DIR Return Create A Forum - Home
---------------------------------------------------------
Blacraft
HTML https://blacraft.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Blacraft General
*****************************************************
#Post#: 2034--------------------------------------------------
Seed for Post-1.7 Cropping Blacraft
By: Bla Date: October 19, 2013, 4:23 pm
---------------------------------------------------------
Ok so, after the 1.7 update, Blacraft will get a new seed,
because I gave the old one away long ago and there's no reason
to continue to use the old one when we'll get chunky borders in
any case outside the cropped land.
Some people have asked me to browse through seeds and pick a
good one. Others have said I should pick a random one.
Personally I don't really like that any of us (including myself)
should "pick" the terrain we want and know where different
biomes are going to be before exploring, and I think the
probability that we'll be surrounded by ice plains or oceans
eveywhere is extremely unlikely. Darvince has said it's likely
that there won't be one of those magic mesa biomes within 8km
and Fiah wants the third stronghold (which I could also just
generate separately and paste somewhere into the world using
WorldEdit and then announce an approx location or something).
Anyway, discuss and vote here. You can change votes after
voting.
And remember if I do have to pick the seed: It is very unlikely
that I will find a seed that will fit all of your requests if
all of you say you want specific biomes to border you etc. If I
pick the seed, I don't want to hear complaints afterwards.
#Post#: 2035--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: yqt1001 Date: October 19, 2013, 4:29 pm
---------------------------------------------------------
As far as the possibility of being surrounded by the completely
same biome, it's basically 0% unless we do large biomes. Snow
plains are at most 2k by 2k and oceans are way smaller now.
#Post#: 2036--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: b-ong Date: October 19, 2013, 7:13 pm
---------------------------------------------------------
ok i voted but please do not crop out my ocean
#Post#: 2039--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: smjjames Date: October 20, 2013, 10:23 am
---------------------------------------------------------
Well, I'd REALLY like to have the mesa biome bordering my
territory, bonus internets if you manage to get a Bryce Canyon
as well, but If it's just mesa biome, that's ok.
Although having one within reasonable distance of my territory
can work, but preferrably as close as you can get it.
#Post#: 2040--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: b-ong Date: October 20, 2013, 10:50 am
---------------------------------------------------------
>new update
>want new biome
>update pasts
>gets new biome
>time
>new biome turns old
>new update
repeat
#Post#: 2041--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: smjjames Date: October 20, 2013, 10:54 am
---------------------------------------------------------
I doubt theres going to be more biomes in the forseeable future.
#Post#: 2050--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: Bla Date: October 23, 2013, 1:49 pm
---------------------------------------------------------
I have thought out another possibility. It is that before the
cropping, we choose some criteria that the seed must have. They
could be, at least one or two savanna M+ (or whatever it is)
within 3km, etc. I could then generate a seed, check whether it
fulfills the criteria, and pick the first one that does. That
seems like a better idea to me than sitting and judging
subjectively whether everyone get good enough terrain nearby. If
people want that, they should write the criteria that they think
I should judge the seed on, which would mostly be which biomes
that should be there I guess.
My proposal would look something like:
- There must be at least 1 savanna M+ within 3 km of spawn
- There must be at least 1 savanna, flower forest, etc. etc.
within 4 km of spawn
- Reject seed if a single pre-1.7 biome (or deep ocean) spawns
that cover more than 1.5x1.5 km within 3 km of spawn
And maybe
- At least one new stronghold should generate in the new land
but that would mean I knew a lot of things about the landscape
and stuff without exploring that myself ingame.
#Post#: 2051--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: smjjames Date: October 23, 2013, 2:15 pm
---------------------------------------------------------
Also no ocean to the west please :P If there is a lake the size
of the one next to Spawntown, okay sure, but not an ocean.
I know oceans are smaller and it's not likely there will be an
ocean to the west, but I'd like some land to the west...
Also, how about adding 'at least one mesa biome within 3-4km of
spawn'? Though if we crop as closely to claimed territory (and
anything else we want to keep) as we can, there is a good chance
of getting all of the new biomes within 4km.
#Post#: 2053--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: b-ong Date: October 23, 2013, 2:20 pm
---------------------------------------------------------
wait do i post cropping in the land division thraed or in here?
#Post#: 2069--------------------------------------------------
Re: Seed for Post-1.7 Cropping Blacraft
By: yqt1001 Date: October 23, 2013, 3:34 pm
---------------------------------------------------------
Why do we need Savanna M biomes?
Also it's basically impossible for a stronghold to generate in
new land unless we crop out inactive land around spawn.
*****************************************************
DIR Next Page