DIR Return Create A Forum - Home
---------------------------------------------------------
Aldeon LARP
HTML https://aldeon.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: 2015 Errata Discussion
*****************************************************
#Post#: 395--------------------------------------------------
Re: Stealth Master Skill
By: Zaud Date: April 1, 2015, 5:35 pm
---------------------------------------------------------
So a 'new' rogue player could come in with the Stealth Master
Skill and role play/find teachers to get their rogue skills
developed and save 'new' xp for upping damage/other options.
Slowly things are connecting for me.
#Post#: 443--------------------------------------------------
Re: Stealth Master Skill
By: ZachC Date: April 3, 2015, 10:00 am
---------------------------------------------------------
I did the math to find out about how much Grand Master saves for
Warriors vs Mages and I came up with a more accurate pricing for
the Stealth Master skill. Now it seems incredibly expensive,
though, and honestly kind of unfair for rogues. We might need
to increase the costs of rogue skills to non-rogues or decrease
the cost for rogues.
Disable Device 05 as max: 35/28/35/35/33/32/32
Disable Device 10 as max: 49/37/49/49/45/43/43
#Post#: 626--------------------------------------------------
Re: Stealth Master Skill
By: Zaud Date: April 6, 2015, 4:35 pm
---------------------------------------------------------
I had a thought, something that could be 'added' to Stealth
Mastery-
0 Level 'Knowledges' for lack of a better word dealing with
specific types of Traps/Locks/Otherstuffpeople think of.
some examples for thought (since they have not really been
thought out much):
Artheran Padlocks- Intimate knowledge from a master lock smith
(aka: Plot/shared knowledge from someone with this skill) gives
extra 2 good beads and halves time to open Artheran Padlocks.
Houdini's Trick- Gives ability to Disable Device restraints
without normal penalty and half the time.
I see the huge benefit of Mage Mastery is that at Higher Levels
when Character Points are hard to come by, but the mages have
something they can still work towards. Giving Rogues 0 Cost
Italicized abilities would have the same effect. It would also
give 'Thieves Guilds/Knitting Circles' purpose.
One 'issue' is that there is really only so much 'Thieving' to
go around (Only so many locked door or traps to open) so the
competition is pretty tight in this area, while Mages are not in
as much competition for their abilities as a whole so sharing
does not negatively affect their ability to make money.
#Post#: 778--------------------------------------------------
Re: Stealth Master Skill
By: Zaud Date: April 20, 2015, 7:32 pm
---------------------------------------------------------
I don't know if this was thought of, but I think 'Blind
Fighting' should be added to the available 'skills/talents'
learned with Stealth Mastery. I am not sure it needs to be
'taken away' from the Fighter side as well though.
#Post#: 810--------------------------------------------------
Re: Stealth Master Skill
By: whitepaws Date: April 27, 2015, 11:37 pm
---------------------------------------------------------
I dunno about blind fighting being added. It is more of a combat
technique rather than a skill that has to do with stealth.
#Post#: 812--------------------------------------------------
Re: Stealth Master Skill
By: ZachC Date: April 29, 2015, 10:59 pm
---------------------------------------------------------
Agreed with Sean. I think I'm going to take Disable Devise out
of the stuff that Stealth Mastery gives you and fix the cost
accordingly.
#Post#: 814--------------------------------------------------
Re: Stealth Master Skill
By: Zaud Date: May 4, 2015, 6:32 pm
---------------------------------------------------------
While 'blind fighting' is a fighting style, it is one based on
using senses other then vision to fight. To me it is a natural
part of a group called 'Stealth' allowing one to function in
less then optimal lighting conditions.
Fighters have the advantage with Evade because of it's
preclusion Stamina cost for a Rogue who has to spend more points
in 'non bonus damage' skills.
Apparently anything I say will be taken as 'weakening' other
classes instead of promoting Rogue/Thief characters. I will bow
out of further conversation and limit myself to voting at the
Errata. If anyone wishes my opinion, feel free to PM me.
(Well, I'll dig through the Threads I started and reword them so
they can be Voted on as that was suggested earlier)
*****************************************************
DIR Next Page