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       #Post#: 7273--------------------------------------------------
       resource packs?
       By: Meko Date: December 4, 2013, 8:47 am
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       I'm looking into resource packs and curious what everyone else
       uses.
       Post below. thanks  :)
       #Post#: 7274--------------------------------------------------
       Re: resource packs?
       By: Nyahm Date: December 4, 2013, 9:00 am
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       Sphax PureBD
       Dokucraft
       OCD
       Not sure if people still use this but the faithful 32x32 and
       64x64 (basically a more detailed default pack)
       John Smith
       Chroma Hills
       Just a bunch of resource packs that I know
       #Post#: 7275--------------------------------------------------
       Re: resource packs?
       By: Rob458 Date: December 4, 2013, 10:36 am
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       R3D Craft or default... <- My world of texture packs #proud ;D
       #Post#: 7276--------------------------------------------------
       Re: resource packs?
       By: rabidredneck Date: December 4, 2013, 1:21 pm
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       All I use is default
       #Post#: 7277--------------------------------------------------
       Re: resource packs?
       By: TylerEdwards Date: December 4, 2013, 1:23 pm
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       I use;
       Sphax
       A'thery's Acended
       Chroma Hills
       Faithful 64x64
       Thats all I use really  ;D ;D
       #Post#: 7285--------------------------------------------------
       Re: resource packs?
       By: Pokemon1164 Date: December 6, 2013, 3:12 pm
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       Default (16 x 16)
       sometimes (R3dcraft 512x512)
       *256 is basically the same as 512
       #Post#: 7289--------------------------------------------------
       Re: resource packs?
       By: Meko Date: December 6, 2013, 6:54 pm
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       nice thanks guys.   I've noticed i mainly like the original HD
       versions the most. Although the animated ones are pretty sweet
       :-D
       #Post#: 7290--------------------------------------------------
       Re: resource packs?
       By: MortimerT Date: December 7, 2013, 7:21 am
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       Poke, 256x is 1/4th of 512x.... you can only tell the difference
       if your face is close to them, though.
       #Post#: 7291--------------------------------------------------
       Re: resource packs?
       By: Meko Date: December 7, 2013, 1:53 pm
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       [quote author=MortimerT link=topic=1054.msg7290#msg7290
       date=1386422468]
       Poke, 256x is 1/4th of 512x.... you can only tell the difference
       if your face is close to them, though.
       [/quote]
       wouldnt it be half?   256 + 256 = 512   ???
       #Post#: 7294--------------------------------------------------
       Re: resource packs?
       By: daniel_gagnon Date: December 8, 2013, 12:55 pm
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       Okay.... let me explain resource packs to everyone.
       The regular 16x16 default you can see the pixels.
       Although 32x32 may be twice as higher resolution as 16x16, 4
       pixels in the 32x32 equals the size of 1 pixel in 16x16
       [quote author=Meko link=topic=1054.msg7291#msg7291
       date=1386446025]
       wouldnt it be half?   256 + 256 = 512   ???
       [/quote]
       Technically, it would. But, as stated before, very few people
       with good eyes (like myself) can see that 4 pixels in 512x512 is
       equivalent to 1 pixel of 256x256
       [quote author=MortimerT link=topic=1054.msg7290#msg7290
       date=1386422468]
       Poke, 256x is 1/4th of 512x.... you can only tell the difference
       if your face is close to them, though.
       [/quote]
       Mort, you're a smart kid to know texture packs that way. I
       salute you.
       Oh, and here are the texture packs I use:
       Extreme Photo Realism 1024x1024
       R3D Craft 256x256
       Silent Hill 64x64
       And a custom texture pack I made.
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