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   DIR Return to: 2015 Errata Discussion
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       #Post#: 181--------------------------------------------------
       Low magic enchanting - Petty soul gem
   DIR By: Lothar6669
       Date: March 12, 2015, 11:50 am
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       As it stands in my opinion there needs to be a petty soul gem
       for low magic enchanting. The reason being that if you wanted to
       make a X times ever use magic item that is a low level, such as
       a map that can use find/hide path 3x's, it would be very
       expensive and wasteful to use a common soul gem. I suggest we
       could leave the same chart as we have now, which is common soul
       gem covers spell leves 1-5, great 6-10 and grand which is 11-15.
       I feel as if petty would be either a 1-2 or a 1-3 spell level
       limit. The low magic enchanting success pick has a +1 bad bead
       for times per year, so I feel that a times ever would be no
       change in the bead pick. So it would be the spell level, and how
       many charges the item has as the bad beads. Maybe petty soul
       gems could only be used in times per ever enchantments?
       What do you guys think?
       #Post#: 204--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Zaud
       Date: March 14, 2015, 4:59 pm
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       How does it add to the quality of the game for the players?
       Creation of long term magic items by players is one of the
       easiest aspect of a LARP to abuse so limiting construction is
       rarely a bad idea. So how does being able to make these items
       easier 'enhance' the Plot of the game and the over all enjoyment
       for the player base?  (not just the player who gets cooler
       stuff)
       #Post#: 210--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Lothar6669
       Date: March 14, 2015, 7:46 pm
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       Well, in my statement earlier it shows that I am Pushing for
       short term magic items to be a thing. As for  the skill and
       enjoyment of the game, any character can buy low magic
       enchanting, so its no just one person getting magic items. Ill
       finish my thoughts on this later.
       #Post#: 602--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: iikepie13
       Date: April 6, 2015, 1:24 pm
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       Its later.
       #Post#: 604--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: RachieSama
       Date: April 6, 2015, 1:32 pm
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       Yeah, bump bump.
       I like the idea of one time use/ very short term magic items.
       They make for fun little trinkets and players could get useful
       items without having to break their bank.
       #Post#: 615--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Zaud
       Date: April 6, 2015, 3:48 pm
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       After doing some thinking I join Rachel and Iike in wanting to
       hear more. Having 'items' that bad guys can have as treasure
       could help the game economy. Tell us how it can work.
       #Post#: 618--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Lothar6669
       Date: April 6, 2015, 4:07 pm
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       Petty soul gem, one step below common. This is open for tweaking
       and suggestions.
       Petty soul gem
       Non recharable- holds 1-3 charges of a spell
       Can hold level 1-3 spells from any path. (Light spells,
       Find/Hide path, Healing)
       A petty soul will still need to be anchored to the petty gem.
       (10 mana spell Anchor)
       The gem must still be mounted into an Item. (Item must have a
       setting from the Jeweler trade skill for the gem to fit into)
       It will revolve around the chart on page 100 for Bag Pick
       purposes.
       Thats all I really have so far. I feel like these would be cheap
       and cool little items to have around that anyone can use even if
       they dont have magic.
       #Post#: 620--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Zaud
       Date: April 6, 2015, 4:17 pm
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       I like creating an economy, and this looks like a good place for
       it. This is just a brain storm idea.
       'What if' the 'gems' needed to create them were broken up into
       the 'Families'. (Cycle Family, Faerie Family, ect).
       Can hold level 1-3 spells from one of the Paths in a Family
       based on the stone. (Cycle Family: Paths-Blood, Death, Life,
       Soul)
       This would allow someone trying to craft a specific stone to be
       able to 'ask' others to keep a look out for a specific type of
       stone they may need. This may be more work then it is worth for
       Plot, but I thought it was worth sharing. Big 'advantage' of
       such trinket level magic items is they could end up as treasure
       from time to time.
       #Post#: 623--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: hjordanr
       Date: April 6, 2015, 4:25 pm
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       Fair points, Bob.  This would also shift the chart of soul
       strengths which plot has control over up a bit to make it to
       where the most powerful souls needed for enchanting would be
       rarer and from considerably more dangerous creatures.  I think
       items that those Grand souls are necessary for feel more
       significant and like more of an achievement so I like this idea.
       #Post#: 624--------------------------------------------------
       Re: Low magic enchanting - Petty soul gem
   DIR By: Lothar6669
       Date: April 6, 2015, 4:27 pm
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       Hmm, the Idea of Family Gems is fine but I do feel like it would
       create alot of work for plots. Maybe it would not over burdon
       them, but i know if we make petty a soul size then plots will
       have to rework a few charts on their side, on top of monsters.
       Then again it would create player interaction, buying and
       selling raw gems in case the enchanters didnt have the path they
       needed for the gem. Then again that could slow the game down.
       But im also worried that people would get pretty confused if we
       have 5 types of petty soul gem floating around.
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