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#Post#: 1406--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Agnostic
Date: April 18, 2008, 4:13 am
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--- Quote from: Steve link ---
>
>
> Clear coms are vital I give you that but. There was no problem
that I could see last night. You say you don't need to know
where the bomb is. I disagree, if your the last guy standing
and defending clearly thats where the other team are gonna be
heading. So your gonn need that shout..
>
> If your playing on Sound your never gonna be happy with people
talking on Coms but communication is gonna be a necessity in
game.
>
> We should work on cutting down our coms though and getting to
know all aspects of a map. last night on Overgrown I was "Over
there on the right at that Bit" (ironic as I named the fucking
places on Overgrown)
>
>
--- End Quote ---
I need to know where the bomb is but i dont need to be told, i
press escape and the minimap shows me.
The 5 seconds of explaining might be the difference between
hearing them approach or not, living or dying. Also nine times
outta ten once ive killed their first guy another is gonna be
heading my way whether they know where the bomb is or not. Which
is actually what happened, and my reactions were so slow i got
nailed (im going back to my mp5 btw ;))
Im just letting you know when im the last guy i do prefer total
silence, unless you see something i dont.
#Post#: 1410--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Taiji
Date: April 18, 2008, 9:43 am
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Think yourself ucking lucky Zip...but Steve show me how to do
that text thing,with the coloury thingy....cos i've gotta have
'Where's the ucking Fish Shop' Sam G
#Post#: 1426--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: SamG
Date: April 18, 2008, 2:38 pm
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ass
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