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       #Post#: 366--------------------------------------------------
       cost for weapon and armour smithing. 
       By: rich423 Date: April 1, 2015, 7:01 am
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       This is just a clarification for me being new.
       Question on Armour smith and dwarven racial trait that makes all
       smiting skills one cheaper.
       Levels 1-10 for Armour and weapon smith are 2cp so 1 for dwarf,
       the line that confuses me is  "Characters can take
       levels in a specialty craft for -1 CP to a minimum of 1." does
       this stack with  the dwarven racial trait making Armour and
       weapon smithing for a dwarven warrior making the costs of the
       skills 1cp,? for levels 11-15?
       It would be great  for me  if it does as I would really like to
       explore this side of the game.
       #Post#: 381--------------------------------------------------
       Re: cost for weapon and armour smithing. 
       By: hjordanr Date: April 1, 2015, 11:17 am
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       We've not really had to address this question before but I'll
       bring it to Rachel's attention so it can be discussed.  I'll try
       to make sure we get back to you shortly.
       #Post#: 476--------------------------------------------------
       Re: cost for weapon and armour smithing. 
       By: iikepie13 Date: April 4, 2015, 12:54 pm
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       I would have thought it stacked. If since in the book it says to
       a minimum of one.
       #Post#: 484--------------------------------------------------
       Re: cost for weapon and armour smithing. 
       By: ZachC Date: April 4, 2015, 8:09 pm
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       It should stack but it doesn't make much sense for a smith to
       limit what they can make just to save 5 CP.
       #Post#: 490--------------------------------------------------
       Re: cost for weapon and armour smithing. 
       By: hjordanr Date: April 4, 2015, 11:26 pm
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       It does make sense for it to stack to me too but I'm waiting for
       Rachel to give it some thought.  I guess it would depend on
       whether or not the character just really liked making a specific
       variety of weapons, Zach.  I'd agree that it would be limiting
       to the point where they'd miss out on all contracts with stuff
       that people wanted filled that weren't in their area of
       expertise.
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