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       #Post#: 441--------------------------------------------------
       CLAG updates
   DIR By: MoD
       Date: November 19, 2012, 4:04 pm
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       I like that the new CLAG plugin is keeping things lag free.
       However, I feel - and I think the vast majority of those who die
       lots or have autofarms will agree - the intervals between entity
       removal are too short. Is it possible to get this lengthened at
       all please, to say double time?
       #Post#: 444--------------------------------------------------
       Re: CLAG updates
   DIR By: Omfgs
       Date: November 19, 2012, 4:16 pm
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       Clag is glitching me by alot bro like whenever I destroy it
       makes a lagspike as if the blocks invisible. Clag also forced my
       to kill my chickens because it lost all the eggs.
       #Post#: 453--------------------------------------------------
       Re: CLAG updates
   DIR By: Nick
       Date: November 19, 2012, 7:02 pm
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       ClearLag has reduced our CPU by over 2/3.
       With almost 70k downloads, it's truly as legit as can be.
       With that said, the features are endless; by default, the bare
       minimum you see.
       As I told Idwlod_Mc, the config file alone is a harry potter
       book, and to change even the slightest time intervals or
       broadcast logging, I'm not even sure where to begin.
       Unfortunately however, there are a few problems with it, as you
       mentioned one already.
       It also sadly, removes paintings.
       I've tried to see if WG can block the destruction with the flag,
       but it does not. It only makes the placement of any items in an
       item frame impossible - Even under the painting entity flag.
       It's also happened an inconvenient death at the time of the
       floor cleanup can result in a permanent loss of items for the
       player. Another severe problem.
       It's definitely on my to-do list to look into; more effort
       needed for a videogame keeps stacking up.
       The rollback didn't help today's situation, either.
       Anyways, thanks for bringing this to my attention.
       #Post#: 454--------------------------------------------------
       Re: CLAG updates
   DIR By: jhina5422
       Date: November 19, 2012, 7:37 pm
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       I'm going to be very blunt here. You and Mike are running an MC
       server for the wrong reasons. Your running it because you want
       "fun". Well if you want to run a PUBLIC ACTIVE game; guess
       what... No fun... As you have seen administration and management
       of servers is basically a full time gig; it is why people that
       make them for fan clubs and what have you bring in another admin
       to do it for them. With that said after what just happened and
       THEN immediately after you log someone breaks in and murders all
       our mobs I am about ten seconds from quitting this server and
       being done with it. I'll frank... I initially liked this server
       and apalaude what you have tried to do with it but after the
       past few days I am at wits end here. I got so pi**ed 15 minutes
       ago I threw my headset into the wall... how is that fun... if I
       am getting that angry over a game I may as well stop playing
       becbecuase either I have a major problem or something is
       wrong...
       #Post#: 455--------------------------------------------------
       Re: CLAG updates
   DIR By: Nick
       Date: November 19, 2012, 9:18 pm
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       The server is ultimately about fun.
       Although I never do, I'm more than happy with the people who
       have it.
       And anyone who ruins that, gets scolded; and reimbursements
       don't go unseen to the victim.
       I'm constantly doing some kind of management either in-game or
       out of game.
       We have Staff to take care of things like that myself and Mike
       have a hard time doing alone.
       We can't hold everyone's hand here all of the time. It's a
       videogame, not a daycare.
       Patience is key whenever things don't go as planned.
       We have WG, everything can be protected.
       We have CP, everything can be rolled back.
       We have Staff, items and the missing can always be reimbursed
       and dealt with appropriately due to unfortunate happenings.
       From a player's POV without power, trust me, I know how
       aggravating it can be to get griefed, killed, stolen from, or
       any kind of progress lost due to an unexpected outcome.
       But like I said, it is only a game, there's never a need to get
       so upset.
       That's why I reimburse playtimes, ranks, items, doing whatever
       it takes under necessary means to keep everyone content here.
       I'll be blunt here now, too.
       Frankly, I'm sick of the "I'm better than you" attitude. I've
       been doing this for quite some time.
       Am I the best at it? No.
       Will I ever be? No.
       Do I make mistakes? Many.
       Do I always fix them? Yes.
       Am I human? Yes.
       When you manage a server as successful, popular, and friendly as
       the BeardedCraft community; I'll be more than happy to take
       advice from you.
       But until then,
       We're not a business, we're a hobby to be enjoyed by for
       children, teens, and adults alike.
       If you want to run a business, hit up the real world.
       Have a fantastic day, Jhina.
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