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#Post#: 4673--------------------------------------------------
mp_sniper
DIR By: kg-7
Date: January 24, 2009, 12:33 pm
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A basic Aim map , only took a few hours and intended for use as
a fun map. if anyone wants to try it i will host a server.
paste the 2 ff files in., C:\Program Files\Activision\Call of
Duty 4 - Modern Warfare\zone\english
#Post#: 4674--------------------------------------------------
Re: mp_sniper
DIR By: VeGa
Date: January 24, 2009, 12:34 pm
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Nice, you onto map modding now KG?
#Post#: 4675--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 24, 2009, 12:41 pm
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yeh sort off, just having a bit of fun. iam going to make more
maps like i said only took a few hours and is just a bit of fun.
#Post#: 4676--------------------------------------------------
Re: mp_sniper
DIR By: Kaizer
Date: January 24, 2009, 12:45 pm
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nice kg!
#Post#: 4677--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 24, 2009, 1:27 pm
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yeh shame that the spawns fooked up. going to have to fix it
shouldnt be a problem, ill add other gamemodes aswell while iam
at it.
thanks for trying it. 8)
#Post#: 4679--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 24, 2009, 2:53 pm
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as i thought my map fine. :D ,, turns out pam 4.2 causing it ,
tried it with no mods and the spawns seem to be working fine.
#Post#: 4696--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 26, 2009, 7:22 am
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ignore that map, lol turns out its the test render i did just to
check the map, the high quality version {that took 1 hour 30 min
to render}didnt overwrite it like it should.
so ive updated the map , made it better looking, added the
changes steve and casual suggested. just got to add the clipping
to stop players jumping out of map which ive left to last
because i dont no what to do . casual has suggested a invisable
wall to be placed in center of map to stop people crossing as
its a aim map. i really would prefer to do something else
because it seems so 1990 to do that but i do see the gameplay
advantages it does have. i will try with a chain fence or a
natural blocking materials but if that no work will just stick
in invisable wall.
one thing ive done which should cause fps issues but doesnt is
removed the portals, portals are basically boxes that split the
map up in to sections so that only the sections ur looking in to
are actual rendered and not the whole map. as my map is
resonable small and doesnt contain loads of dynamic lighting and
all other fancy stuff proper maps have in their really is no
need. i edited the middle building on backlot{lol deleted one
door} and when i rendered it i got 33 portal errors, i was wow
wtf i done so i had a choice brick the door way back up to seal
the portals or delete the fooking portals as the open door is
better for gameplay. i still get 125 fps so i think aslong as
fps good no portals needed. it might seem like iam going
overbaord with portals but believe me the proper maps have silly
amounts on them, every room has them and every area also so ur
talking anything up to 20 portals for a mp map, which meens alot
of the map is dynamiccly loaded as u move around.{which not good
in my opinion.}my aim is to have the entire map loaded at all
times.this can be achieved by not having dynamic
lighting/shadows etc.
yeh anyway lol was explaining it to myself as much as anyone
else. so hopefully sniper mk2 will be ready to play today ,
hopefully some more suggestions from peeps will allow me to
improve the map some more.
#Post#: 4701--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 26, 2009, 10:35 am
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right then couldnt be arsed to spend all afternoon editing the
map so have quickly done a few edits mostly the gameplay ones
suggested.i plan on further editing the map until it gets to
playable standard. u tend to get stcuk in one mode when making
maps and worry about look rather then playabilty so iam gonna
playtest in between editing as not to kill the map.
so for playtesting purposes i have rendered the map on fast {no
lighting,shadows etc} and used all lowest ingame settings and
the luckzor config.the result is a very plain looking map but
who cares its only testing.i can do full render for final map.
heres a few screen shots of the WIP.
HTML http://img113.imageshack.us/my.php?image=floorvu5.jpg
HTML http://img113.imageshack.us/my.php?image=floorvu5.jpg
HTML http://img150.imageshack.us/img150/4800/ruinedbuildingcu5.jpg
HTML http://img150.imageshack.us/img150/4800/ruinedbuildingcu5.jpg
HTML http://img150.imageshack.us/img150/4694/grounddb2.jpg
HTML http://img150.imageshack.us/img150/4694/grounddb2.jpg
HTML http://img150.imageshack.us/img150/3231/othersideus4.jpg
HTML http://img150.imageshack.us/img150/3231/othersideus4.jpg
HTML http://img409.imageshack.us/img409/461/busxz1.jpg
HTML http://img409.imageshack.us/img409/461/busxz1.jpg
#Post#: 4705--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 26, 2009, 12:10 pm
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might help if add d/l link . :'(
HTML http://www.aq-clan.co.uk/kg/
HTML http://www.aq-clan.co.uk/kg/
newfolder.rar, as always just copy and paste the two ff files in
to ,, zone/english from main directory.{overrite old ones}
#Post#: 4728--------------------------------------------------
Re: mp_sniper
DIR By: kg-7
Date: January 28, 2009, 11:17 am
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MP_SNIPER+MADNESS MOD
MP_SNIPER
A basic aim map with invisable wall in middle.team deathmatch
only.
MADNESS MOD
LOL a very funny weapons mod to match mp_sniper gameplay.
main changes: made all the grenade launchers unique -they fire
full auto with diff rate of fire , damage radius, ammo amounts,
efx..etc
rpg is now super rocket and player movement 40%
faster with rpg but only 2 shots still..
m14 - increased range/damage so can match snipers
mod can play on any map but is best on mp_sniper due to its
madness.
HTML http://www.aq-clan.co.uk/kg/
HTML http://www.aq-clan.co.uk/kg/
.ff files C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\zone\english
madness folder C:\Program Files\Activision\Call of Duty 4 -
Modern Warfare\Mods
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