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       #Post#: 4673--------------------------------------------------
       mp_sniper
   DIR By: kg-7
       Date: January 24, 2009, 12:33 pm
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       A basic Aim map , only took a few hours and intended for use as
       a fun map. if anyone wants to try it i will host a server.
       paste the 2 ff files in.,  C:\Program Files\Activision\Call of
       Duty 4 - Modern Warfare\zone\english
       #Post#: 4674--------------------------------------------------
       Re: mp_sniper
   DIR By: VeGa
       Date: January 24, 2009, 12:34 pm
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       Nice, you onto map modding now KG?
       #Post#: 4675--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 24, 2009, 12:41 pm
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       yeh sort off, just having a bit of fun. iam going to make more
       maps like i said only took a few hours and is just a bit of fun.
       #Post#: 4676--------------------------------------------------
       Re: mp_sniper
   DIR By: Kaizer
       Date: January 24, 2009, 12:45 pm
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       nice kg!
       #Post#: 4677--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 24, 2009, 1:27 pm
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       yeh shame that the spawns fooked up. going to have to fix it
       shouldnt be a problem, ill add other gamemodes aswell while iam
       at it.
       thanks for trying it. 8)
       #Post#: 4679--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 24, 2009, 2:53 pm
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       as i thought my map fine. :D  ,, turns out pam 4.2 causing it ,
       tried it with no mods and the spawns  seem to be working fine.
       #Post#: 4696--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 26, 2009, 7:22 am
       ---------------------------------------------------------
       ignore that map, lol turns out its the test render i did just to
       check the map, the high quality version {that took 1 hour 30 min
       to render}didnt overwrite it like it should.
       so ive updated the map , made it better looking, added the
       changes steve and casual suggested. just got to add the clipping
       to stop players jumping out of map which ive left to last
       because i dont no what to do . casual has suggested a invisable
       wall to be placed in center of map to stop people crossing as
       its a aim map. i really would prefer to do something else
       because it seems so 1990 to do that but i do see the gameplay
       advantages it does have.  i will try with a chain fence or a
       natural blocking materials but if that no work will just stick
       in invisable wall.
       one thing ive done which should cause fps issues but doesnt is
       removed the portals, portals are basically boxes that split the
       map up in to sections so that only the sections ur looking in to
       are actual rendered and not the whole map. as my map is
       resonable small and doesnt contain loads of dynamic lighting and
       all other fancy stuff proper maps have in their really is no
       need. i edited the middle building on backlot{lol deleted one
       door} and when i rendered it i got 33 portal errors,  i was wow
       wtf i done so i had a choice brick the door way back up to seal
       the portals or delete the fooking portals as the open door is
       better for gameplay. i still get 125 fps so i think aslong as
       fps good no portals needed. it might seem like iam going
       overbaord with portals but believe me the proper maps have silly
       amounts on them, every room has them and every area also so ur
       talking anything up to 20 portals for a mp map, which meens alot
       of the map is dynamiccly loaded as u move around.{which not good
       in my opinion.}my aim is to have the entire map loaded at all
       times.this can be achieved by not having dynamic
       lighting/shadows etc.
       yeh anyway lol was explaining it to myself as much as anyone
       else.  so hopefully sniper mk2 will be ready to play today ,
       hopefully some more suggestions from peeps will allow me to
       improve the map some more.
       #Post#: 4701--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 26, 2009, 10:35 am
       ---------------------------------------------------------
       right then couldnt be arsed to spend all afternoon editing the
       map so have quickly done a few edits mostly the gameplay ones
       suggested.i plan on further editing the map until it gets to
       playable standard. u tend to get stcuk in one mode when making
       maps and worry about look rather then playabilty so iam gonna
       playtest in between editing as not to kill the map.
       
       so for playtesting purposes i have rendered the map on fast {no
       lighting,shadows etc} and used all lowest ingame settings and
       the luckzor config.the result is a very plain looking map but
       who cares its only testing.i can do full render for final map.
       heres a few screen shots of the WIP.
  HTML http://img113.imageshack.us/my.php?image=floorvu5.jpg
  HTML http://img113.imageshack.us/my.php?image=floorvu5.jpg
  HTML http://img150.imageshack.us/img150/4800/ruinedbuildingcu5.jpg
  HTML http://img150.imageshack.us/img150/4800/ruinedbuildingcu5.jpg
  HTML http://img150.imageshack.us/img150/4694/grounddb2.jpg
  HTML http://img150.imageshack.us/img150/4694/grounddb2.jpg
  HTML http://img150.imageshack.us/img150/3231/othersideus4.jpg
  HTML http://img150.imageshack.us/img150/3231/othersideus4.jpg
  HTML http://img409.imageshack.us/img409/461/busxz1.jpg
  HTML http://img409.imageshack.us/img409/461/busxz1.jpg
       #Post#: 4705--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 26, 2009, 12:10 pm
       ---------------------------------------------------------
       might help if add d/l link . :'(
  HTML http://www.aq-clan.co.uk/kg/
  HTML http://www.aq-clan.co.uk/kg/
       newfolder.rar, as always just copy and paste the two ff files in
       to ,, zone/english from main directory.{overrite old ones}
       #Post#: 4728--------------------------------------------------
       Re: mp_sniper
   DIR By: kg-7
       Date: January 28, 2009, 11:17 am
       ---------------------------------------------------------
       MP_SNIPER+MADNESS MOD
       MP_SNIPER
       A basic aim map with invisable wall in middle.team deathmatch
       only.
       MADNESS MOD
       LOL  a very funny weapons mod to match mp_sniper gameplay.
       main changes: made all the grenade launchers unique -they fire
       full auto with diff rate of fire , damage radius, ammo amounts,
       efx..etc
       rpg is now super rocket and player movement 40%
       faster with rpg but only 2 shots still..
       m14 - increased range/damage so can match snipers
       mod can play on any map but is best on mp_sniper due to its
       madness.
  HTML http://www.aq-clan.co.uk/kg/
  HTML http://www.aq-clan.co.uk/kg/
       .ff files  C:\Program Files\Activision\Call of Duty 4 - Modern
       Warfare\zone\english
       madness folder C:\Program Files\Activision\Call of Duty 4 -
       Modern Warfare\Mods
       
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