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       #Post#: 642--------------------------------------------------
       Kixeye - Appdata
       By: orcaone Date: August 1, 2012, 10:57 am
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       Battle Pirates
  HTML http://www.appdata.com/apps/facebook/148669555176974-battle-pirates
  HTML http://www.appdata.com/apps/facebook/148669555176974-battle-pirates
       BackYard Monsters
  HTML http://www.appdata.com/apps/facebook/342684208824-backyard-monsters
  HTML http://www.appdata.com/apps/facebook/342684208824-backyard-monsters
       War Commander
  HTML http://www.appdata.com/apps/facebook/216862461657375-war-commander
  HTML http://www.appdata.com/apps/facebook/216862461657375-war-commander
       The important factors are the Daily Active Users.  As you
       notice, they are pretty much flatlined.  A few spikes are due to
       events and thus the reason why Kixeye wants to run more and more
       events.  I don't blame them.  In other games, they are weekly
       events.
       Now, if you look at a popular game that has the right recipe,
       you will notice that Sim Socials (and I don't play this game)
       has enlisted more players in 1 month than all of Kixeye's games.
       SimCity Social
  HTML http://www.appdata.com/apps/facebook/225496380820004-simcity-social
  HTML http://www.appdata.com/apps/facebook/225496380820004-simcity-social
       What is sad is that Kixeye has some good idea on how to create a
       game concept but they don't have a good long-term plan nor do
       they use some of the proven concepts in game designs to attract
       players.  Their current strategy is to give out prizes that get
       a counter to them 2-3 months later.
       Some of those concepts can simply be that if you login every day
       and successfully attack a base, you can get 1 piece of gold.  Do
       it on a second day and you get 2 gold,..., up to a maximum of 5.
       That ought to attract more players and force players be more
       offensive.
       This whole strategy of $50-75 per boat or research is just not
       working that well.  While some people do coin, most don't.  I
       personally only coin repairs during raids, $10-15 is more than
       affordable for a weekend of fun.
       #Post#: 679--------------------------------------------------
       Re: Kixeye - Appdata
       By: Forsaken Drac2 Date: August 2, 2012, 5:30 am
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       wow BYM is losing monthly players! BP is gaining em and sim city
       is taking em over. but then not many people know of kixeye
       #Post#: 685--------------------------------------------------
       Re: Kixeye - Appdata
       By: orcaone Date: August 2, 2012, 10:23 am
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       My nephews were playing BYM and got fed up about the build time.
       Kids don't wait 14 days for something to upgrade.
       They started a base in BP and got very annoyed by glitches and
       stopped after 1 week.
       What's annoying about BP is that they don't provide information
       about long term plan and the future tech tree.  It seems that
       they go on 2-3 month plan and if it doesn't work, they change
       the game around.
       Personally, I went from 20+ hours of playing time last year down
       to about 4-5 hrs a week.
       What I can see working for Kixeye would be to make a new version
       of BP 2.0 and rebuild the code under HTML5 instead of flash.  It
       would probably accelerate the game, be less heavy and maybe fix
       some of the glitches from the start.  But then again some of
       their decisions such as the glowing bubbles, waves and useless
       moving  graphics inside of bases really slow down the display
       and require a really good video card.  The game was using about
       400-600 MB of memory to run last year.  It is now taking between
       600 MB and 1.5 GB of RAM; no wonder people complains about
       slowness and lag.  I'm just happy they haven't added whales,
       orcas and dolphins in the ocean.
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