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DIR Return to: 2015 Errata Discussion
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#Post#: 186--------------------------------------------------
new high magic
DIR By: lerocketking
Date: March 13, 2015, 7:27 pm
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High magic siphon: a mage can take a unconsious or immobilized
target who has mana or body and siphon it. The amount taken can
not exceed the users maximum mana or body. The skill is used by
touching the target and incanting " siphon(mana or body) 1,
siphon( mana or body) 2..... Each count siphons one point of the
chosen.
#Post#: 190--------------------------------------------------
Re: new high magic
DIR By: Samjuria
Date: March 14, 2015, 3:28 pm
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I would think that it would only be for mana. To make it more
versatile maybe have it drain body and convert it to mana. That
way you don't keep a bunch of waylayed mages to use as mana
batteries and it can be used on everyone.
#Post#: 192--------------------------------------------------
Re: new high magic
DIR By: Zaud
Date: March 14, 2015, 3:37 pm
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Please explain how this 'enhances' the quality of the game.
I see that it will increase the potential for 'mages' to go the
evil route, as they can turn mana into xp by selling spells,
such a battery would have a great deal of benefit for the mage.
I can see it being 'less fun' for the PC targets of such a
spell.
Such a spell being a culmination of a PC's research/deal making
with dark forces with the work involved with such relationship
does make sense to me however.
#Post#: 196--------------------------------------------------
Re: new high magic
DIR By: lerocketking
Date: March 14, 2015, 3:54 pm
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It gives mages something to fo all day. It doesnt leave one
broken until possible reset. Also high magics are very rare. And
its not evil, just vampiric
#Post#: 201--------------------------------------------------
Re: new high magic
DIR By: togapika
Date: March 14, 2015, 4:38 pm
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Mages aren't supposed to be able to do things all day. That's
why Evocation was so broken in Tim's larp. Fighters do things
all day, Mages pull off cool shit no one else can do and then
are spent till they can recharge.
#Post#: 205--------------------------------------------------
Re: new high magic
DIR By: Zaud
Date: March 14, 2015, 5:01 pm
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Sadly even the idea of 'Fighters' doing stuff all day is not
real. One issue with the way the Stamina system is used, it
takes away the one edge fighters used to have. 'being as good
with magic as without' now they can spend their abilities as
well, but that is for another thread.
#Post#: 209--------------------------------------------------
Re: new high magic
DIR By: ZachC
Date: March 14, 2015, 5:24 pm
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If this high magic had to be used on a conscious, willing
person, then I might not have a problem with it. Otherwise it
would be one of the most broken things in game, maybe the most.
Mages are incredibly powerful while they have magic but
(generally) useless when they run out. That's the trade off.
If you're good then you'll know how to conserve for the right
moments.
In any case, it would need three or four paths to have extreme
knowledge of. Arcane is the most obvious, second I think Blood.
The other two I would suggest are Chronos and Mind. It might
need a pre-req of High Magic Necromancy or Enchantment, too.
Just a thought.
#Post#: 211--------------------------------------------------
Re: new high magic
DIR By: Lothar6669
Date: March 14, 2015, 8:56 pm
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Yeah, i think this should not really ever happen. As a mage,
before every fight i try to decide how much mana im allowed to
spend, incase i have renew someone, or lift a curse. It would be
crazy if I just had a personal person to use as a mana battery.
Now as a ritual for highmagic necromancy, or maybe enchanting
that could be a diffrent story. But as a high magic on its own,
i think it would be too powerful.
#Post#: 212--------------------------------------------------
Re: new high magic
DIR By: Samjuria
Date: March 15, 2015, 8:22 pm
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I could see it being a recipe for high magic necromancy. The
limiting factor would be that the person would die immediately
after the ritual was finished and by dead I mean renew doesn't
apply anymore. Then there's no reusing the same person at least
not easily. Or, as Zach said it necromancy could be a pre-req
and a few other paths that aren't easily available could be
needed.
#Post#: 224--------------------------------------------------
Re: new high magic
DIR By: Zaud
Date: March 19, 2015, 7:13 pm
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I would agree with Zach that this is something that could be
broken. Now, sometimes you need such things in the game so
'evil' can take that step beyond and 'be evil'. In such case,
there would need to be inquisitional level 'hunted' associated
with learning/using such practices.
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