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   DIR Return to: 2015 Errata Discussion
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       #Post#: 276--------------------------------------------------
       Escape Bonds
   DIR By: Zaud
       Date: March 28, 2015, 12:26 am
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       My feeling is this ability is over priced, it does basically the
       same as a 'Shield/Resist' with a specific special effect so has
       a half dozen spells/effects it works against.
       I also think it should work against a number of effects up to 12
       strength, so if you are hit by 4 different effects that require
       3 strength, one use of the ability would allow you to break free
       from a number of lesser effects.
       #Post#: 294--------------------------------------------------
       Re: Escape Bonds
   DIR By: whitepaws
       Date: March 28, 2015, 5:19 pm
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       At 4 CP I fail to see how Escape Bonds is overpriced. It is in
       the same neighborhood as resists if you are a Rogue. The problem
       I see with making it a mix of the strength of the bonds is it
       makes binding spells completely worthless and overly complicates
       the game with a new mechanic system that players have to
       remember. It's fairly priced as it is and the rules for it are
       straight forward and easy to remember.
       #Post#: 307--------------------------------------------------
       Re: Escape Bonds
   DIR By: Zaud
       Date: March 29, 2015, 10:52 pm
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       it is 25 % more expensive (4 vs 3) then regular resists and the
       'extra' effect would only come up if someone put multiple lower
       effect bindings on a person. (aka: someone meta-gamed knowing
       the rogue had the ability so tied the person up 'twice' because
       they knew he had the ability).
       Lowering the cost to 3 or 2 may also work. The 'defense' should
       always be cheaper then the 'offense' since it is less useful.
       (aka: the rogue wastes the points if they do not get entangled,
       and they can not sell the resist right before recharge for
       XP/SP)
       #Post#: 315--------------------------------------------------
       Re: Escape Bonds
   DIR By: Samjuria
       Date: March 30, 2015, 9:07 am
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       In my opinion the price is fine. Escape bonds and evade are the
       most useful skills in the game. Escape bonds to my knowledge is
       the only thing that can break out of the higher level hold
       spells other than arcane might and a strength plus. On top of
       that it works on any and all types of bonds.
       #Post#: 327--------------------------------------------------
       Re: Escape Bonds
   DIR By: Zaud
       Date: March 30, 2015, 7:20 pm
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       Can a Mage Cast Arcane Might on themselves when they are
       'bound', or is it only usable if it is already on themselves as
       one of 4 Blade Spells?
       Also when they do a Refresh, are Escape Bonds also refreshed?
       #Post#: 333--------------------------------------------------
       Re: Escape Bonds
   DIR By: hjordanr
       Date: March 30, 2015, 8:44 pm
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       They could only cast Arcane Might on themselves if they just so
       happened to have Path of Arcane, the spell Arcane Might, and
       their focus in their hand to where they can cast the spell.  If
       it is one of their current blade spells then they would be able
       to expend it to break the binding spell.
       As a times per day skill, Escape Bonds resets at reset just like
       any other times per day skill alongside spendable pools of mana,
       faith, and stamina.
       #Post#: 339--------------------------------------------------
       Re: Escape Bonds
   DIR By: Zaud
       Date: March 31, 2015, 12:19 am
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       So they can freely cast the spell when bound, provided they have
       the spell. Since I have never seen anyone holding their Foci the
       assumption is they are wearing rings or amulets.
       -Fluke
       #Post#: 341--------------------------------------------------
       Re: Escape Bonds
   DIR By: ZachC
       Date: March 31, 2015, 6:56 am
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       If they're wearing a ring or have a tattoo on their hand, sure.
       But if they have a medallion they have to touch their hand to
       it.  Again, this requires a mage to use a super italicized path
       with a high level, italicized spell.  The possibility that
       someone would be able to use it is incredibly unlikely.
       #Post#: 342--------------------------------------------------
       Re: Escape Bonds
   DIR By: hjordanr
       Date: March 31, 2015, 3:00 pm
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       You are discounting the six character points worth of mana that
       they would have to expend in order to cast the spell.
       Personally, I don't know if allowing a single use of Escape
       Bonds to escape more than one binding would be too bad of an
       idea.  It would likely be reworded to where a single use could
       be used for up to 12 Strength worth of bindings starting with
       the weakest.  I agree that this situation would realistically be
       pretty rare.  I disagree that the character who used multiple
       bindings would have to metagame in order to do so since some
       people are just extremely cautious.
       The skill does apply to some things that a path resist or shield
       wouldn't such as binding strikes and binding paste alchemies.
       Lowering the cost is a valid thing to vote on come errata and I
       feel as though some people would share your opinions (they're
       seemingly not really part of the roughly dozen members active on
       the forums). I would also argue that any skill that gets reduced
       in cost for rogues should also be reduced in cost for rogue
       cross-classes since the rogue will always be better at it than
       them, but they shouldn't be significantly worse at it than a
       rogue is.
       #Post#: 345--------------------------------------------------
       Re: Escape Bonds
   DIR By: whitepaws
       Date: March 31, 2015, 7:48 pm
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       I think the stacking strength is a moot point you can only have
       one binding spell on you at a time. Are we going to have half
       spent Escape Bonds floating around all the time. It needlessly
       complicates the game and how would it apply to regular bonds?
       The skill is fine the way it is. The cost is too. Even still if
       they objective is to keep it in line with Resists what sense
       does it make to move it's cost down then make Escape Bonds
       better than a Resist. What Resist allows you to counter the same
       effect multiple times?
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