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       #Post#: 1186--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: Mudkipz Date: March 17, 2013, 8:00 pm
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       it doesn't like to empireattack
       #Post#: 1187--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: yqt1001 Date: March 17, 2013, 8:50 pm
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       Well I have tested all the plugins and results:
       Rolling minecarts is completely broken, I'll look into smjjames'
       options that he posted above.
       cmagnet doesn't work for trapped chests (yet, I'm assuming
       they'll add that functionality).
       If you don't set a deathchest you'll get spammed with a "no room
       in death chest" error when you die.
       Everything else should work perfectly fine. I tested on the
       temporary server and I won't reverted it back to vanilla, so if
       you want to try out something go ahead.
       Just a minor option for deathchests (if we do use them), should
       I have it set so that it links with LWC? ie to make a death
       chest you'll either need to public lock it or private lock it.
       Without this feature on it is as easy as what I said in the
       original post.
       #Post#: 1188--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: b-ong Date: March 17, 2013, 8:51 pm
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       public deathchest ftw
       #Post#: 1189--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: smjjames Date: March 17, 2013, 9:22 pm
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       Yeah a public deathchest would be reasonable, but what if you
       die and respawn in wherever you set the home bed, but the stuff
       ends up in the public chest which is in Spawntown. Or am I
       misunderstanding it a bit?
       Alternatively, instead of (or in addition to) putting a chest
       that says ______ Deathchest, you can set it up to spawn a chest
       or a sign on death.
       #Post#: 1190--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: yqt1001 Date: March 17, 2013, 9:44 pm
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       [quote author=smjjames link=topic=101.msg1189#msg1189
       date=1363573355]
       Yeah a public deathchest would be reasonable, but what if you
       die and respawn in wherever you set the home bed, but the stuff
       ends up in the public chest which is in Spawntown. Or am I
       misunderstanding it a bit?
       Alternatively, instead of (or in addition to) putting a chest
       that says ______ Deathchest, you can set it up to spawn a chest
       or a sign on death.
       [/quote]
       You are misunderstanding it. I can set up deathchests to require
       that a chest be registered to LWC before it can become a
       deathchest, or not.
       #Post#: 1191--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: smjjames Date: March 17, 2013, 9:54 pm
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       Well, maybe have the flexibility of choosing whether to make it
       public or private?
       #Post#: 1194--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: Bla Date: March 18, 2013, 1:11 am
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       [quote author=smjjames link=topic=101.msg1181#msg1181
       date=1363562963]
       The deathchest would definetly be useful for those that have
       problems caving without dying much (and is useful when you have
       an inventory full of stuff and die in lava).
       Also useful for fighting the enderdragon. Except that any
       potions the person had on won't be available to others, but that
       can be worked out.
       [/quote]
       But being able to fly and having infinite life is also using for
       all sorts of things. But it removes the challenge from the game.
       I think deathchests are a very bad idea to be honest. I don't
       remember what I said about it though. If we're going to use
       them, the items could go to some special storage that only
       admins could access, and people could request their items back
       if they lost them because of a bug. Idk.
       Maybe if the deathchests are placed in a sufficiently annoying
       location, it will outweigh the reward. If we made some sort of
       lava parkour track people would have to go through every time
       kol. Then again they could also just dirt pillar I guess. Maybe
       an obsidian maze. And people could get banned for destroying
       blocks in the area or something. Idk. Discuss.
       About cmagnet, I don't see why we would need that anymore now
       that there are hoppers?
       #Post#: 1196--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: Darvince Date: March 18, 2013, 1:49 am
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       So what you're suggesting at first is that if someone dies they
       can't get their stuff even if it normally wouldn't have expired
       yet, if it wasn't due to a bug? That's just being a dick.
       For your suggestion that's slightly closer to vanilla Minecraft,
       how is there a reward at all for dying? You'll still lose the
       experience. Also, a maze would be too simple because there is a
       rule for mazes that gives you a 100% success rate. Anything that
       can be solvable is simply time-consuming since things in chests
       cannot despawn. I think vanilla Minecraft (other than when you
       die in lava, you should still be able to retrieve those) is best
       as you have a time limit to retrieve your items.
       #Post#: 1197--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: smjjames Date: March 18, 2013, 1:52 am
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       Still nice to have the option depending on the situation, but
       yes you're right, the hoppers make the cmagnet function
       obsolete.
       Sounds like you're trying to make it pointless to even have that
       plugin and I've already thought of a few ways that it could be
       used as a shortcut (not that i would abuse it......) so I get
       your point. However, yqt also has a point with people dying due
       to bugs, so maybe we can just have it until people stop dying
       due to glitches?
       #Post#: 1198--------------------------------------------------
       Re: Plugin Changes for 1.5
       By: yqt1001 Date: March 18, 2013, 7:21 am
       ---------------------------------------------------------
       [quote author=Bla link=topic=101.msg1194#msg1194
       date=1363587091]
       But being able to fly and having infinite life is also using for
       all sorts of things. But it removes the challenge from the game.
       I think deathchests are a very bad idea to be honest. I don't
       remember what I said about it though. If we're going to use
       them, the items could go to some special storage that only
       admins could access, and people could request their items back
       if they lost them because of a bug. Idk.
       Maybe if the deathchests are placed in a sufficiently annoying
       location, it will outweigh the reward. If we made some sort of
       lava parkour track people would have to go through every time
       kol. Then again they could also just dirt pillar I guess. Maybe
       an obsidian maze. And people could get banned for destroying
       blocks in the area or something. Idk. Discuss.
       [/quote]
       It is possible for an admin to set up deathchests in a certain
       location and not allow someone else to move them. The idea
       behind it is that bukkit 1.5 is incredibly buggy (I already
       spawned underground yesterday) and this will simply solve the
       problem of having to respawn items everyday. I know you don't
       like the idea, but you also won't be the person who will have to
       respawn the items.
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