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       #Post#: 190--------------------------------------------------
       Move speed relative to active weapons.
   DIR By: Salty Sea Pickle
       Date: November 25, 2014, 7:56 am
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       Ever get annoyed that someone with a huge machine gun can run as
       fast as someone who's running around with a pistol? Well, I do.
       I find it quite irritating.
       SO, my idea is that we do some coding, and make it so move
       speeds are different when different weapons are active. Here's
       the ratio.
       Unarmed/Melee weapons: 100% Speed.
       Pistol/Small arms: 90% Speed
       SMGs/Small Assault Rifles: 85% Speed
       Moderate sized Assault Rifles: 80% Speed
       Large Assault Rifles: 75% Speed.
       LMGs/Explosive Weapons: 60% Speed.
       Also, movement speed should be considerably slower when walking
       backwards. This generally makes melee combat more fair, and it
       would make the game more realistic.
       #Post#: 203--------------------------------------------------
       Re: Move speed relative to active weapons.
   DIR By: Recent Kills
       Date: November 25, 2014, 11:02 pm
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       i would most likely do this
       Unarmed/Melee weapons: 100% Speed.
       Pistol/Small arms: 85% Speed
       SMGs/Small Assault Rifles: 80% Speed
       Moderate sized Assault Rifles: 75% Speed
       Large Assault Rifles: 66% Speed.
       LMGs/Explosive Weapons: 55% Speed.
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