       distanace?
       #Post#: 2448--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: Bla Date: April 11, 2014, 4:11 pm
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       If I'm changing how far away chunks are loaded around players
       I'm just moving the problem into another zone, that wouldn't be
       a good solution to the problem. Increasing it increases lag,
       reducing it reduces how far we can see, we don't really want
       either, even though ofc it's possible that 10 isn't the ideal
       setting. Considering it affects the game constantly for everyone
       I also think that's a bit invasive in order to fix one factory.
       Tl;dr I don't think changing the view distance would be a good
       solution, but thanks for the idea.
       #Post#: 2451--------------------------------------------------
       Re: Kaktolake Monster Factory
       By: Bla Date: April 13, 2014, 10:01 am
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       I think I got an idea that might work better. Replace the
       dispensers with pistons and a water source block. The pistons
       won't get out of sync like the dispensers, but they take more
       space. But I think there should be enough space.
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