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#Post#: 875--------------------------------------------------
1.9 server ideas
By: massh0le Date: October 29, 2011, 10:07 am
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Update 11/5/11
anyone up for 2 servers for 1.9, sort of like we do now... 1
survival and 1 creative... when i say survival, i mean everyone
is in survival mode... admins, mods, archs, and builders cant
spawn anything... the only time i think it would be ok to spawn
items in survival, is if you are building infrastructure for the
server.. and it would be easy for and op to switch someone's
mode in survival but it wouldnt happen often... i wouldnt be
opposed the copying and pasting something from the creative
server to the survival server if it looks cool and serves some
purpose... i'm on the fence on whether flying should be allowed
in survival.. i'm kind of leaning towards not allowing flying...
with enchants and where spawn is being located, flying isnt
really needed... in short:
Survival mode:
-no one can spawn items: including admins, mods, archs, builders
-no flying
-spawning items will only be allowed when building
infrastructure
-copy and paste cool/useful things form creative to survival on
a case by case basis.. not everything you build will be pasted
over...
- TP / TPA /Warps should be allowed
- Admins / mods will still have the ability to fix griefer
damage
- there will be an area with plots of land 25 x 25 ish(maybe
smaller) that people can use if they are having trouble finding
where to start out... the roads will already be there, there
will be a community mine... i guess you could call it a starter
town...
-thinking of putting a enchanting room in spawn.. not sure
though...
-gain money by killing monsters...
We might not have a creative server... might be too much for the
server..
Creative server:
-people wont be put in creative mode
- /i will be used to get items
-flying mods will be allowed
Obviously no griefing will be allowed on any server.. any
thoughts?
#Post#: 876--------------------------------------------------
Re: 1.9 server ideas
By: Kurru2 Date: October 29, 2011, 12:03 pm
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Sounds like a good idea, i especially like the pure survival
server. I dont see why buildings would be copied over though,
but i guess if it is somewhat rare. And flying would obviously
not be allowed since that would ruin the whole survival part.
It would also get rid of the drama around the builder rank.
Althought, i fear that the creative server would be crowded and
the survival a ghost town with just me running around killing
cows as on the temporary server.
#Post#: 877--------------------------------------------------
Re: 1.9 server ideas
By: massh0le Date: October 29, 2011, 1:27 pm
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i would be building most of my stuff on the survival server...
it would take a lot longer but that wont bother me too much... i
would like to get the store and economy set right... that would
help in that we wouldn't have to farm as much.. but i did have
a lot of fun searching for rare items on the last survival
server i was on.. in farming, you have the potential to die
and all that farming you did was for nothing.. so i would
definitely like the /back feature...
#Post#: 878--------------------------------------------------
Re: 1.9 server ideas
By: Kurru2 Date: October 29, 2011, 2:36 pm
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Yeah, but a server without farming or fear of death sounds a lot
like creative :P
#Post#: 879--------------------------------------------------
Re: 1.9 server ideas
By: massh0le Date: October 29, 2011, 2:53 pm
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well you would still have to farm for money... and there still
is a fear of death... i'm just talking about a quick way to get
back to where you died..
#Post#: 880--------------------------------------------------
Re: 1.9 server ideas
By: Kurru2 Date: October 30, 2011, 9:40 am
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Yeah okay, i guess youre right. It would be be nice if we could
get the residence plugin again to prevent griefing and get rid
of the rpg-craft or whatever the name is, that was just
annoying.
#Post#: 881--------------------------------------------------
Re: 1.9 server ideas
By: massh0le Date: November 5, 2011, 8:49 pm
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I guess Rice had an idea that instead of turning in diamonds,
gold, and iron for money, we gain money by killing monsters...
i like that idea but i have no idea how much money they would
give.. with out knowing that it's hard to figure out the prices
for the store..
#Post#: 882--------------------------------------------------
Re: 1.9 server ideas
By: Matt Date: November 6, 2011, 3:29 pm
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Hey Its Matt. (Onlinefreak5)
I just didn't log in because for some reason I've been having
trouble..Anyone else not able to log in?
Anyway, killing monsters for money is a good idea, and would
make it so there is actually a reason to "survive". You would be
mining for minerals even if you couldn't sell them ,so it didn't
add much to the game. Regarding prices: Either A.) make it so
the monsters don't give lots of money or B.) Make the shop
expensive. BECAUSE obviously monsters are much easier to find
and kill than mining a few minerals. They also require less
equipment, take lots less time. Eg: Zombie= $2 Creeper= $8..
low #'s like that.
#Post#: 884--------------------------------------------------
Re: 1.9 server ideas
By: massh0le Date: November 11, 2011, 12:46 pm
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well 1.9 spawn is almost done...
trying to figure out the economy and how much people will get
for killing monster.. how does this base line example sound...
10 zombies for an iron bar
30 zombies for a diamond
So it would cost you around 30 zombies for an iron pick and 90
zombies for a diamond pick...
#Post#: 887--------------------------------------------------
Re: 1.9 server ideas
By: massh0le Date: November 11, 2011, 9:12 pm
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Monster value ratio... since some monsters are harder than
other, we will multiply the scale values to what every we decide
the baseline value of zombies to be.. for example:
Zombie = 1
Skeleton = 1
Creeper = 1.2-1.5?
Enderman = 2-3?
Ghast = 2-3? - dont know if this will apply to us, the nether
is still up in the air...
Does this look ok?... the were scaled in difficulty...
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