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DIR Return to: 2015 Errata Discussion
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#Post#: 707--------------------------------------------------
Re: Path of Nature Suggestion
By: lerocketking Date: April 15, 2015, 9:18 pm
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I think conceal is fine where it is and invisibility should be
raised, too good right now
#Post#: 708--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 15, 2015, 9:35 pm
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I fail to see how Conceal is worth the 14 mana it costs. Yes
Invisibility should be moved up but I would think no higher than
the other form spells which would put it at 9th level spell. So
Conceal at 14 is still a raw deal. The spell is very limiting
and doesn't give much benefit for 14 mana.
#Post#: 713--------------------------------------------------
Re: Path of Nature Suggestion
By: Lothar6669 Date: April 16, 2015, 8:51 am
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I think invisibility should be bumped down to 1hr, and moved up
to around 6th level, everything else stays the same. Also that
Conceal should be brought to around lvl 5-8. Because it is still
good, and has a different use than invisibility in the way of it
is harder on some trackers due to they would lose keen scent and
sight on the tracking pick. Its just not 14 mana good.
#Post#: 766--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 19, 2015, 11:05 pm
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[quote=Zaud]I like the idea that it is for 'specific' types of
trees. For one, the spell is a rip off from a Table Top game
where this was the case. And secondly it is kinda cool when
people walk away from a game learning something 'legit' like how
to Identify Trees.
[/quote]
I think it should be based on the type of tree as well I just
don't think it should be as specific as Zach suggested. Your
average player isn't going to know the different sub species of
oak. It should be if we are to go that route any oak or any pine
or any maple will work. Also that there needs to be some
clarification by plot because some of the places we run game
might not have native trees to the place we are roleplaying or
any trees though the scene is in a forest. It will probably need
some plot mediation.
#Post#: 775--------------------------------------------------
Re: Path of Nature Suggestion
By: ZachC Date: April 20, 2015, 4:57 pm
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I believe you mean species. Quercus alba and Quercus stellata
are different species but both are still oaks.
#Post#: 842--------------------------------------------------
Re: Path of Nature Suggestion
By: lerocketking Date: May 11, 2015, 12:29 pm
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It would be unfair to other paths if this wasnt a gate spell.
All other paths that have teleport spells are vates. Which means
they stay open for one hour. And yea that means other people
could go in. You could make it o where if someone doesnt have a
naute shield then they die, same as the chaos gate. If it isnt
made as a gate then i would say it still need to be limited to
one mile, like the other gates, so that you cant go to far.
Also if its not a gate then once you use it, it closes
immediatly, so there is no going back.
#Post#: 843--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: May 11, 2015, 4:23 pm
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I really don't see why every path has to be a carbon copy of
each other. Sure you should check paths against each other to
make sure they are balanced to one another but I think one of
the big problems with all the different paths of magic is the
group (especially the elemental paths) is there isn't much that
makes them different from one another. This would be something
that would be unique about Path of Nature. It's teleport spell
isn't a gate spell. It lends variety to the game and makes the
diferent paths of magic worth getting.
#Post#: 845--------------------------------------------------
Re: Path of Nature Suggestion
By: lerocketking Date: May 11, 2015, 6:45 pm
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Doesnt have to be a carbon copy or a gate. I agree. As i stated
though, 5 miles is way to much. One mile maximum is good. Its a
limit any spell like it shares. 5 miles is too much because you
could cast it a few times and be in a whole new land or city.
That breaks plot and the game, splittig everyone apart. It
definatly should not allow back and forth on one casting unless
it a gate spell. And should not let more than one person through
unless its a gate
#Post#: 847--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: May 11, 2015, 6:52 pm
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You can't chain them together because you are attuned to one
tree that you can go to. Second even if you could it is still 14
mana spell. To chain it three times as you describe would be 42
mana. What mage would do that let alone be able to. That is the
reason for the 5 mile range is because you can only one to one
place, the tree you are attuned to. I appreciate your want to
help make this spell reasonable but please read the spell
description before doing so.
#Post#: 848--------------------------------------------------
Re: Path of Nature Suggestion
By: lerocketking Date: May 11, 2015, 7:45 pm
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Even with the big mana cost, 5 miles is way too much
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