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       #Post#: 1323--------------------------------------------------
       Why Kix Won't Fix The Glitch
       By: LcdDrmr Date: September 21, 2012, 9:15 am
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       Why Kix Won't Fix The Glitch
       (The Bad Scenario)
       Imagine a pie chart illustrating Kixeye's income from Battle
       Pirates when they had ID's under 2000000. At that time, it was
       still the dark water, no blueprints/drac tech, no specials,
       etc., just the basic game. There were glitches, a few, but
       nothing terribly game-impacting. They certainly didn't account
       for more than a sliver of that pie chart. It was all pretty much
       buying resources and speeding up repairs.
       Now imagine that same chart today. Raids (repairs and builds for
       raids) likely account for a very large slice of that chart, but
       the next biggest (if not the biggest) slice would be due to
       glitches and the fleets they destroy. Asking Kix to fix this
       would be asking them to cut their current revenue stream by a
       large percentage. Yes, it would make the game far more
       attractive and fun (like it used to be), and encourage a big
       bump in 'voluntary' and useful (as opposed to recovery) coining.
       But this would not be any more than a fraction of what they are
       currently pulling in due to glitches alone.
       The problem for Kixeye is that, even though they might like to
       fix what's wrong, even though they (theoretically) might be
       willing financially to take the hit, since the glitches have
       actually inflated the revenue 'artificially' in some sense--they
       are faced with a serious issue in the market if they were to fix
       things. What happens to a company when their revenue dips
       significantly? What happens to the public and business world
       perception of them? The stock and investor confidence in the
       company is shaken, regardless of the cause of the 'downturn'.
       In the business world, revenue cannot even remain flat, it must
       grow, and so must the profits. Battle Pirates is a finite game
       living on infinite expectations, but where players reaching top
       levels are at an effective ceiling where they grow more and more
       slowly and incrementally. Only the raids still provide
       motivation for high level coiners to acquire anything and feed
       the ever-widening maw of Kixeye's coffers. This is why
       introducing the magic Harry Potter ship looks so crass and
       desperate, 'cause it is.
       So, if they were to fix things, even knowing they had improved
       the game, attracted more players, maybe increased the life span
       of its revenue generation, nevertheless the market is going to
       look at them and say "Your revenue stream wasn't broken, that
       was a bad move, bad judgment, you suck." That is bad for Kixeye,
       bad for their image, bad for their business dealings, their
       advertising contracts, bad for everything except the players.
       Which brings us to the really important point: You, the players,
       even though you are the source of their revenue, their golden
       goose--you do not count. Not as long as you keep paying for
       their broken game. That's all there is to it. This is a
       carnival, and you are the marks. Not people, marks, to be taken
       for whatever they can get out of you. That's what business is,
       whether selling you cars, tv's, phones, games, whatever. The
       object is to get you to give them more than they give you.
       That's their profit. Your 'profit' is enjoyment, fun, whatever,
       but always something intangible. "You can't put a price on it."
       Uh-huh.
       The forums, the CM's, the 'support', is literally nothing more
       than PR. It is there to help the revenue stream and absolutely
       nothing more, just like the helpful carnival barker encouraging
       you to lose your money for something less than its value, but
       which is 'fun'. Whether it really is or not. Every corporation
       has PR, to put a 'human face' on the company, so they can behave
       as inhumanly as they believe they need to. There is no human
       factor in how business works beyond convincing people to shell
       out their cash. That's it.
       Like most businesses in today's world, they are selling you a
       fantasy. It doesn't matter what the product is, as long as you
       can be hooked into paying for it. Which is to say, especially in
       the virtual world, a total fantasy. And we are okay with that,
       for the most part, as long as we're getting the 'fun' we're
       paying for. It's entertainment and we don't mind paying for
       entertainment, games, movies, whatever. We are sold this fantasy
       through more fantasy. For example, when the female commander of
       the Drac's was introduced, that was to associate her 'hotness'
       with the upcoming raid. You get to 'engage' with her. This 2D
       cartoon drawing would stimulate libidos just like such
       associations do for selling cars, phones, toys, etc. (And if
       you're a girl, well, she was not only "sexy", she was
       "empowered".) And, of course, it worked, because we are so
       solidly conditioned to be manipulated in this way. That's why
       they try to make you think the "something intangible" that
       you're getting is somehow enhancing to your deficient self, ie:
       you will be more sexually attractive (because you're not), or
       even, 'you are buying sex!' (how else you gonna get some,
       loser?)--pretty much the basis of advertising.
       All of the PR aspects of this game serve to enhance revenue.
       They are their created illusions, and they are your accepted
       delusions. If they can promote and sell a broken game, it is no
       more or less dishonest than the carnival's off-sited bb guns,
       and other such rigged games. How can they lose when they are
       selling you your own fantasies?
       Disclaimer: this is not an accusation in any way that Kix
       'introduced' the glitches for the purpose of boosting revenue.
       If they could have fixed the big ones early on, they might have
       done so in the belief that hurting the game would hurt revenue.
       But once the metrics were in, imagine their surprise when people
       coined even more, much more. At that point, it would become more
       and more difficult to justify the bloodletting they would have
       to suffer as their profits returned to normal. They may,
       however, keep introducing new glitch-producing content without
       much hesitation. If an issue is large enough, like losing
       relocate (little effect on revenue, large outcry from the
       players), they will address it and fix it. Basic, long-standing
       problems, or problems like the increasing failures of specials,
       are good for revenue. The outcry is far larger, but c'mon,
       seriously? You don't really need that fixed in order to play.
       Kind of.
       So, in the end, this game will die. Not because they fix it,
       they won't. Not because their customers will 'wake up' to what
       is being done to them. Most of them are okay if all of the above
       is true. It will die because the revenue starts falling because
       the game sucks so badly even addicts won't pay for it. Nothing
       else will do it. Kix will close the game, saying it was an
       experimental prototype, had run its course and it is time to
       'move on' with other projects. It was a great success, but "all
       good things... blah, blah. Hey, look over here at our new
       games!"
       How the game ended up doesn't matter. Whether you enjoyed it or
       just struggled, whether you played (as best you could) for free
       or paid a little, or you paid megabucks, does not matter. It was
       never about you. It was about real money, for them. All you
       got--all you mostly ever get--was a fantasy. You will be, truly,
       the Forsaken.
       How Kix Will Fix The Glitch
       (The Good Scenario)
       Kixeye intends to move its games off of Facebook, starting with
       Battle Pirates. Nothing will be changed for you in this move, as
       far as your bases and fleets, etc. You can still logon to
       Facebook to get into the game, if you so desire. Or you can
       logon directly to Kixeye's servers. How the direct
       method might affect your connection with your Facebook friends
       is unclear at this time, but since Facebook got rid of its own
       chat it is likely that third party chat systems will be
       utilized. Or, once the Alliance feature is in place with its own
       chat, it may become a moot point.
       The reason Kixeye is moving its games is that it contends that
       Facebooks alerts, updates, etc., cause interruptions to the
       games' data streams, thus causing our SoS screens and Flash
       crashes, white screens, blue water, and such. Although this is
       not the cause of the specials failures, like hailstorms, when
       issues like those arise they do find it harder to separate them
       out from the issues caused by Facebook's Flash interruptions,
       apparently.
       If Kixeye is correct and all of our most serious glitches are
       resolved by this move, the game will be in a far better position
       to last a long time. Assuming they can then also resolve the
       persistent coding glitches for specials and repairs, the
       stability of the game would finally be back to what it was when
       the game was only in Beta.
       New features, such as alliances, could be introduced--and
       thereafter tweaked or patched--much more easily and quickly,
       bringing a far more satisfying gaming experience to the players,
       and presumably to Kixeye's bottom line (as new players flock to
       join).
       When will this move happen? Um ... "soon"?
       (A Dash Of Reality)
       At that point, the most daunting issue would still be the
       current problem of extremely long repair and build times that
       cause enormous backlog for most players once they reach level 28
       or so. The option most requested by the players for another
       shipyard or just a refit dock has been addressed by CEO Wil
       Harbin with a resounding N. O. Period.
       (
  HTML http://www.youtube.com/watch?v=8t_EMG4nw74)
       This problem is built in to the structure of the game itself
       because of the revenue generating model that underlies its
       conception. Battle Pirates, like most Facebook games of this
       type, gets people to pay to avoid frustration. It is a negative
       principle. You don't pay to enjoy the game but to avoid negative
       feedback from it. Once that is relieved, by paying to avert it,
       you can then enjoy playing the game. You are, it is true,
       indirectly paying to get to that enjoyment, but you are paying
       for the same reason you pay taxes to avoid going to jail (unless
       you feel some quasi-patriotic loyalty toward Kixeye and their
       need for profits). You are paying to minimize your experience of
       the dark side of the game.
       The conundrum for Kixeye is that this gaming model relies on
       those who are most successful, who have advanced the furthest,
       to provide the most money. Yet, those who have advanced the
       furthest also have the highest negatives staring them in the
       face, like two to three week build times for a single ship,
       etc., as we all know. These people, being near the top in the
       game, already have the least to look forward to in terms of real
       advancement, and even with new toys, there's not really much
       newness in the game itself--they've been playing it for a long
       time.
       And, of course, eventually, they start leaving. For large
       numbers of them, raids and new toys are not enough and they move
       on. This happens with most games, because being at the top in
       one thing, you might as well move on and try to make it to the
       top elsewhere. Like mountaineers climbing a different mountain.
       So, as huge numbers of people are now level 30 and above, Kix
       simply must encourage a much wider base of new players, tempting
       them with new graphics and toys they can obtain. Of course, this
       has its own built-in problem of players leveling faster and
       having better stuff much sooner than in the past--which creates
       a hyper-inflated condition of needing ever higher numbers of
       players joining the game. We all know that ponzi schemes are not
       sustainable, and the game is already top-heavy now. And unless
       Kixeye finds a way to accomplish a level of recruitment that
       pays for an ever-expanding server system, the game will
       inevitably fold as the players ascend out of the top levels and
       are reborn into level 1 in some other game.
       If only they'd make a Battle Pirates Classic version of the
       original game, we could actually reincarnate. Just think: they
       could avoid all the mistakes they made with this one, and we'd
       all know what to expect as the game introduced 'new' things.
       Well ... that is, unless when you're reborn you forget
       everything about the previous game, and everything just repeats
       like some horrible karma. That would suck.
       #Post#: 1333--------------------------------------------------
       Re: Why Kix Won't Fix The Glitch
       By: jwalters2011 Date: September 25, 2012, 11:36 am
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       That was the longest post I have ever seen! I didnt read it all
       but I have figured it out. Kixeye has those glitches there for a
       reason, they know shit will freeze cause your fleets to get beat
       to shit and you will have to repair or coin to keep playing. A
       lot of people say they quit but really don't and until they see
       a huge drop off in their numbers, they will leave it in place to
       make money between raids. Simple formula Kixeye+glithces= repair
       time = money for kixeye.
       #Post#: 1335--------------------------------------------------
       Re: Why Kix Won't Fix The Glitch
       By: LcdDrmr Date: September 25, 2012, 9:17 pm
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       Yup.
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