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DIR Return to: 2015 Errata Discussion
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#Post#: 493--------------------------------------------------
Re: Path of Nature Suggestion
By: JuliaW Date: April 4, 2015, 11:45 pm
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[quote=hjordanr]I think the "one way trip" aspect was in
reference to the fact that it's 14 mana from destination A to
destination B and then another 14 mana from destination B to
destination A. That doesn't get mitigated by becoming intimate
with trees. All that being said, I think not having a distance
limit on this spell would be a huge mistake.
Going back to the mention of Rift, that spell will need to be
nerfed substantially since it's essentially an inexhaustible
destroy and death effect for the ten minutes in which it's
active which is honestly pretty nuts.[/quote]
No the one way trip came from the wording of the spell. It said
a tree. One. You can only be attuned to one tree. Which means
you could get to the destination but you couldn't get back.
Even if the spell said you could return to your original spot
for another 14 mana it's still a lot of mana to spend just for
merchanting. If we need a distance limit, how about 10 miles
since it is only one way?
#Post#: 495--------------------------------------------------
Re: Path of Nature Suggestion
By: Zaud Date: April 5, 2015, 12:08 am
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1 mile would be enough to give the 'fair escape' benefit that 7
cp (14 mana) seems fair for. It makes the Tracking skill useless
to follow you and the 'attuned' aspect would make it impossible
for even other mages with the spell to follow you, so I am not
sure 'where' you are coming from needing more.
With the nature of spell swapping, italicized is not a real
limiting factor. From Tim's game I noticed the cool spells were
'swapped' among friends, and that left 'odd men out' with a much
reduced selection of spells for people who were less popular.
#Post#: 496--------------------------------------------------
Re: Path of Nature Suggestion
By: Lothar6669 Date: April 5, 2015, 12:21 am
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If we italicized it, people could not start game with it which
is pretty important. If it passes errata im sure it will be
something that will need to be researched with a Nature lab
since it is a skill that is not in the book. That will take
someone 14 weeks to just get the bead pick to try to learn it,
not to mention the costs for spell research wise. Honestly, I
feel 1 mile is pretty fair. If it stays balanced and in check
with other travel spells you don't even need to wait till
errata, just buy a spell lab and ask plot if its within reason
to research it. I trust them to keep spells in balance. Since
there are two of them, they can get a good look at the spell,
talk about what problems it may cause, ways to balance it Ect.
#Post#: 497--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 5, 2015, 1:11 am
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[quote=Zaud]1 mile would be enough to give the 'fair escape'
benefit that 7 cp (14 mana) seems fair for. It makes the
Tracking skill useless to follow you and the 'attuned' aspect
would make it impossible for even other mages with the spell to
follow you, so I am not sure 'where' you are coming from needing
more.
With the nature of spell swapping, italicized is not a real
limiting factor. From Tim's game I noticed the cool spells were
'swapped' among friends, and that left 'odd men out' with a much
reduced selection of spells for people who were less
popular.[/quote]
Yes for 7 CP if that is all you want to do once every game
session. Saying that it is only 7 CP is being rather
disingenuous to how spells work in game. Also if it is so
confusing to people I'll put it in the spell description but it
is one tree. Putting an additional 1 mile limit on it is
crippling for a 14th level spell. None of the other gate or
transport spells have this kind of restriction as you can go
anywhere within that radius and its ridiculous to put that kind
of restriction on the spell just because of some House that Jack
Built theories that you think might happen in game.
[quote=Lothar669]If we italicized it, people could not start
game with it which is pretty important. If it passes errata I'm
sure it will be something that will need to be researched with a
Nature lab since it is a skill that is not in the book. That
will take someone 14 weeks to just get the bead pick to try to
learn it, not to mention the costs for spell research
wise.[/quote]
This. The italicized restriction does have effects and a player
should trust plot to handle this adequately. That sort of thing
is meta gaming. We don't need to hammer in a bunch of
restrictions on the spell just because it might get passed
around by friends because it is a cool spell that happens to be
italicized. How about we just punish the players for meta gaming
and not every person who just happens to want to be a mage or
spell caster.
#Post#: 498--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 5, 2015, 1:14 am
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Tree Walk Instant 14 Mana
By the Forces of Nature I Tree Walk.
This spell will allow the caster to transport them from one tree
to another tree of the same type. The caster must be attuned
with the tree that they are traveling to as well as familiar
where exactly they are going. While they can be familiar with
many trees they can only attune themselves to one tree for the
purpose of this spell. If the tree they are attuned with is
destroyed this spell automatically fails with the mana spent.
The caster and what they have on them is the only person that
can go through this created transport by hitting the targeted
tree with a spell packet. People who have been killed don't
count as objects the mages is carrying for the purposes of this
spell and wont be carried with them.
#Post#: 499--------------------------------------------------
Re: Path of Nature Suggestion
By: Lothar6669 Date: April 5, 2015, 1:31 am
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Its getting really complicated with attuned and familiar terms.
It also still needs the range restriction. Also, unless you are
looking for help from us to write the spell, we cant help much
other than pick at it, Plots will get the final say so if it
even can happen. So you should really be ready to run it across
to them once you think it is ready to present. Its not going to
be what Oak walk was in westmark, it was simply too good. For
balance reasons we need to keep things in check with magic
because magic is already pretty damn good if you are smart about
it. Also, 14 mana is not relevant to all mages, its a mages
choice to stop at 50. There is nothing that says they have to
stop other than the greed of a high magic.
#Post#: 501--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 5, 2015, 2:12 am
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50 mana is where most mages stop though is it not because it
gets prohibitively more expensive after that. The cost doubles
and the most I have ever seen a mage with in game is 70 mana
with Veros back in Westmark. CP gets tight at higher levels and
mana isn't worth it all the time. I also never said a range
restriction wasn't out of line. I said I hadn't intended on one.
What I did say though is that 1 mile is completely unreasonable
even if you wanted to put it in line with the other spells
because this spell has additional restrictions that the others
don't.
#Post#: 502--------------------------------------------------
Re: Path of Nature Suggestion
By: Lothar6669 Date: April 5, 2015, 2:37 am
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All im saying is that its a mages choice how much mana they
have. That said, you pitch it to plot however you want to.
#Post#: 503--------------------------------------------------
Re: Path of Nature Suggestion
By: ZachC Date: April 5, 2015, 8:52 am
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It might be because I'm a horticulturalist, but I feel like if
the type of tree is important then it should be species
specific, not just family or genera. A red oak is not a pin oak
and a white pine is not a black pine or a mugo pine. But even
then, this spell just seems like a headache for plot.
#Post#: 504--------------------------------------------------
Re: Path of Nature Suggestion
By: whitepaws Date: April 5, 2015, 11:25 am
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I can see where you are coming from on that Zach but the problem
I think would be how would the players know the difference.
Unless maybe they were a forester or something in game. I think
though overall that would just complicate things too much.
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