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#Post#: 963--------------------------------------------------
Grand Theft Auto: V ~~ By Roderick!
By: Shepherd Date: January 21, 2013, 9:51 am
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I tought, I post it again :3
HTML http://www.youtube.com/watch?feature=player_embedded&v=QkkoHAzjnUs
HTML http://www.youtube.com/watch?feature=player_embedded&v=QkkoHAzjnUs
First trailer of GTA:V
Ask any GTA fan what their favourite mission of all time is, and
Three Leaf Clover is guaranteed to rank highly. The heist
mission from Grand Theft Auto IV encapsulated everything that
was great about the series in 15 minutes of gaming nirvana. It
had everything: a bank robbery with hostages held at gunpoint; a
shootout against SWAT teams on the streets of Liberty City with
police helicopters circling above; and a last-ditch attempt to
escape the cops by fleeing along the subway tracks on foot. It
was action packed, was bursting with variety and was superbly
paced. It was the perfect GTA mission.
So it’s hard not to feel a pang of excitement when Rockstar says
that Three Leaf Clover is the inspiration for much of Grand
Theft Auto V and that heists will be the game’s backbone. Better
still, Rockstar claims each will be bigger than any heist
mission it’s done before.
Heartbreakingly, Rockstar is not quite ready to show off the
heists in Grand Theft Auto V just yet. However, the first
mission unveiled is just as explosive and, more importantly, it
perfectly demonstrates the dynamic between the game’s three
protagonists.
[img width=640
height=360]
HTML http://i46.tinypic.com/vz7k3a.jpg[/img]
The mountain bike returns in GTA V. Race to the top of Mount
Chiliad?
Michael is the first to be introduced, sitting next to the pool
on the terrace of his grand mansion. He’s an ex-gangster who
made his money and is now working with the government under a
witness protection scheme. He enjoys the finer things in life,
and there’s a fewer thing more luxurious than his sprawling
home, with stunning vistas across the city, tennis courts and a
plasma TV so big it’d put most multiplex cinemas to shame. Works
of art adorn the walls and expensive furniture is dotted
throughout every room, but Michael's life isn’t without
problems. His relationship with his wife is evidently beyond
repair and the only words they share when they pass in the
hallway are expletives, before she barges through the front
door, takes the sports car and skids off into the distance – no
doubt heading to the nearest mall to spend even more of
Michael’s money on overpriced tat.
Elsewhere in the house, one of Michael’s daughters is playing a
rhythm action game and barely acknowledges his presence when he
walks in the room. Despite appearances, life isn’t all that
sweet.
Back to the demo, Michael heads over to the garage and climbs on
his mountain bike to cycle to a meet-up with Trevor and
Franklin. It’s a brief trip along the affluent streets of
Rockford Hills, one that’s soundtracked by the click-clacking of
a dozen water sprinklers, each soaking a perfectly-manicured
lawn.
Los Santos has a very different vibe compared to Liberty City.
It’s more open, less claustrophobic, and it feels more relaxed
even though it’s just as busy, if not more so. Indeed, Rockstar
claims GTA V has twice the number of types of pedestrians going
about their business in the game, which we hope makes for a much
more vibrant environment to explore.
Even the cops are more prevalent and when we switch over to
Franklin his drive through Los Santos is interrupted by the
shrieking of police car sirens in the distance, shortly followed
by three cop inceptors cutting through the traffic in pursuit of
an unseen felon. Obviously, we’re all used to feeling the heat
on our backs when we’ve broken the law in previous GTA games,
but the presence of the boys in blue feels much more evident in
everyday life in GTA V.
[img width=640
height=360]
HTML http://i47.tinypic.com/t7oqx2.jpg[/img]
GTA's take on Venice Beach is where we first meet Franklin.
As for Franklin, his method of getting to the meet-up with
Michael is far more sophisticated than riding a mountain bike.
He’s a repo man working for an Armenian luxury car dealership,
so his car for the day is Grand Theft Auto’s equivalent of an
Audi R8 Spyder, the 9F. It’s a beast of a machine and is the
first time convertible cars have been properly realised in GTA.
It may not sound like much, but the moment you climb inside and
the roof pops down you cannot help but smile. Sure, it’s a tiny
detail but it’s things like this bring the world of GTA to life,
and GTA V is bursting with such moments.
It’s also here we’re treated to a glimpse of one of the game’s
many dynamic events. Like the dynamic events in Red Dead
Redemption, these aren’t side missions per se – although GTAV is
packed with these too, such as assassination missions – but
procedural moments that you either get involved with or ignore.
As Franklin waits in a parking lot a Gruppe 6 security van pulls
up. It’s begging to be stolen, but do you strike now, dragging
the driver out of the van and attempting to escape through the
jam-packed streets of the city; or do you tail it and wait until
find a quiet intersection where there are fewer prying eyes?
Either way, successfully pull off the robbery and the cash is
yours, and according to Rockstar there will be far more ways to
spend your hard-earned (or hard-stolen, as the case may be) than
in GTA IV.
For the purposes of this demo Franklin leaves the security truck
well alone, which leaves us with Trevor, the most colourful of
GTA V’s protagonists and arguably the most psychopathic lead
ever to appear in the series. His introduction is one you won’t
forget: the camera’s begins up close on his contorted face,
before pulling back to reveal the complete picture – Trevor,
squatting on a stinking toilet in his beaten up trailer,
squeezing out what can only be described as the mother of all
turds.
Yanking up his trousers without wiping (his mother would be
appalled), it’s immediately apparent this guy is a handful. Even
though you’re controlling him, he feels unpredictable, no more
so than when we’re shown a couple of new touches for GTA V.
Trevor, after driving along the dusty roads of Blaine County,
past Mount Chiliad towering in the distance on the other side of
the Alamo Sea, pulls up on the side of the road and grabs a tank
of gasoline from the back of his pickup truck. He then tips the
jerry can upside down and pours a trail of gas that leads to the
truck. One strike of a match later and BOOM! Fire engulfs the
vehicle while Trevor stands back and admires his handiwork. As
the rubber from the tyres burns fiercely, thick black smoke
spewing into the sky, we’re left wondering how many other neat
touches like this there are in the game, and how players will
use such freedom to create an almost limitless collection of
tools of destruction. Then again, anything in Trevor’s hands can
probably cause an awful lot of damage.
The question is, what’s this guy like when you’re not in control
of him? By now it’s common knowledge that you can freely swap
between Grand Theft Auto V’s three leads, and that while you’re
not directly controlling them the other two will happily go
about their everyday business. But in Trevor’s case, on the
evidence provided, this is one guy you want to keep on a short
leash.
[img width=640
height=360]
HTML http://i49.tinypic.com/24c9lkw.jpg[/img]
The pickup truck burns after Trevor experiments with a jerry can
of gasoline.
Switching between characters is fast and effortless. An
on-screen menu displays which characters are available (one
might not be, especially if you’re in-mission) – select one and
the camera pulls out and shoots skywards to show a bird’s-eye
view of the map, before panning to the next location and zooming
back towards the ground to plant you inside the brain of your
chosen character. It's very reminiscent of Call of Duty: Black
Ops II's Strike Force missions, where you're also able to switch
characters who have different specialities for different tasks.
Even though Michael, Trevor and Franklin lead very different
lives, as the story unravels they become close. The mission
we’re shown, which appears early in GTA V but isn’t the first,
opens with Michael, who arrives at the meet-up with Trevor.
These two go way back, but they’ve been recently reconnected
through Michael’s work with FIB, which is GTA’s equivalent of
the FBI. The pair have been drafted into to carry out a
hit-and-run against another government agency and their target
is being held in one of the upper floors of the IAA (read CIA)
building in downtown Los Santos. This being GTA, walking up to
the front door and ringing the bell is not going to get him out.
The meet-up is the first time Trevor and Franklin encounter each
other face-to-face and understandably the psychotic nut-job is
cautious of the new recruit. But he puts his faith in Michael’s
judgment – after all, Michael describes Trevor as his “best
friend” and Franklin “as the son I never had”, and together they
make a well-rounded if somewhat unconventional team.
Back to the mission and the plan is simple: experienced pilot
Trevor will fly a chopper to get Michael close to the target
while Franklin provides sniper support from a nearby skyscraper.
We play out the first part of the mission as Trevor, flying the
chopper with Michael riding shotgun. From above the Los Santos
skyline looks nothing short of beautiful, the monolithic
skyscrapers cutting dark, ominous silhouettes against the orange
cloud-kissed sunset. To the east it’s possible to just make out
Del Perro pier and beyond it the ocean, while to the west there
are the rolling hills of the countryside. Far below freeways and
roads snake in all directions and the pin-pricks of light reveal
a city going about its business.
The short flight provides a brief glimpse of the scale of the
game: Rockstar has already gone on record and said Grand Theft
Auto V will be around five times bigger than its predecessor,
and what’s visible from the chopper is about three-and-a-half
times bigger than the sprawling deserts of Red Dead Redemption.
As ever, a mini-map in the bottom-right of the screen pinpoints
your objective. It also displays an artificial horizon while
flying, which pitches and yaws as the chopper circles the tight
cluster of buildings that makes up central Los Santos.
There’s only one building we’re interested in, though, and as
Trevor eases the helicopter onto its roof control switches to
Michael, who steps out, hooks a wire onto the building ledge and
rappels down the side. The game’s fastidious attention to detail
is immediately apparent at this point – long shadows flicker
across the glass building as Michael edges his way down and
inside office workers go about their business, seemingly unaware
that some guy in a black one-piece is looking through their
window on the 30th storey.
[img width=640
height=360]
HTML http://i50.tinypic.com/6okiaa.jpg[/img]
Trevor and Franklin meet for the first time, just before taking
off on the mission.
As Michael approaches the target floor the camera switches to
inside the building, where a man, strapped into a chair, is
being interrogated. Screams echo around the room as a torch
slammed down onto the desk splinter his fingers into a bloody
mess. You’ve only got seconds to react, firing at the glass and
crashing through the window to his aid.
Rockstar stresses the game can be played in different ways. For
example, in this instance you can play purely as Michael,
gunning down the four agents in the room before grabbing the
hostage and bailing out of the window. Alternatively you could
switch to Franklin and watch the action unfold from afar,
peering through the optics on your sniper scope and lending a
helping hand by picking off enemies as they pop into view. Or,
as we witnessed, you can switch between the two, executing the
smash and grab yourself before taking control of Franklin as
Michael is winched back up to the chopper.
Having the freedom to switch between characters not only ensures
you tailor the experience to your tastes, but also eliminates
flat spots in the action. You’re always at the heart of what’s
going on, whether you’re piloting a helicopter, shoving a gun in
someone’s face at point-blank range or popping heads from a
rooftop.
The closing stages of the mission are equally open and as
Michael is pulled back inside the helicopter, you have three
options. You can continue to play as Franklin who, when agency
choppers arrive quickly on the scene, can cover his buddies by
taking potshots at enemy pilots in an attempt to bring them
down. Or you can switch back to Michael, who’s able to open up
with a machinegun as the heat closes in. Lastly you can choose
Trevor, who tries to shake off his pursuers by weaving between
buildings and getting the hell out of there as quickly as
possible.
The reality is you’ll probably play around with a combination of
the three, initially laying down covering fire as Franklin
before switching to Trevor to change the direction of your
chopper so Michael has a better angle to open up on the incoming
bad guys. And that’s just one way the mission could’ve played
out. Base-jumping returns for GTA V, so is it possible for
Michael to grab the target and jump from the building, before
opening a parachute and making good his escape in a car once on
the ground? The truth is we don’t know right now, but rest
assured we cannot wait to experiment when we finally get to play
more of the game.
One thing we do know is that all three characters must survive
in order to succeed the mission. Additionally, Michael, Trevor
and Franklin each have their own side missions open to them, as
well as the side missions that are shared across all three.
Rockstar wouldn’t be drawn about specifics but hinted that
they’ll tie in with each of the characters. Will Franklin make a
bit on the side by trading rare cars for cash, or will Trevor be
called upon to fly stolen goods from the a pick-up point in
centre of the city out into the countryside? We’ll have to wait
and see.
Also, while Rockstar is not talking about multiplayer yet it’s
certainly a key focus, and the three-character set-up does mean
that some missions would lend themselves perfectly to co-op.
It’s unlikely the entire story will be playable in co-op –
Rockstar has said as much - but planning and eventually taking
part in a huge heist alongside your best mates is something I
personally hope for.
[img width=640
height=360]
HTML http://i49.tinypic.com/10n9agh.jpg[/img]
Playing as Michael you fire at IAA helicopters from inside
Trevor's chopper, while Franklin snipes from a nearby roof.
And that’s what’s particularly exciting about Grand Theft Auto
V. From the briefest of glimpses we can already tell the city of
Los Santos is a place we want to spend more time in, and getting
to know Michael, Trevor and Franklin better is something we
cannot wait to do. There are questions that still need answering
– has the combat been refined or completely overhauled, and more
importantly does the inclusion of three characters means there’s
far more replay value or does the story always follow the same
path?
One thing’s for sure, the most exciting aspect of GTA V is not
just the way it promises to shake up the open-world genre, but
also the freedom and flexibility it promises. Tackling the same
mission in different ways has always been a hallmark of the
series – carrying out chase missions in Vice City in a Hunter
helicopter is one of my fondest GTA memories – but it’s never
been truer than it is here. What’s more, if pedestrian fetch
quests really are a thing of the past and the promise of a
consistently up-tempo yet satisfyingly deep story is deliver
upon, Grand Theft Auto V could be the benchmark by which all
other games – not just open-world games – will be judged
against.
#Post#: 967--------------------------------------------------
Re: Grand Theft Auto: V ~~ By Zephyr!
By: Roderick Date: January 21, 2013, 11:50 am
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Want to bet this is not Zephyr's? ;)
#Post#: 971--------------------------------------------------
Re: Grand Theft Auto: V ~~ By Zephyr!
By: Shepherd Date: January 21, 2013, 12:09 pm
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Sorry, I understand. You made a huge reply at Zeph's topic and
Zeph made it his. So its originally yours. Topic name changed.
#Post#: 989--------------------------------------------------
Re: Grand Theft Auto: V ~~ By Roderick!
By: Mid1010 Date: January 21, 2013, 9:39 pm
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You say Three Leaf Clover was one of GTA's best missions? Sorry,
but it would be if it was not all planned to be a cake walk. I
beat that mission on my first time, even though I am not that
good at GTA.... And I barely got hit at all. It would have been
much cooler if the heli actually shot at you or the cutscenes
didn't rule over the whole mission... Then the trains spawn at
the perfect moment to help or hurt you... You get lucky on the
streets where you find alleys and shit, and cars to use. And of
course the 1 time where the subway has a staircase leading up to
the street is right near where you enter the subway.. That
mission should have made you feel in danger, and it just didn't!
It all was designed just to make it look cooler and nothing
presented harm to you at all, like the heli... Rockstar, I want
more of a variety in heist missions. Maybe have a choice of
where to go, and have the helis shoot at you and you can either
hide in buildings, go in the subway, try taking the thing down,
or running... Three Leaf Clover was just too linear. It was like
DO THIS, RUN FROM THIS, DEFEND THIS GUY, SHOOT THESE PEOPLE. GET
IN THIS CAR. If you think about it, robbing on like CLG is much
more fun cuz IF you make it out, you can do whatever you want,
and the cops are not programed to go in certain spots so its
different every time. If I was robbing, and I get out, I could
run for my car, kill the cops, run to the alley and hide in my
Black Market biz, call my friend and have him meet me outside
and I could get in his car or we could fight the cops, and much
more...
#Post#: 992--------------------------------------------------
Re: Grand Theft Auto: V ~~ By Roderick!
By: [aG]TonyTheX Date: January 22, 2013, 7:08 am
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We've been waiting for this for a long time....
Just some months 'till it comes out! I can't wait to see the
demo or a walkthrough/gameplay video :D
#Post#: 994--------------------------------------------------
Re: Grand Theft Auto: V ~~ By Roderick!
By: Shepherd Date: January 22, 2013, 10:07 am
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[quote author=Mid1010 link=topic=178.msg989#msg989
date=1358825956]
You say Three Leaf Clover was one of GTA's best missions? Sorry,
but it would be if it was not all planned to be a cake walk. I
beat that mission on my first time, even though I am not that
good at GTA.... And I barely got hit at all. It would have been
much cooler if the heli actually shot at you or the cutscenes
didn't rule over the whole mission... Then the trains spawn at
the perfect moment to help or hurt you... You get lucky on the
streets where you find alleys and shit, and cars to use. And of
course the 1 time where the subway has a staircase leading up to
the street is right near where you enter the subway.. That
mission should have made you feel in danger, and it just didn't!
It all was designed just to make it look cooler and most thing
presented to harm to you at all, like the heli... Rockstar, I
want more of a variety in heist missions. Maybe have a choice of
where to go, and have the helis shoot at you and you can either
hide in buildings, go in the subway, try taking the thing down,
or running... Three Leaf Clover was just too linear. It was like
DO THIS, RUN FROM THIS, DEFEND THIS GUY, SHOOT THESE PEOPLE. GET
IN THIS CAR. If you think about it, robbing on like CLG is much
more fun cuz IF you make it out, you can do whatever you want,
and the cops are not programed to go in certain spots so its
different every time. If I was robbing, and I get out, I could
run for my car, kill the cops, run to the alley and hide in my
Black Market biz, call my friend and have him meet me outside
and I could get in his car or we could fight the cops, and much
more...
[/quote]
Mid, Rode made the topic on the old forums. I just brought it up
again. Since I got it saved on my computer.
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