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   DIR Return to: 2015 Errata Discussion
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       #Post#: 357--------------------------------------------------
       No Black Book Characters
       By: Zaud Date: March 31, 2015, 11:02 pm
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       I would like to put forth a rule: All player character races
       must have written rules.
       One of my big issues with Tim's game was there were a large
       number of characters running around with no written rules. My
       thought was it opened doors for 'his friends' to be treated more
       fairly then other players.
       I have no difficulty with 'players you trust' being given the
       opportunity to play test ideas.
       #Post#: 358--------------------------------------------------
       Re: No Black Book Characters
       By: Lothar6669 Date: March 31, 2015, 11:30 pm
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       I agree with you, every playable race should have a full write
       up that is written down. I also don't think there has been a
       race yet that has been played that has not been written down in
       Aldeon, so that's pretty simple.
       #Post#: 359--------------------------------------------------
       Re: No Black Book Characters
       By: Zaud Date: March 31, 2015, 11:39 pm
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       I have not seen write up on Shifters/Abilities/Costs nor the
       Monks shifted forms. If they are out there, point me in the
       direction.
       #Post#: 360--------------------------------------------------
       Re: No Black Book Characters
       By: Lothar6669 Date: March 31, 2015, 11:47 pm
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       There is the first write up for shifters. They are going to get
       an Overhaul at errata. Right now it is also a flat 8 Cp to just
       play a shifter, then you need to buy the other perks. It also
       takes plot approval to play a special race.
       #Post#: 361--------------------------------------------------
       Re: No Black Book Characters
       By: Zaud Date: April 1, 2015, 12:29 am
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       Start a Shifter Thread if it is going to be done at Errata, can
       save a bunch of time.
       #Post#: 362--------------------------------------------------
       Re: No Black Book Characters
       By: whitepaws Date: April 1, 2015, 1:49 am
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       As far as I know anything that is playable in game has a rule
       set for it. Out of curiosity what part of shifters needs an
       overhaul?
       #Post#: 365--------------------------------------------------
       Re: No Black Book Characters
       By: ZachC Date: April 1, 2015, 6:26 am
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       Probably their healing ability more than anything.  It shouldn't
       be nearly impossible for npcs to kill a character exept with a
       death effect.  The only reason nightmare was able to kill Austin
       in his first fight is because he threw a deathstrike.
       #Post#: 368--------------------------------------------------
       Re: No Black Book Characters
       By: Lothar6669 Date: April 1, 2015, 8:52 am
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       To be fair, anything silver would end a fight with me pretty
       quickly. Also If I get dropped and someone starts to killing
       blow me, i cant heal out of that.
       #Post#: 369--------------------------------------------------
       Re: No Black Book Characters
       By: hjordanr Date: April 1, 2015, 9:10 am
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       I'll personally be working over the shifter rules to get them
       into a form that I think is fairer for everyone.  We've been
       developing the rules for the cursed shifters and I feel like the
       natural shifters should be brought a bit more in line with their
       power level with some tweaks.  Right now they get a bunch of
       really neat stuff with minimum investment which is quite
       unbalanced relative to base book characters.  I will post the
       writeup so that everyone has another chance to look over it and
       throw their input in.  I would ask that everyone not
       collectively shit their pants once again when they get to see it
       because it's not a very productive use of anyone's time.
       #Post#: 371--------------------------------------------------
       Re: No Black Book Characters
       By: hjordanr Date: April 1, 2015, 9:32 am
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       As far as monk shifted forms go, I don't think they're terribly
       problematic compared to shifters.  We'll be putting together a
       point buy system with a group of abilities that the form could
       have access to as an actual system with which to run the faith
       effect but for the time being the animals that they change into
       are converted from DnD with the monster conversion rules that
       are at plot's disposal.  If you see a bird then it can fly and
       probably has Keen Sight and a bull would have a few levels of
       Strength Plus and probably a Flee.
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