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DIR Return to: 2015 Errata Discussion
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#Post#: 349--------------------------------------------------
Re: new high magic
DIR By: whitepaws
Date: March 31, 2015, 8:13 pm
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[quote=togapika]Mages aren't supposed to be able to do things
all day. That's why Evocation was so broken in Tim's larp.
Fighters do things all day, Mages pull off cool **** no one else
can do and then are spent till they can recharge.[/quote]
Not really. Mages are capable of doing things all day so long as
they manage their mana well. It depends on the mage. The reason
Evocation is broken though has nothing to do with mages being
able to go all day fighting but that it was tied to their mana
pool. If I just going for Evocation and dump the rest into mana
I could easily build a mage that throws 14s for free all day
long. The broken part wasn't that Evocation allowed a mage to be
useful with no mana expenditure it was the degree of damage they
could output for no cost.
As for the high magic being discussed, I don't think it is too
bad though I'd take out the part about unconscious and just say
"who is bleeding out but not yet finished their bleed out count"
it would lead to less abuse I would think if they have to
definitively kill the target. With it the way it is I could as a
Theurge run around waylaying mages and steal their mana.
#Post#: 382--------------------------------------------------
Re: new high magic
DIR By: togapika
Date: April 1, 2015, 11:37 am
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It didn't have much to do with their mana pool IMO. It was
problematic because it was free damage, all day, and went
through shields and weapon blocks. It meant that even if you
were only throwing 5's, that you were better than the warrior
because it couldn't be blocked.
#Post#: 389--------------------------------------------------
Re: new high magic
DIR By: Zaud
Date: April 1, 2015, 1:12 pm
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For Original thread purpose: As an outlawed magic for 'evil'
people to use and get killed for using. I think it is a good
spell since you 'do' need Evil/Scum bag like magic out there and
if it can only be learned from a dark person, after doing
several 'dark person' things that will probably get your
character killed. Definitely something to aspire for.
From a plot standpoint: Is there such thing as 'proscribed'
magic that gets you killed for knowing it? Do you need to
qualify spells for your 'big bad guys' to use at Errata.
#Post#: 391--------------------------------------------------
Re: new high magic
DIR By: rich423
Date: April 1, 2015, 1:25 pm
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The idea of the spell is pretty interesting honestly, I like the
flavor and feel of it. That being said wow it seems very very
strong/ broken. Consider one of the suggestions to take body
points to use for mana points, take peoples body points down to
one, using healing magic to get them back up rinse wash repeat?
as long as you were getting more mana back than the healing
spell cost you seem good to go infinite. Look at the spell aid
for example. "This spell adds three points to the target’s Body
total.They are the first Body points that the target loses for
any reason. spend one mana get 3? seems pretty good. Now if you
HAD to kill the person as they were already bleeding out and you
will be killed on site for using it MAYBE that is a good enough
balancing factor? The question is does it add anything to the
game? Is it worth the risk adding something that strong with the
chance to create such bad play experience?
#Post#: 465--------------------------------------------------
Re: new high magic
DIR By: lerocketking
Date: April 3, 2015, 2:48 pm
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No it wouldnt be interchangable. You could only take mana. I
realized the body part was broken.
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