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   DIR Return to: 2015 Errata Discussion
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       #Post#: 186--------------------------------------------------
        new high magic
   DIR By: lerocketking
       Date: March 13, 2015, 7:27 pm
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       High magic siphon: a mage can take a unconsious or immobilized
       target who has mana or body and siphon it. The amount taken can
       not exceed the users maximum mana or body. The skill is used by
       touching the target and incanting " siphon(mana or body) 1,
       siphon( mana or body) 2..... Each count siphons one point of the
       chosen.
       #Post#: 190--------------------------------------------------
       Re:  new high magic
   DIR By: Samjuria
       Date: March 14, 2015, 3:28 pm
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       I would think that it would only be for mana. To make it more
       versatile maybe have it drain body and convert it to mana. That
       way you don't keep a bunch of waylayed mages to use as mana
       batteries and it can be used on everyone.
       #Post#: 192--------------------------------------------------
       Re:  new high magic
   DIR By: Zaud
       Date: March 14, 2015, 3:37 pm
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       Please explain how this 'enhances' the quality of the game.
       I see that it will increase the potential for 'mages' to go the
       evil route, as they can turn mana into xp by selling spells,
       such a battery would have a great deal of benefit for the mage.
       I can see it being 'less fun' for the PC targets of such a
       spell.
       Such a spell being a culmination of a PC's research/deal making
       with dark forces with the work involved with such relationship
       does make sense to me however.
       #Post#: 196--------------------------------------------------
       Re:  new high magic
   DIR By: lerocketking
       Date: March 14, 2015, 3:54 pm
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       It gives mages something to fo all day. It doesnt leave one
       broken until possible reset. Also high magics are very rare. And
       its not evil, just vampiric
       #Post#: 201--------------------------------------------------
       Re:  new high magic
   DIR By: togapika
       Date: March 14, 2015, 4:38 pm
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       Mages aren't supposed to be able to do things all day. That's
       why Evocation was so broken in Tim's larp. Fighters do things
       all day, Mages pull off cool shit no one else can do and then
       are spent till they can recharge.
       #Post#: 205--------------------------------------------------
       Re:  new high magic
   DIR By: Zaud
       Date: March 14, 2015, 5:01 pm
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       Sadly even the idea of 'Fighters' doing stuff all day is not
       real. One issue with the way the Stamina system is used, it
       takes away the one edge fighters used to have. 'being as good
       with magic as without' now they can spend their abilities as
       well, but that is for another thread.
       #Post#: 209--------------------------------------------------
       Re:  new high magic
   DIR By: ZachC
       Date: March 14, 2015, 5:24 pm
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       If this high magic had to be used on a conscious, willing
       person, then I might not have a problem with it.  Otherwise it
       would be one of the most broken things in game, maybe the most.
       Mages are incredibly powerful while they have magic but
       (generally) useless when they run out.  That's the trade off.
       If you're good then you'll know how to conserve for the right
       moments.
       In any case, it would need three or four paths to have extreme
       knowledge of.  Arcane is the most obvious, second I think Blood.
       The other two I would suggest are Chronos and Mind.  It might
       need a pre-req of High Magic Necromancy or Enchantment, too.
       Just a thought.
       #Post#: 211--------------------------------------------------
       Re:  new high magic
   DIR By: Lothar6669
       Date: March 14, 2015, 8:56 pm
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       Yeah, i think this should not really ever happen. As a mage,
       before every fight i try to decide how much mana im allowed to
       spend, incase i have renew someone, or lift a curse. It would be
       crazy if I just had a personal person  to use as a mana battery.
       Now as a ritual for highmagic necromancy, or maybe enchanting
       that could be a diffrent story. But as a high magic on its own,
       i think it would be too powerful.
       #Post#: 212--------------------------------------------------
       Re:  new high magic
   DIR By: Samjuria
       Date: March 15, 2015, 8:22 pm
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       I could see it being a recipe for high magic necromancy. The
       limiting factor would be that the person would die immediately
       after the ritual was finished and by dead I mean renew doesn't
       apply anymore. Then there's no reusing the same person at least
       not easily. Or, as Zach said it necromancy could be a pre-req
       and a few other paths that aren't easily available could be
       needed.
       #Post#: 224--------------------------------------------------
       Re:  new high magic
   DIR By: Zaud
       Date: March 19, 2015, 7:13 pm
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       I would agree with Zach that this is something that could be
       broken. Now, sometimes you need such things in the game so
       'evil' can take that step beyond and 'be evil'. In such case,
       there would need to be inquisitional level 'hunted' associated
       with learning/using such practices.
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