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#Post#: 190--------------------------------------------------
Move speed relative to active weapons.
DIR By: Salty Sea Pickle
Date: November 25, 2014, 7:56 am
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Ever get annoyed that someone with a huge machine gun can run as
fast as someone who's running around with a pistol? Well, I do.
I find it quite irritating.
SO, my idea is that we do some coding, and make it so move
speeds are different when different weapons are active. Here's
the ratio.
Unarmed/Melee weapons: 100% Speed.
Pistol/Small arms: 90% Speed
SMGs/Small Assault Rifles: 85% Speed
Moderate sized Assault Rifles: 80% Speed
Large Assault Rifles: 75% Speed.
LMGs/Explosive Weapons: 60% Speed.
Also, movement speed should be considerably slower when walking
backwards. This generally makes melee combat more fair, and it
would make the game more realistic.
#Post#: 203--------------------------------------------------
Re: Move speed relative to active weapons.
DIR By: Recent Kills
Date: November 25, 2014, 11:02 pm
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i would most likely do this
Unarmed/Melee weapons: 100% Speed.
Pistol/Small arms: 85% Speed
SMGs/Small Assault Rifles: 80% Speed
Moderate sized Assault Rifles: 75% Speed
Large Assault Rifles: 66% Speed.
LMGs/Explosive Weapons: 55% Speed.
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