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       #Post#: 5123--------------------------------------------------
       Insurance?
   DIR By: village_lunatic
       Date: June 9, 2013, 1:29 am
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       Since I died yesterday and lost nearly every enchanted item that
       I own.. I struck upon an idea.
       As a way to help remove some of the excess currency from the
       server, how about letting players insure specific items against
       loss?  Cost can be based on item material, type(chest plate
       takes more material than a sword), how many and what level of
       enchantments the item has.
       #Post#: 5124--------------------------------------------------
       Re: Insurance?
   DIR By: jaketheimpaler
       Date: June 9, 2013, 1:51 am
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       I like this idea. But also make it so if they die in silvermine
       or pvp the insurance doesn't apply.
       #Post#: 5125--------------------------------------------------
       Re: Insurance?
   DIR By: Nick
       Date: June 9, 2013, 1:55 am
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       Player A starts up an insurance business where other players pay
       them 'x' every 'y'.
       Player B files a claim in which Player A does not have the funds
       to fully reimburse.
       Or,
       Player B files a false claim in which only his/her word is the
       evidence of the items lost.
       Seems like a great idea, but a bit difficult to prove without
       proof and pay without fully paying.
       If the server steps in and generates new currency instead, then
       this would rather promote inflation.
       Any ideas? :)
       #Post#: 5126--------------------------------------------------
       Re: Insurance?
   DIR By: ajz2017
       Date: June 9, 2013, 1:56 am
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       People with millions will go an insure everything, and then they
       can't loose any of their crap. If we do this, it would be a pain
       to keep track of as well, people could say they had something
       insured when it really wasn't.
       #Post#: 5127--------------------------------------------------
       Re: Insurance?
   DIR By: Pokemon1164
       Date: June 9, 2013, 2:00 am
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       This would be abuses. For example player a would kill player b
       and get a God sword. But player b would get a duplicate back.
       Then if player a gives player b the sword back that will be 2
       swords.
       #Post#: 5155--------------------------------------------------
       Re: Insurance?
   DIR By: Nick
       Date: June 9, 2013, 2:50 pm
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       Bump. I really like this idea and I would like to see more
       players try it out.  :)
       #Post#: 5156--------------------------------------------------
       Re: Insurance?
   DIR By: ajz2017
       Date: June 9, 2013, 3:06 pm
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       Shortly after seeing this appear, I was asked by Appa to TP to
       him... he had made his insurance agency... :P
       #Post#: 5158--------------------------------------------------
       Re: Insurance?
   DIR By: Nick
       Date: June 9, 2013, 4:07 pm
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       Haha, yay! Gotta' like Appa.
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