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   DIR Return to: 2015 Errata Discussion
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       #Post#: 421--------------------------------------------------
       Invisibility
       By: Zaud Date: April 2, 2015, 3:36 pm
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       I believe the Invisibility Spell should be changed to be more
       balanced for the LARP setting.
       My background is in big games (200+ players) that allowed
       invisibility only very sparingly. (Person could not move, and
       only people who belonged to a certain god (Master how this game
       calls them) could do it.
       The creators of that game (LIONE Rampant, an offshoot of NERO)
       thought it destroyed RP as people tended to 'not' role play when
       they knew someone was near by anyway so instead of trying to
       chastise the players they looked at ways to avoid putting people
       into the position to 'cheat'. Now their game was World Course
       style with modules (similar to what Aldeon does with a bit more
       NPC involvement) augmenting the game.
       My thoughts:
       I won't try to argue to 'immobilize' Invisibility as there are a
       number of abilities that already do that in the game and with
       blind fighting/Surprise/natural conceal it is already worked
       into the game to some extend. I think instead a Duration should
       be placed on the Spell of 10 minutes.
       A ten minute duration gives it a fair bit of usefulness. (Look
       at usefulness of some other 2 cp costing abilities and I think
       you'll still see it as a bargain price).
       Though Marti did a good job wandering around Invisible the last
       event, unlimited duration Invisibility still opens up more doors
       for abuse than it creates to enhance role play/fun in the game.
       Side Note: I would be cool with Fey/Changelings having a racial
       bonus with the spell (natural spell) that makes it active for 1
       hour instead of only 10 minutes.
       #Post#: 424--------------------------------------------------
       Re: Invisibility
       By: hjordanr Date: April 2, 2015, 4:28 pm
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       10 minutes seems like a pretty reasonable amount of time for the
       mana cost.  The 24 hour time limit is pretty ridiculous for what
       all you can do with the spell especially when it's so cheap.
       I'd advocate that for any other time limit above the 10 minutes
       would require a balancing with a higher mana cost.  I've been
       told that the initial reason for the 24 hour time limit was so
       that items could be rendered invisible for an extended amount of
       time.  If people still think that would be necessary then
       perhaps we could have a longer time period if the spell was cast
       solely on an unattended item.
       #Post#: 429--------------------------------------------------
       Re: Invisibility
       By: whitepaws Date: April 2, 2015, 7:31 pm
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       If the time duration is going to be droped I really think that
       their should be a split like Heath suggested. Invisability and
       Greater Invisability. I always thought the 24 hour thing was
       wonkey. The old spell only lasted an hour. What could be done is
       make it more in line with the rest of the form spells like Water
       Form, Spirit Form and the like. Make it a 9th level spell that
       last for 1 hour.
       #Post#: 787--------------------------------------------------
       Re: Invisibility
       By: Selerik Date: April 23, 2015, 5:06 pm
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       Why not just return the spell to 1 hour?
       #Post#: 796--------------------------------------------------
       Re: Invisibility
       By: togapika Date: April 24, 2015, 1:03 pm
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       I like a shorter duration invisibility personally, having people
       walking around invisible all game is just annoying and wonky.
       Balancing a party for the people + that 1 person nobody knows is
       there, or people trying to have conversations with NPC's or
       whomever while still remaining invisible.
       #Post#: 801--------------------------------------------------
       Re: Invisibility
       By: Zaud Date: April 24, 2015, 5:24 pm
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       For the current price I think 10 minutes is enough, though 1
       hour is at least not 'forever'.
       #Post#: 817--------------------------------------------------
       Re: Invisibility
       By: lerocketking Date: May 6, 2015, 12:41 pm
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       I personally agree for 10 min at current mana usage. If ita
       changed to one hour then id raise it to 9mana
       #Post#: 850--------------------------------------------------
       Re: Invisibility
       By: togapika Date: May 11, 2015, 8:53 pm
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       I think I may have found the only real problem currently with
       invisibility: Player's have it.
       Sure 24 hrs is a tad strong, but Invisibility is an italicized
       spell and is powerful, as such, mages with it should hoard it
       for all its worth. Changelings can buy it at anytime, but they
       also have a list of mechanical and social disadvantages to go
       along with it
       #Post#: 851--------------------------------------------------
       Re: Invisibility
       By: whitepaws Date: May 12, 2015, 4:57 pm
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       Then by that logic Invisibility shouldn't be in the game. If by
       definition it shouldn't be in players hands then it shouldn't be
       in game accessible by players. I am fairly certain that right
       now the only player with Invisibility would be myself and I
       think maybe Lisa. No mage actively has it.
       24 hours is really good for the mana cost and level it is. I can
       admit this even as a Changeling player. That is why the
       discussion is to either increase the cost or reduce the time
       duration.
       #Post#: 853--------------------------------------------------
       Re: Invisibility
       By: togapika Date: May 12, 2015, 5:36 pm
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       Unless Marti is playing a changeling, then she has the
       invisibility spell.
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