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#Post#: 1390--------------------------------------------------
aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 - 8:00pm
DIR By: VeGa
Date: April 16, 2008, 3:32 pm
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Clan: aQ| Vs .FsU
League: Clandle Hardcore Division
Date: 16/04/08
Time: 8:00pm
Team: Zippo, DaHeavyFO, Agnostic, Steve, SamG
Maps: Ambush / Overgrown
Score:
Ambush
aQ| 15
.FsU 5
Overgrown
aQ| 14
.FsU 6
Comments:
Great comms, score could of been even better but for some
rushing at the end !!!! Super all round performance, great
start to Clandle Hardcore Ladder, well done chaps.
#Post#: 1393--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Agnostic
Date: April 17, 2008, 2:54 am
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was a great result, some played better than others. I was off
form, was frustration at times but it is very reassuring that
not everybody needs to be on top form in order to achieve such a
convincing win, such is the strength of the team. I think those
scrims are paying off.
Comms were good mostly but i think we could still work on a few
things, just because we won convincingly we should still try and
improve as much as possible. So just a couple of points
I think we all need to start giving enemy positions quicker - as
soon as we spot them. Noticed a few times someone would die and
i'd have to ask where.
Also we need to be more aware of the ammount of words we use to
communicate the info. As consice as possible ideally, not always
so easy when we dont have place names allocated on the map. This
is important to me because a lot of my game centres around
outhinking the enemy, thats my edge over them. I need to hear as
much as possible so as soon as i got a location for them i can
work out how to take them out. Especially when im the last guy
standing i dont need to know where the bomb is etc i need to be
able to hear so i can react to them approaching me. (obviously
when they're defusing i needed to know that lol).
I hope im not preaching, i just want you to know the problems i
was having. this stuff might not bother most people but to me if
i cant hear im just another average Joe (no offence intended
Joe)
#Post#: 1395--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: SamG
Date: April 17, 2008, 5:09 am
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i do agree with you gaz but one thing that happened to me is
being shot from multiple places and not fully knowing where so i
try to discribe where it is, things like that will come with
time and practice, we were talking before the match started we
might not have enough players to fill a roster for all matches
so it might be an idea to recruit maybe 1 or 2 new members on an
invite only basis, regulars we know and trust not like you said
an average joe! we only really have 7 active members, we could
really do with 8-9 so we can have maybe 3-5 matches a week just
to keep our skill level up and our comms will keep improving.
Just what i think
#Post#: 1396--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: DaHeaVYFo
Date: April 17, 2008, 6:50 am
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my demo
HTML http://www.mediafire.com/?mx9mxxnmxmn
HTML http://www.mediafire.com/?mx9mxxnmxmn
#Post#: 1397--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Agnostic
Date: April 17, 2008, 7:33 am
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--- Quote from: DaHeaVYFo link ---
>
> my demo
>
>
HTML http://www.mediafire.com/?mx9mxxnmxmn
HTML http://www.mediafire.com/?mx9mxxnmxmn
>
--- End Quote ---
....guess who played well? :D
#Post#: 1398--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: VeGa
Date: April 17, 2008, 7:51 am
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Bloody hacker :D
#Post#: 1401--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Steve
Date: April 17, 2008, 1:10 pm
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--- Quote from: Agnostic link ---
>
> Especially when im the last guy standing i dont need to know
where the bomb is etc i need to be able to hear so i can react
to them approaching me. (obviously when they're defusing i
needed to know that lol).
>
> I hope im not preaching, i just want you to know the problems
i was having. this stuff might not bother most people but to me
if i cant hear im just another average Joe (no offence intended
Joe)
>
>
--- End Quote ---
Clear coms are vital I give you that but. There was no problem
that I could see last night. You say you don't need to know
where the bomb is. I disagree, if your the last guy standing
and defending clearly thats where the other team are gonna be
heading. So your gonn need that shout..
If your playing on Sound your never gonna be happy with people
talking on Coms but communication is gonna be a necessity in
game.
We should work on cutting down our coms though and getting to
know all aspects of a map. last night on Overgrown I was "Over
there on the right at that Bit" (ironic as I named the fucking
places on Overgrown)
#Post#: 1402--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: VeGa
Date: April 17, 2008, 5:07 pm
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lol at your signature Steve you bastard !!!!! ::) :P
#Post#: 1404--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: DaHeaVYFo
Date: April 17, 2008, 6:44 pm
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ahahhaha ;D ;D ;D
#Post#: 1405--------------------------------------------------
Re: aQ| Vs .FsU (Clandle Hardcore Ladder Match) 16/04/08 -
8:00pm
DIR By: Steve
Date: April 18, 2008, 12:20 am
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--- Quote from: Zippo link ---
>
> lol at your signature Steve you bastard !!!!! ::) :P
>
--- End Quote ---
;)
If Only I was recording TS :(
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