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   DIR Return to: 2015 Errata Discussion
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       #Post#: 372--------------------------------------------------
       Re: No Black Book Characters
       By: whitepaws Date: April 1, 2015, 9:38 am
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       Yeah Silver ****s a shifters day up just like Iron for a
       changeling. They can't heal it and the silver damage follows to
       the next game. The healing is a count for 1 point of health and
       for 10 CP it isn't really all that broken. And yes they do get a
       lot of cool stuff but most of them they have to pay for and
       quite a bit of it has a level requirement. They get a rough
       drawback and cost nearly a whole level worth of CP to play.
       Really they are only as powerful as you are willing to pay for
       and at the end of the day all that stuff takes away from combat
       or magic skills you could have. Just to have what Austin has
       with the shifter with healing is nearly two levels worth of xp
       and I can end his day with a handful of Crit Strikes. It's not
       like it is unknown he's a shifter. I could see adjusting the
       cost maybe but the race is only as broken as you want to see it.
       Second if its anything like the Cursed shifters from Westmark
       the current shifters we have are on par because they still have
       to pay for their stuff while Cursed shifters get immune to
       normal for free and regeneration for free. Not that anyone would
       play one because the are basically a plot device but in all
       reality Curse shifters aren't push overs either in fact they are
       much more op.
       #Post#: 374--------------------------------------------------
       Re: No Black Book Characters
       By: hjordanr Date: April 1, 2015, 10:22 am
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       The cursed shifters don't get immune to normal at all, let alone
       for free.  Also, by DnD rules (at least in 3.5) they don't have
       fast healing at all.  I think we've been running the healing
       wrong this entire time because the rules set that you and Chris
       developed and that we're working with glosses over the count and
       doesn't have a number attached to the count at all.  Having
       brought up the count issue, plot will need to assign a number to
       the count that feels relatively balanced and we can run it that
       way for the next few games before errata so that we can see how
       that stacks up to the way it's been run so far.  What kind of
       count was the healing supposed to be when you were drafting the
       rules, Sean?
       #Post#: 387--------------------------------------------------
       Re: No Black Book Characters
       By: Zaud Date: April 1, 2015, 1:03 pm
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       Having looked at the rules for Shifters/Vampires I will say
       this: I'll trust Heath to put it into a balanced frame. The
       'count' being a nebulous number is the tip of the ice burg on
       issues, the other big one was 8 CP gets you a ton of things for
       free (once you get to third level) and I look forward to seeing
       how Heath assigns point values to the various things. I missed
       entirely any susceptibility too Silver and it's effects.
       I always hold to the 'slogan' "How does it add to the game" and
       with the number of World of Darkness games around, I'm not sure
       this stuff is 'needed' for the beginning part of a game. As
       rewards for 'good' deaths by high level people I can see. I
       would also entertain thoughts that 'having Vamps/Shifters' in
       the game may entice people to 'cross game' but that is something
       of a pipe dream from my experiences. Also as a frame work for
       creating 'bad guys' it is pretty nifty.
       I don't want to sound like I'm slamming the people who put this
       together. It is obvious some good time and thought has been put
       into it, it just needs a more objective read on costs and how to
       fit it into a larger game.
       D&D (yeah, I hate using the 'n') 3.5 was mentioned, one of the
       greatest things it did was to make the Human's one of the
       Twinkies things to play and I think that is pretty cool. Though
       that starts another discussion/debate (not a bad debate, just a
       debate).
       #Post#: 401--------------------------------------------------
       Re: No Black Book Characters
       By: whitepaws Date: April 1, 2015, 6:48 pm
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       [quote=hjordanr]The cursed shifters don't get immune to normal
       at all, let alone for free.  Also, by DnD rules (at least in
       3.5) they don't have fast healing at all.  I think we've been
       running the healing wrong this entire time because the rules set
       that you and Chris developed and that we're working with glosses
       over the count and doesn't have a number attached to the count
       at all.  Having brought up the count issue, plot will need to
       assign a number to the count that feels relatively balanced and
       we can run it that way for the next few games before errata so
       that we can see how that stacks up to the way it's been run so
       far.  What kind of count was the healing supposed to be when you
       were drafting the rules, Sean?[/quote]
       Well that is good at least. I know from other people on plot
       from Westmark that Cursed Shifters were a bit on the ridiculous
       side. The way I understood the count from when Chris and myself
       drew up the rules it was just as the skill title "Natural Heal
       Wounds" each time it was said heals 1 body or 3 natural armor
       and you have to heal your body before you can heal your armor. I
       think adding something like "Natural Heal One Wound" can cause
       the count to be confusing as it is accurate for body damage but
       not natural armor damage. It takes a long time to heal if
       someone glasses you and it is really hard to keep the count
       going in the middle of the fight, which is kinda the point. I'd
       be interested in hearing opinions on that but if it wasn't clear
       in there it should be fixed to make it more clear.
       As for making them more in line with the Cursed shifters, the
       only issue I have with that is the how are we making them more
       in line. I like the fact that the shifters and vampires are one
       of the few unique parts of the thing as far as mechanics go in
       that it isn't based on D&D. I think it hurts them to be made to
       feel too much like D&D shifters. I trust Heath can do things
       fairly as I've worked with him when these rules were originally
       being made but I'd like to know more about what was in mind as
       far as changes.
       [quote=Zaud]The 'count' being a nebulous number is the tip of
       the ice burg on issues, the other big one was 8 CP gets you a
       ton of things for free (once you get to third level) and I look
       forward to seeing how Heath assigns point values to the various
       things. I missed entirely any susceptibility too Silver and it's
       effects.[/quote]
       I would agree maybe some trimming as far as the bonus modifiers
       may be needed to be looking at but I'd also like to point out
       not all shifters get a huge amount of bumps. I could see maybe a
       scale as far of cost and 8 CP is a lot. By D&D terms it is
       almost a level adjustment because you loose almost a whole level
       worth of CP for it. The weakness to Silver is in all but three
       of the shifters. One is to gold and the other two lose battle
       rage and some other buffs in exchange. Those that have a
       weakness take double damage from it. They can't use Natural Heal
       Wounds to heal the damage and if not healed it carries over from
       game to game. Since it doesn't heal naturally it has to be
       healed with magic.
       #Post#: 862--------------------------------------------------
       Re: No Black Book Characters
       By: Bearman Date: May 14, 2015, 8:30 pm
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       My biggest complaint is that shifters pay 8 character points to
       play then they get free stuff @ third level.
       Suggestion:  forms are free, that is what you get for the cp
       cost, that and access to purchase the other abilities of a
       shifter.   8 cp Wow you are a shifter, congrats now go buy the
       stuff that makes them cool.  Strength plus is 10 cp by the way,
       you can buy X amount for xyz shifter.
       Binding strike?  Removed from pc's.  Want it back?  Get skill
       plus 2 and death strike.  No count required.
       Heal self 1 wound?  Replaced with:
       Repair natural armor, first aide.
       Add:  field medic 3 cp (Prerequisite: first aide:  for x (to be
       determined) count bandage/ heal Y (to be determined). Count
       cannot be interrupted or it must begin again.  ( like repairing
       armor). Note, anyone can purchase this and is not a shifter only
       skill.  Also note the large count and limited amount you heal
       with that count.  Note: not nerfing Mage healing, as it should
       be way better.
       I think also limiting every shifter class to limited massive is
       a good thing, even in chrinos.  No PC should be able to be full
       massive, even limited is a stretch.
       So I addressed the larger broken areas that I as a player
       disagree with, and given what I feel is a balanced solution
       #Post#: 866--------------------------------------------------
       Re: No Black Book Characters
       By: lerocketking Date: May 20, 2015, 7:13 pm
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       Definatly no player should be able to shift to massive, limited
       massive should be a hard to reach maximum
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