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       #Post#: 1547--------------------------------------------------
       Re: Idea: Inactive Regions
       By: Bla Date: July 13, 2013, 11:48 am
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       Oh kol.
       Well, something that's easier than having to run through all the
       usernames in-game would be nice, but that does solve it. Kol.
       #Post#: 1747--------------------------------------------------
       Re: Idea: Inactive Regions
       By: yqt1001 Date: August 10, 2013, 2:43 pm
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       I'd like to see this idea revisited.
       #Post#: 1748--------------------------------------------------
       Re: Idea: Inactive Regions
       By: Bla Date: August 11, 2013, 3:17 am
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       What do you suggest?
       #Post#: 1749--------------------------------------------------
       Re: Idea: Inactive Regions
       By: yqt1001 Date: August 11, 2013, 11:39 am
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       [quote author=Bla link=topic=128.msg1748#msg1748
       date=1376209054]
       What do you suggest?
       [/quote]
       The same as before, but for this to actually happen!
       #Post#: 1750--------------------------------------------------
       Re: Idea: Inactive Regions
       By: b-ong Date: August 11, 2013, 12:15 pm
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       on who's territory?
       afaik people have been pretty active
       #Post#: 1751--------------------------------------------------
       Re: Idea: Inactive Regions
       By: yqt1001 Date: August 11, 2013, 12:25 pm
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       Bka shrunk The Molten Empire, so between Molten and Matolony?
       Foresia is closer to spawntown and also empty, Quonbla might
       also work.
       #Post#: 1752--------------------------------------------------
       Re: Idea: Inactive Regions
       By: Bla Date: August 11, 2013, 2:29 pm
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       We could turn some of the unclaimed land which was earlier a
       part of Quontia into a community region yes.
       As for converting regions, I think we should at least try
       contacting the previous owner before doing it, or use the /seen
       command (if that works) to see if the owner has been offline for
       a year. If Quontex has been offline for a year, I think it's
       fair to turn Quonbla into a community region.
       Ventus is still active occasionally and manages Foressia, so we
       need his permission to do that.
       #Post#: 1753--------------------------------------------------
       Re: Idea: Inactive Regions
       By: b-ong Date: August 11, 2013, 6:53 pm
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       there's a flaw in this one year thing, if a newbie just joined
       and left after a week, then we would have to wait an year to
       reclaim that territory? idk about you but we should make some
       kind of non-linear equation or just benchmarks
       #Post#: 1754--------------------------------------------------
       Re: Idea: Inactive Regions
       By: Bla Date: August 12, 2013, 11:23 am
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       If a newbie joined and left after a week it most probably hasn't
       even claimed a territory. If it does, I'd say keep the rule just
       for the simplicity, I don't think it's a big problem.
       #Post#: 1759--------------------------------------------------
       Re: Idea: Inactive Regions
       By: yqt1001 Date: August 16, 2013, 1:29 pm
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       Right so, idea:
       A region is divided into areas (50 by 50?, doesn't really matter
       the size) and people can claim them if they have a specific use
       for them (ie farms, a house or whatever). This would create a
       more community kind of town, rather than just a Spawntown where
       you need permission to build something.
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