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       #Post#: 4511--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: village_lunatic
       Date: May 22, 2013, 1:39 am
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       Rabid, I wasn't saying base the decisions on the player votes.
       The idea being twofold, 1 the players feel like they have more
       input into the future of the server they love so dearly.. and 2
       you boss-types have an idea of what the playerbase would like to
       see happen.  Even if you completely ignore the polls and
       implement against the votes, at least you'd know what we, the
       hoard, think.
       #Post#: 4514--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: rabidredneck
       Date: May 22, 2013, 5:24 am
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       there were other things I was trying to stop from happening. I
       am a player Lun, I have the ability to think what id say or
       think if server staff did it to me. I also have the ability to
       see past the over reacting, desk flipping Id do as a player and
       see the end goal. Deep down, by keeping the general masses in
       the dark til it is time Im trying to avoid beardedcraft from
       goin all War of the Worlds style mass panic(the orson wells
       radio play, not the movie).
       #Post#: 4516--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: bluesandwich99
       Date: May 22, 2013, 8:25 am
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       I just think there should be a max level to a job, such as 30.
       That makes it to where you can't get to lvl 98 and earn about
       $85 a block. I will agree though that it is overused.
       #Post#: 4519--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: daniel_gagnon
       Date: May 22, 2013, 8:47 am
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       I somewhat agree with paige. Maybe we should set different
       levels (level 30 at max for members, level 50 for trusted, etc)
       for different ranks. Plus, if some people try to get a higher
       level and they can only get to a certain level, they get really
       mad and want to complain. But meh......
       But some people abuse the jobs plugin like s***. Some people
       with a builder job builds up to the sky, getting money. And with
       the digger job nerfed, some people have given up on it. But
       also, if you're something such as a hunter, it's legit I think
       if you use a spawner for xp to enchant things. So I think the
       hunter job stays, no matter what. Miner gotta be certain levels
       to certain ranks. That's to prevent level 100 miners in a couple
       hours. So suggest some levels for certain ranks. I think Vips
       and up should get an unlimited job level (possibly another perk
       to vip??). But, some people like Tunnler who were original staff
       of the server should also have the unlimited Vip job level.
       Woodcutter, Enchanter, Brewer, etc really don't get you millions
       so we should leave well alone.
       That's my thought about this.
       Dan out~
       #Post#: 4537--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: rabidredneck
       Date: May 22, 2013, 12:58 pm
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       Dan, the Jobs plugin and those who abused it is the BIGGEST
       reason the economy is f*cked. Sounds to me like you are just
       scrambling to keep the right to make +$30 a block, which is
       stupidly insane btw. The fate of /jobs is unknown at the moment.
       and I completely disagree with the idea of higher ranks gettin
       higher levels cause it seems it was vips and trusted that abused
       the system to date. have caught very few members or staff
       digging mass pits to bedrock for the jobs money, not the
       materials, or skinning deserts and plains and leaving the dirt,
       seeds, plants, etc to clag.
       #Post#: 4539--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: zim1970
       Date: May 22, 2013, 1:16 pm
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       so is the economy being reset or not?
       #Post#: 4554--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: rabidredneck
       Date: May 22, 2013, 11:05 pm
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       --- Quote from: zim1970 link ---
       >
       > so is the economy being reset or not?
       >
       --- End Quote ---
       Not one single staff member mentioned resetting the economy did
       we??(Lun, this is what I was trying to avoid)
       Please do not jump to conclusions everyone. Dont worry, the
       system we are working on will take some getting used to, but it
       will all work out in the end
       #Post#: 4555--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: village_lunatic
       Date: May 22, 2013, 11:36 pm
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       So here's an easy fix (assuming it can be implemented) for the
       jobs issue.
       I sort of agree with paige, but I also disagree.  If I do the
       work, I want more levels.  (That's just the gimmie in me.)
       But to prevent exploitation, an income cap should be set for
       every player, individually.  So, no matter what job they use and
       no matter what level they are, they can only make $xx per day
       via the jobs plugin.  This promotes the concept of players
       progressing in the jobs, giving them good reason to keep a
       specific job and work on it for money.. without letting them
       flood the economy with exploited cash.  All it'll do is shorten
       the length of time it takes to reach that cash cap for the day.
       #Post#: 4556--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: rabidredneck
       Date: May 23, 2013, 1:08 am
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       its ALL spawned cash and still losing materials to clag.
       #Post#: 4558--------------------------------------------------
       Re: bcEconomy re-work?
   DIR By: jaketheimpaler
       Date: May 23, 2013, 5:42 am
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       Can you set the jobs to pay only on pickup?
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