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#Post#: 1418--------------------------------------------------
Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: smjjames
Date: May 29, 2013, 5:12 pm
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Anyways, I looked around to see if there were any rolling
minecart replacements and the only one other than the forge
plugin that got a hit from searching chunk and cart was this:
HTML http://dev.bukkit.org/server-mods/traincarts/
Not the same as
FTB's traincarts though.
Some other possibilities are:
HTML http://dev.bukkit.org/server-mods/msp/
HTML http://dev.bukkit.org/server-mods/minecartmania-reborn/
HTML http://dev.bukkit.org/server-mods/bytecart/
(I kind of like this
one)
Also this:
HTML http://dev.bukkit.org/server-mods/addquartz/
While
it's not a cart related plugin, it would be nice to get quartz
into the areas we have already built in (and would have saved us
the headache of cropping the nether).
#Post#: 1420--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: stuffhappens
Date: June 1, 2013, 1:18 pm
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So you want to have Railcraft, but for a vanilla server?
#Post#: 1421--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Bla
Date: June 1, 2013, 3:01 pm
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I didn't see the word "chunk" mentioned anywhere in the first
two links. The third one has an option for minecarts to keep
chunks loaded in the configuration file it seems though, so that
one seems like a good option, although it also seems like a
somewhat big plugin that would need a lot of features disabled
before it could be used.
#Post#: 1424--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: smjjames
Date: June 2, 2013, 1:26 pm
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--- Quote from: Bla link ---
>
> I didn't see the word "chunk" mentioned anywhere in the first
two links. The third one has an option for minecarts to keep
chunks loaded in the configuration file it seems though, so that
one seems like a good option, although it also seems like a
somewhat big plugin that would need a lot of features disabled
before it could be used.
>
--- End Quote ---
For the traincarts one, look in the incompatibilities, it
mentions that that plugin has a chunk persistence part of it.
The rest of the links though I simply did a search for
carts/minecarts and looked if they said anything or implied
chunk persistence or if I thought it MIGHT have that feature,
and if they were recently updated. Traincarts and ForgePlugin
really were the only hits that I got which were matches and were
updated recently.
As for the minecartmania, sure the farming automation would be
turned off. For the jumping thing, that could be fun to have
(railguns, literally!) and the speed parts of it would allow the
overworld rails to be used without having to build the
netherrail (actually, the netherrail would still be useful, if
you've seen how the area between spawntown portal and capital
portal looks). We could keep most of the automation that is
useful.
--- Quote from: stuffhappens link ---
>
> So you want to have Railcraft, but for a vanilla server?
>
--- End Quote ---
No, just attempting to find something that will do the chunk
persistence that rolling minecarts had.
#Post#: 1426--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Bla
Date: June 2, 2013, 2:35 pm
---------------------------------------------------------
--- Quote from: smjjames link ---
>
> For the traincarts one, look in the incompatibilities, it
mentions that that plugin has a chunk persistence part of it.
--- End Quote ---
Is the traincarts one ByteCart/the third one?
--- Quote from: smjjames link ---
> The rest of the links though I simply did a search for
carts/minecarts and looked if they said anything or implied
chunk persistence or if I thought it MIGHT have that feature,
and if they were recently updated. Traincarts and ForgePlugin
really were the only hits that I got which were matches and were
updated recently.
--- End Quote ---
Neither of them are called Traincarts or ForgePlugin in the
title. It hope you will use their titles so it will be easier to
understand.
--- Quote from: smjjames link ---
> As for the minecartmania, sure the farming automation would be
turned off. For the jumping thing, that could be fun to have
(railguns, literally!) and the speed parts of it would allow the
overworld rails to be used without having to build the
netherrail (actually, the netherrail would still be useful, if
you've seen how the area between spawntown portal and capital
portal looks). We could keep most of the automation that is
useful.
>
--- End Quote ---
I think all of those things should be off, but that's just my
opinion.
#Post#: 1427--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: smjjames
Date: June 2, 2013, 2:56 pm
---------------------------------------------------------
--- Quote from: Bla link ---
>
> [quote author=smjjames link=topic=125.msg1424#msg1424
date=1370197571]
> For the traincarts one, look in the incompatibilities, it
mentions that that plugin has a chunk persistence part of it.
--- End Quote ---
Is the traincarts one ByteCart/the third one?[/quote]
No, you said that the first one (which I assumed you meant
traincarts) didn't have chunk in the description, it does,
sortof and I thought the third one was the minecartmania.
--- Quote from: smjjames link ---
> [quote]
> [quote author=smjjames link=topic=125.msg1424#msg1424
date=1370197571]The rest of the links though I simply did a
search for carts/minecarts and looked if they said anything or
implied chunk persistence or if I thought it MIGHT have that
feature, and if they were recently updated. Traincarts and
ForgePlugin really were the only hits that I got which were
matches and were updated recently.
--- End Quote ---
Neither of them are called Traincarts or ForgePlugin in the
title. It hope you will use their titles so it will be easier to
understand.[/quote] [/quote]
I didn't post the forgeplugin because it had to do with tekkit
and was not even close to what I was looking for. However, the
page for it seems to have dissapeared, so it's moot.
Traincarts:
HTML http://dev.bukkit.org/bukkit-mods/traincarts/
Minecart Speed+
HTML http://dev.bukkit.org/bukkit-mods/msp/
MinecartMania-Reborn:
HTML http://dev.bukkit.org/bukkit-mods/minecartmania-reborn/
ByteCart:
HTML http://dev.bukkit.org/bukkit-mods/bytecart/
--- Quote from: smjjames link ---
>
> [quote author=smjjames link=topic=125.msg1424#msg1424
date=1370197571]As for the minecartmania, sure the farming
automation would be turned off. For the jumping thing, that
could be fun to have (railguns, literally!) and the speed parts
of it would allow the overworld rails to be used without having
to build the netherrail (actually, the netherrail would still be
useful, if you've seen how the area between spawntown portal and
capital portal looks). We could keep most of the automation that
is useful.
>
--- End Quote ---
I think all of those things should be off, but that's just my
opinion.
[/quote]
The jumping is off by default anyway since it requires a block
that is unobtainable, and if you don't want high speed rail,
fine.
#Post#: 1430--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Bla
Date: June 3, 2013, 12:02 pm
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--- Quote from: smjjames link ---
>
> (1)
HTML http://dev.bukkit.org/server-mods/msp/
>
> (2)
HTML http://dev.bukkit.org/server-mods/minecartmania-reborn/
>
> (3)
HTML http://dev.bukkit.org/server-mods/bytecart/
(I kind of
like this one)
>
--- End Quote ---
This is how I numbered them using my own logic, the order they
were written in. Anyway whatever. I don't think I am in the mood
to look into this. But thanks for suggesting them.
#Post#: 1431--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Darvince
Date: June 4, 2013, 5:30 am
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aka "I am being Blaist right now, sorry I hate plugins."
#Post#: 1445--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Mudkipz
Date: June 6, 2013, 9:38 pm
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i don't think we need minecart plugins badly though, nether
transportation is probably more efficient for transporting <
100,000 items at a time
#Post#: 1447--------------------------------------------------
Re: Some rollingminecart replacement possibilities (also getting
quartz in)
DIR By: Bla
Date: June 7, 2013, 12:51 am
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Mudkipz, you don't understand the point of minecart
transportation. It's not efficiency, it's just an excuse to
build cool, long, nice looking, advanced rail systems.
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