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DIR Return to: 2015 Errata Discussion
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#Post#: 181--------------------------------------------------
Low magic enchanting - Petty soul gem
DIR By: Lothar6669
Date: March 12, 2015, 11:50 am
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As it stands in my opinion there needs to be a petty soul gem
for low magic enchanting. The reason being that if you wanted to
make a X times ever use magic item that is a low level, such as
a map that can use find/hide path 3x's, it would be very
expensive and wasteful to use a common soul gem. I suggest we
could leave the same chart as we have now, which is common soul
gem covers spell leves 1-5, great 6-10 and grand which is 11-15.
I feel as if petty would be either a 1-2 or a 1-3 spell level
limit. The low magic enchanting success pick has a +1 bad bead
for times per year, so I feel that a times ever would be no
change in the bead pick. So it would be the spell level, and how
many charges the item has as the bad beads. Maybe petty soul
gems could only be used in times per ever enchantments?
What do you guys think?
#Post#: 204--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Zaud
Date: March 14, 2015, 4:59 pm
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How does it add to the quality of the game for the players?
Creation of long term magic items by players is one of the
easiest aspect of a LARP to abuse so limiting construction is
rarely a bad idea. So how does being able to make these items
easier 'enhance' the Plot of the game and the over all enjoyment
for the player base? (not just the player who gets cooler
stuff)
#Post#: 210--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Lothar6669
Date: March 14, 2015, 7:46 pm
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Well, in my statement earlier it shows that I am Pushing for
short term magic items to be a thing. As for the skill and
enjoyment of the game, any character can buy low magic
enchanting, so its no just one person getting magic items. Ill
finish my thoughts on this later.
#Post#: 602--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: iikepie13
Date: April 6, 2015, 1:24 pm
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Its later.
#Post#: 604--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: RachieSama
Date: April 6, 2015, 1:32 pm
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Yeah, bump bump.
I like the idea of one time use/ very short term magic items.
They make for fun little trinkets and players could get useful
items without having to break their bank.
#Post#: 615--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Zaud
Date: April 6, 2015, 3:48 pm
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After doing some thinking I join Rachel and Iike in wanting to
hear more. Having 'items' that bad guys can have as treasure
could help the game economy. Tell us how it can work.
#Post#: 618--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Lothar6669
Date: April 6, 2015, 4:07 pm
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Petty soul gem, one step below common. This is open for tweaking
and suggestions.
Petty soul gem
Non recharable- holds 1-3 charges of a spell
Can hold level 1-3 spells from any path. (Light spells,
Find/Hide path, Healing)
A petty soul will still need to be anchored to the petty gem.
(10 mana spell Anchor)
The gem must still be mounted into an Item. (Item must have a
setting from the Jeweler trade skill for the gem to fit into)
It will revolve around the chart on page 100 for Bag Pick
purposes.
Thats all I really have so far. I feel like these would be cheap
and cool little items to have around that anyone can use even if
they dont have magic.
#Post#: 620--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Zaud
Date: April 6, 2015, 4:17 pm
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I like creating an economy, and this looks like a good place for
it. This is just a brain storm idea.
'What if' the 'gems' needed to create them were broken up into
the 'Families'. (Cycle Family, Faerie Family, ect).
Can hold level 1-3 spells from one of the Paths in a Family
based on the stone. (Cycle Family: Paths-Blood, Death, Life,
Soul)
This would allow someone trying to craft a specific stone to be
able to 'ask' others to keep a look out for a specific type of
stone they may need. This may be more work then it is worth for
Plot, but I thought it was worth sharing. Big 'advantage' of
such trinket level magic items is they could end up as treasure
from time to time.
#Post#: 623--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: hjordanr
Date: April 6, 2015, 4:25 pm
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Fair points, Bob. This would also shift the chart of soul
strengths which plot has control over up a bit to make it to
where the most powerful souls needed for enchanting would be
rarer and from considerably more dangerous creatures. I think
items that those Grand souls are necessary for feel more
significant and like more of an achievement so I like this idea.
#Post#: 624--------------------------------------------------
Re: Low magic enchanting - Petty soul gem
DIR By: Lothar6669
Date: April 6, 2015, 4:27 pm
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Hmm, the Idea of Family Gems is fine but I do feel like it would
create alot of work for plots. Maybe it would not over burdon
them, but i know if we make petty a soul size then plots will
have to rework a few charts on their side, on top of monsters.
Then again it would create player interaction, buying and
selling raw gems in case the enchanters didnt have the path they
needed for the gem. Then again that could slow the game down.
But im also worried that people would get pretty confused if we
have 5 types of petty soul gem floating around.
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